Moving on to the next perk to tackle, we had the 5th perk, which was something that allows the master to move the dungeon gate. I was curious about this one, so I immediately gave it a try.
Upon selecting the perk, a rounded figure with another smaller black circle and a yellow dot at the center was then displayed on the screen. The circle was actually the topographic illustration of the Surface Floor, the smaller circle was the Inner Wall, and the yellow dot was, of course, the dungeon gate.
I did not really have a reason to move the dungeon as of now since it was a few kilometers away from the settlements. Or maybe I did not really want to. That being said, I deliberately exited the page and moved on to the next perk.
The sixth perk was, just like the third one, a feature to upsize the dungeon, but with more floors. If the third perk added a floor, this one got two.