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24.43% Video Game Tycoon in Tokyo / Chapter 119: Hidden ending?

Chapitre 119: Hidden ending?

Murakami Kazuo had written many articles about video game reviews before, and now it could be considered effortless for him. He quickly posted his carefully considered article along with some screenshots from the game on his homepage.

Then he casually browsed the forum section on his homepage. There was already a discussion area set up for Metroid, and many people had started discussing the world of Metroid.

So far, most players had only tried the trial game for the first half hour, so it was impossible for them to know the full story.

But Murakami Kazuo knew now.

Looking at the enthusiastic discussions, almost no one could guess the detailed framework of the entire world. He felt proud.

"I am the first person in the world, apart from GameStar Entertainment, to know the story of Metroid. It seems that I'm indeed a bit more capable."

Just then, a private message popped up, from his familiar old friend: Nintendo is the damn master of the world.

Nintendo is the damn master of the world: "Have you played Metroid yet? What do you think?"

Super Game Elite: "Of course I've played it. I received the game yesterday, and I just finished it. By the way, why have you been reluctant to publish your review articles? If we both publish together, it will surely be great."

Nintendo is the damn master of the world: "Me? I'm just a player, always a player. I don't want to mix in anything else, just want to play purely."

Super Game Elite: "You're really someone who sticks to yourself. People like you are truly worthy of respect."

Nintendo is the damn master of the world: "People always need to stick to something. I read your review article, it's quite good. You rated it four stars, right?"

Super Game Elite: "Yeah, another groundbreaking game, but it feels like it lacks some surprises. Maybe, as you said before, the capabilities of the NES have reached their limit, and we need better performance game consoles."

Nintendo is the damn master of the world: "Surprises? What kind of surprises do you want?"

Super Game Elite: "I can't really say. It's quite fun to play, but I feel the story lacks novelty. I think this game's story should also pay attention to some aspects."

Nintendo is the damn master of the world: "Hmm, makes sense. But, by the way, have you seen the ending animation?"

Super Game Elite: "Yeah, I even finished watching the credits. What about it?"

Nintendo is the damn master of the world: "Don't you find the ending surprising?"

Super Game Elite: "Huh?"

Murakami Kazuo didn't understand what the other person meant. What was so surprising about the ending?

He began to recall and felt that the ending didn't seem to be a big deal. The final animation showed a character in armor standing on a plain, with shooting stars in the distance and a breeze blowing in the sky.

It did have a bit of charm, but it was actually quite ordinary.

Nintendo is the damn master of the world: "It seems that you and I saw different ending animations. Do you need me to spoil what ending I saw for you?"

Murakami Kazuo's spirits rose instantly upon seeing this message.

Had he not played all the content of the game?

So that was it!

He had always felt that something was missing.

A game produced by Takayuki himself could never be so simple.

Murakami Kazuo could be said to be a die-hard fan of Takayuki.

Ever since he learned about the concept of a game producer, he firmly believed in the Producer Supremacy Theory.

Truly good games could only be created by excellent producers.

Takayuki, the creator of GameStar, was obviously the top game producer.

The games he made couldn't be so simple.

"No need to spoil it for me! I'm going to play it again right now!"

Murakami Kazuo immediately turned to the game console and started the journey of playing Metroid again.

This time, Murakami Kazuo was obviously more serious than before.

He wanted to see the brand new ending of the game with his own eyes!

Takayuki smiled slightly as he looked at Murakami Kazuo's final reply.

Giving special hints when necessary was also one of the duties of this alternate account.

However, there was still some regret. The NES couldn't fully showcase the charm of the later Metroid games.

The NES could only bring out about seventy to eighty percent of Metroid's charm.

The first game could only guarantee the integrity of the game, while also establishing the basic attributes of the Metroidvania-style game, exploring large complex maps, finding new abilities to strengthen oneself, and using new abilities to explore more areas through obstacles.

The only thing Takayuki could do was to add a save function in this generation. The other mechanisms introduced in later generations couldn't be added to the game.

It seemed that it was really necessary to launch the Super Nintendo Entertainment System (Super NES).

In order to fully showcase the charm of this type of game, it needed a bit better performance. The NES had become a bottleneck.

Takayuki closed the webpage and left Murakami Kazuo to solve the puzzle himself.

Then, he quietly waited for the official release date of Metroid.

The latest masterpiece from the strongest producer, Metroid!

The mysterious world of the Galactic Federation, a thrilling science fiction story background.

On Tokyo Television, advertisements related to video games had begun to be broadcast without any hesitation.

Previously, Tokyo Television had been a bit considerate of the influence of the other major television stations and had been reluctant to accept advertisements related to video games.

Even advertisements like those of Sury Electronic had tried their best to avoid using words related to video games in television advertisements.

But now, Tokyo Television no longer cared about these things.

Because the joint criticism from the four major television stations before had not affected the video game industry at all.

And their previous criticism had not even increased the viewership rates.

As people gradually abandoned television, it became difficult for television dramas and programs to attract them.

Because they already had a new perspective, the internet, emerging media economy, and so on, were beginning to rise.

This seemed to be a trend that was hard to stop.

Even the Zaibatsu, the deeply rooted financial groups in Japan, found it difficult to completely squeeze out the up-and-coming internet nouveau riche.

Of course, the wars between the Zaibatsu would be even more fierce, but that had nothing to do with video games. The electronic games produced by GameStar had not grabbed the share of the Zaibatsu's newspaper groups, but expanded the entertainment landscape, so they considered the threat relatively small and concentrated more on dealing with the up-and-coming internet nouveau riche.


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