"The setting of this game is that a player can only engage in one interaction at a time."
"If you control Tim, you can't adjust the angle of the puzzle."
"If you control the puzzle, then Tim can only stand still, and might even fall from mid-air due to the adjustment of the puzzle's position—fuc!!! Wait a minute!! I have a bold idea!" As if struck by lightning, Josiah exclaimed as if waking from a dream.
And he immediately began to operate.
The key to this operation lay in manipulating time!
The game would record all the player's recent actions, including Tim falling from mid-air!
In other words, you could boldly raise the height of the puzzle.
Even if Tim fell from mid-air, you could use the rewind to bring him back to the height where he was standing.
And by seizing the right moment for a small jump upwards, you could reach the platform that had been elevated.
Through this method, you could gradually move upward.