The game design ideas he presented went on without anyone interrupting him throughout the process.
Because they were recognized, everyone was paying full attention, listening intently.
Occasionally, some clever details in the setting would cause a collective soft gasp or a quiet murmur of admiration from the crowd.
Moreover, the over a thousand employees at Netcom involved in developing the new game.
The further they listened, the more they realized that the chief designer from the top player was seriously badass!
From scenes, maps, weapon mechanics and balance, moves filled with martial arts style, character definitions, character dialogue, even down to the damn sketches for modeling!
All could be found in his thick proposal with corresponding meticulous planning!
The level of precision was jaw-dropping!
One could even say that he could just hand down this proposal, and the employees wouldn't need to discuss—they could get right to work!