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80% Transported to Marvel/DC Universe / Chapter 4: Chapter 03 Picking powers 2

Chapitre 4: Chapter 03 Picking powers 2

I put two points back into intellect bringing it to average. I knew I could improve it by stimulating my own brain tissue and through self learning but I wasn't completely sure I wouldn't accidentally kill myself before I could improve my brain. Speaking of which I picked up the diagnostic touch power so I would instinctively know what's wrong with myself and others to fix the problem.

 

I pick up energy storage for the sole purpose that I know how strong it will be once it's fully upgraded because of Sebastian Shaw. One of the most powerful powers it's low rating only because its original user was a fucking idiot. I was surprised it was a 1 to 3 pointer instead of a 5 point power.

 

The same reason for knowing its potential is why I also put two points into mental defenses: upgrading from improved mental defenses to perfect mental defenses. Really that should have been the first thing I did. Doesn't matter how strong you are if you can be controlled by someone else.

 

I picked the powers I really deemed necessary to comfortably survive what's left is powers I'd pick for utility and fun. The first being telekinesis. I was already looking at it and having the ability to lift things with my mind especially myself once I grew strong enough seemed like a no brainer.

 

Low superhuman regeneration in case I was ever knocked unconscious and couldn't access my biomatter control I would be less likely to die. The power would give me a similar healing factor to Spiderman where wounds that would take hours to heal would heal in minutes. Wounds that would take months to heal could be healed in days and finally even some permanent injuries like brain damage from concussions could be healed. This power would only get stronger as well, reaching low deity/cosmic would give me a similar healing factor to Wolverine.

 

I picked increased magical affinity/knowledge and knew more about magic than most likely anyone on Earth including Doctor Strange. A large portion of magical knowledge was lost to time or was created on other planets like enchantment was a closely guarded secret to the Asgardians. Being able to make my own sling ring and having the knowledge on how to expand my own and others magical capabilities would be a huge game changer in the future.

 

Tentatively I removed the point from magical affinity/knowledge and suddenly couldn't remember what I was thinking about until I put the point back in. Shame, if I had retained the knowledge even after removing the point I could have selected and deselected all of the knowledge powers. The secret club of magicians in Camartage and the chi cultivating nutjobs in Kun Lun would have another source of magical knowledge on the planet with me running around.

 

Next I pick plant control. Realistically I won't use it for a fairly long time but the only person who has that power happens to be someone I'd rather not kill. Poison Ivy might be one of the only super villains in Batman's rogue's gallery that should be held in Arkham Asylum because she suffered a mental break. I don't want to say for sure I can fix her but… I'd really like to try.

 

The final power I pick is dual cultivation. Getting stronger just by having sex seems like a no brainer and I check that there aren't any other powers where I can get stronger through doing nothing. So many other powers I want but just can't afford. Spacial storage being one of them but a 1 cubic foot storage space makes it less valuable than my other powers.

 

Total points 18

-2 Increasing intelligence to average

-3 Growth power

-3 (Weakened) Power siphon

-2 Perfect mental defenses

-1 self biomatter control

-1 diagnostic touch

-1 energy storage

-1 telekinesis

-1 LSH(Low superhuman) regeneration

-1 Increased magical affinity/knowledge

-1 Plant control

-1 Dual cultivation

 

After selecting my powers and hitting yes it asks me several follow up questions. From selecting mostly negative stats I had to pick several permanent (at least if I didn't have biomatter control) negative effects I would have. Difficult muscle retention, trick ankle, obese and facial scar are the negative traits I go with as each seems fairly easy to deal with.

 

I could choose more negative traits to increase those stats but it didn't really make sense to me. Except I double checked to make sure there weren't any that were just as easy to deal with in intelligence and selected one track mind and brain blockage. Being peak human intelligence has the same problems as all the peak human intelligence people like Tony Stark and Reed Richards.

 

The brain blockage would be fairly easy to handle and it would only temporarily block some of my memories like what happened with Logan in the movies. That isn't how any of that works but even so knowing I have the blockage and the ability to get rid of it is enough… Unless I forget about the blockage because this memory is in the blockage… Fuck! Well it doesn't matter, it shouldn't cause any problems even if I don't remember and I should notice it with diagnostic touch.

 

I know breaking into low superhuman intelligence is going to be far more difficult than doing so with any other stat so being at peak to start seems like the best option. I'm not sure how I know but once again the knowledge is just instinctive from one of my powers. Most likely growth. I finalize my choices and my mind is whisked away to a new world.


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