On the fourth day after the nobles stopped resource delivery, more and more families ran out of coal. The villagers began to try to sell the items that the nobles had given them in exchange for food and coal.
But ordinary people didn't need these things, and the nobles in the city of Darkwater were unlikely to take them. The merchants had spent their money hoarding living supplies, and no one would spend money to buy these things at this time.
Seraphina took five silver coins to register as a mercenary. After a simple pass, she began to look for lucrative commissions. However, ideals are always ideals. In the Darkwater city, a remote city in the Red Frost territory, there were no large commissions, and even if there were, they wouldn't be given to Seraphina.
But the young girl was still trying. She tried her best to pick two commissions that could be completed in a short time and didn't require long-distance travel. She began to work... independently.