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94.04% Video Game Tycoon in Tokyo / Chapter 458: The two unfortunate companies

Chapitre 458: The two unfortunate companies

Takayuki gestured for a pause at this moment, quieting down the somewhat bewildered crowd.

Then he patiently said, "I know you may have many questions right now because this game development seems different from what I've taught you before. But what I want to say is that there has never been an absolute formula for game development because electronic games have always been something full of unknown pleasures, just like movies have comedies, tragedies, blockbusters, and even sadistic ones. There will always be some audience for each."

The head of Group Five, Tomonori Uesugi, couldn't help but raise his hand and said, "I can understand the benefits of torturing players in the plot, but won't torturing players in difficulty potentially limit the audience? Wouldn't this be quite niche?"

"Who says so? Sometimes you may actually underestimate the masochistic tendencies of players. Of course, the difficulty cannot be exaggerated, and there must be a limit, and this limit requires skill. We can take our time with this. For now, everyone should follow my plan to establish the basic framework of the game, and the difficulty aspect can be adjusted later."

The main development difficulty of Monster Hunter this time lies in the design of actions for so-called giant dragons and strange-bodied creatures like Great Jagras.

This is also the true core of this game.

Making a monster convincing in every aspect is very difficult.

This probably requires the cooperation of multiple teams along with the numerical research department, something they have never researched before.

Previously, most game creatures were either designed relatively simply or were simply humanoid creatures, making their action design very straightforward. Previous numerical research mostly focused on humanoid creatures, but this time, they were truly starting from scratch.

Starting from scratch means that this will be a test, and this test is very challenging for everyone.

And now, as a top company in the industry, these game development teams are definitely not lacking in the courage to challenge difficulties.

First of all, the art team needs to act immediately. They need to create vivid monster creatures first, so that modelers and programmers can cooperate well.

Some teams even whimsically applied to hire a few outsiders, such as zoologists, biologists, and environmental ecologists, and they even wanted to find a linguist.

Because Takayuki also proposed that if possible, it would be best to create a hunter language for this world. The hunter language would be completely different from traditional languages, as a way to further emphasize the realism of this world.

Although the idea of a hunter language is somewhat redundant, Takayuki just wants to do it.

As for the requested outsiders, Takayuki was also quite generous and agreed to all of them.

Hiring these experts actually doesn't cost much money.

Just the scale of this development alone is a project with a development cost of over a hundred million US dollars. The money to hire a few experts is not even a fraction of the entire game development cost, so there's really no need to save money in this regard.

And these related experts are also very willing to come and help.

No one would refuse money after all.

But this way, what was originally somewhat confidential game development is now difficult to keep under wraps.

Just after Takayuki finished the new game development meeting, there were already rumors circulating outside.

First of all, a member of an unknown outsourcing team anonymously leaked information on the internet.

They said that Gamestar Electronic Entertainment was once again investing heavily in the production of a high-quality game, and it was also planning to release it on handheld consoles. This time, the scale was very large, and it might be comparable to the development of the original Final Fantasy 7.

And Final Fantasy 7 has since achieved astonishing sales of tens of millions, becoming the best-selling game for the GS1 console.

This time, Takayuki is once again leading game development, clearly aiming to replicate his previous success on handheld consoles.

When industry insiders just learned of this news, their reactions varied.

First of all, Surii Electronics immediately felt threatened, as they are now in direct competition.

Hajime Hayakawa immediately convened his team in the hope of finding some countermeasures.

Even if the final outcome of the countermeasures is failure, if they do nothing, it is likely that Gamestar Electronic Entertainment will have smooth sailing, and the future of Surii Electronics' game console industry will be bleak.

Meanwhile, across the vast ocean in the United States, there is another struggling game console company whose reaction is quite pitiful.

Liruda.

This is a company that once had some achievements in the entertainment and culture industry.

They have made several relatively successful electronic entertainment products, which gained some popularity in the US market.

Before Gamestar Electronic Entertainment entered the US market, they could still compete back and forth with Surii Electronics at the time.

It was also at that time that Liruda tasted the sweetness of electronic games.

It's just that because of the inherent concept of physical assets among Americans, they didn't take games seriously at first, but regarded game consoles and cartridges as important items. They initially thought that games were worthless, and they sold not games, but cartridges as plastic pieces and game consoles as entertainment products.

When there were no powerful competitors at the time, they did quite well.

However, when Gamestar Electronic Entertainment dominated the US market, their situation immediately plummeted. Their game console industry almost collapsed without much resistance, which was very tragic.

Later, they also tried to resist a few times, relying on the US government's suppression of Gamestar Electronic Entertainment to gain some market share, but they themselves still lacked high-quality games.

And when this company ousted its founder, Hackbarth Brown, their situation plummeted even further.

The smartphone-style game console they previously advocated was just a flash in the pan, ultimately fading into obscurity.

Until now, Liruda is considered to be almost extinct.

But this is still slightly better than another company.

Another company called Hongguo, which originally engaged in personal computer business, chose electronic games in the end due to slow development in the personal computer business and the desire to find new growth points. However, in the end, they also buried themselves due to some wrong decisions.

When the management of Liruda saw that Gamestar Electronic Entertainment was preparing to develop a new large-scale game, their reaction was indifferent, as if everything had nothing to do with them.

Or perhaps they already understood that they had long become the dust of the times, leaving no remnants behind.


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