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An Unordinary Extra An Unordinary Extra original

An Unordinary Extra

Auteur: WhiteDeath16

© WebNovel

Glossary

Mana Core Rankings:

<<Low>>

Red

Orange

Yellow

<<Mid>>

Silver

White

Integration

<<High>>

Ascendent

Immortal

Radiant

Advancement in mana core rankings involves purification up to the white stage, with a significant turning point at the integration stage. Higher ranks require the attunement of the body and the soul to more mana, making them far harder to reach.

Relic Ranks:

Normal

Advanced

Elite

Historic

Ancient

Legendary

Mythical

Arts:

Graded from 1 to 6.

Art mastery:

There are four levels of mastery - The novice realm of mastery required 25% understanding. The adept realm of mastery required 50% understanding, the virtuoso realm required 75% understanding, and lastly the zenith realm, the pinnacle of art mastery, required 100% understanding.

World:

The world is a vast supercontinent with various islands, technologically a few decades ahead of our time, and divided into five regions.

Central Continent:

Ruled by the Slatemark Empire, integrating elves and dwarves into society without discrimination.

Northern Continent:

A perpetual battleground against Shadow Seekers, governed by the influential Windward and Creighton families.

Western Continent:

Facing threats from orcs and ogres, ruled by the Ashbluff family known for necromancy.

Eastern Continent:

Once a battleground against vampires, under the Kuga family and the Murim sects (Mount Hua sect, Wudang sect and Southern Edge sect).

Southern Continent:

Battling Dark Beasts under the Viserion family, known for being under the protection of Radiant dragon Tiamat.

Gifts/Blessings:

Unique advantages possessed by certain individuals, such as the gift of necromancy, advanced ocular powers, or exceptional martial art physiques.

Mythos Academy:

The preeminent academy situated on a separate island, founded collaboratively by sects, families, and the empire. A six-year program starting at age 15, culminating at 21, it requires a letter of recommendation and passing an entrance exam. Instructors are high ranks, and students are divided into four classes, with Class A receiving exceptional teachers and having a smaller student pool.

Species:

Humans: The most common race on the continent. Have possibility of being blessed with affinity to any of the eleven elements and can have Gifts. Not inclined to anything in particular and considered to be akin to 'clay' by other races as they can specialise and mould into anything.

Elves: High affinity to wind, water, light, ice, space and time magic at the cost of lower affinity to other elements. Have more vitality compared to humans leading to slightly increased lifespans (balanced by human technological advancement).

Dwarves: High affinity to fire, lightning, gravity and earth magic at the cost of lower affinity to other elements. Short but well-built and good-looking like other species in this world. Higher average intelligence than humans and elves at the cost of lower levels of weapon mastery.

Vampires: Powerful race capable of using black magic. Need to absorb vitality in order to get enough energy to move their powerful bodies. Sunlight can burn lower-level vampires as light directly counters black magic.

Shadow Seekers: Manifestations of the darkness element of black magic. 

Dark beasts: Black magic beasts, hostile to all beings using normal mana and magic.

Orcs and ogres: Races corrupted by black magic. Lower levels of rationality and live a life in between that of beasts and humans. Powerful bodies and high level of vitality but low capability of using magic to cast spells.

Dragons: Species considered to be the peak. Genderless with very low reproductive rate. Unlike other races, their dragon heart is always present no matter how strong they become. 

Phoenixes: Species considered to be the peak. Genderless with very low reproductive rate. Capable of rebirth if even one cell is left intact, but full power won't be restored. 


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Stone -- Power stone

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