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71.73% The Scourge of Altasia / Chapter 32: Power level and Paths

Chapitre 32: Power level and Paths

The next morning walking up. Eric starts doing his morning exercise. He plans to start gambling after the first class.

Doing his usual morning routine, Eric encounters Ron at the training ground but Ron avoids him again.

Not wanting to face him today Eric also does not talk to him. After ending his daily routine and taking the shower he walks toward the Theory class.

He took a seat in the last row. Jin also finds him and sits next to him. Jin complains to him.

"Man you should call me when you go to the class."

Ignoring that Eric asks.

"Jin, you are ready for today."

Jin nodded his head. At that time sir Muza enters the class. Sir Muza walks to the front and speaks with a smile.

" Hello everyone.

So let's start our lecture. Yesterday I told you about Mana, Desimen, Mana core, and a little about the history of Altasia. Today I will tell you about Warriors, their training methods, different paths, and many more. Today's lecture will be going to be more interesting so listen carefully.

First I am going to talk about Warriors and the power hierarchy. So warrior is divided based on how many time they evolve. We name each evolution as a power level up. So based on the power level warriors are:

* Level 0- Also known as Apprentice Solider warrior. These are mortals who just start their journey to become warriors. You guys are part of these.

*Level 1 - Also known as Soldier. Someone who just enter the path of warriors. Most of the teachers teaching you are Soldiers.

* Level 2- Also known as Captain. Most of the Academies Headmasters and top management teachers in our region are Captain level.

* Level 3 - Also known as Commander. Most of the top people in a country are at the Commander level.

* Level 4 - Also known as General. I think the most powerful person in our country is at this level. Maybe the most powerful person in the royal family. Not much sure about this though.

* Level 5 - Also known as Marshal. These are mostly rulers of large empires.

* Level 6 - Also known as Lord. These rule over entire species.

* Level 7 - Also known as Overlord. ??????

You must know that These Soldiers, captains, marshals, etc are the title given by humans to high-level warriors there may be the case that other species do not know them by these titles so you calling them by level is the most accurate way to address a warrior.

We use these titles to give them respect. You must know when to use a title and when to speak directly on the warrior level.

Now each level is further divided into 3 stages.

Stage 1 (gas mana in mana core)

Stage 2 (liquid mana in mana core)

Stage 3 (solid mana in mana core).

I already explain to you all the concepts of stages at a level."

Saying that Sir Muza pauses and lets everyone digest the information he has given. After a few mins sir Muza continues.

" So that all the basic hierarchy of warrior. Moving on we have paths. Now, what is a path? When and where we came to know about these? and how It will help up as a warrior?

These are all the questions you must have. Right"

Everyone nodded their head after hearing Sir Muza's questions. Smiling at this response Sir Muza continue to speak.

" So let me tell you about the paths. So at the start when mana just came every species evolved in its own way. Even within species, there are many unique and different creatures present there. At that time we humans and many other small creatures are nothing but food and lab rats for these top most powerful species.

Now to increase our strength we start copying these strong creatures. Now every species has its own way to train so what we humans do is that we name them as a path. A path toward strength. So that is the start of paths. As warriors continue to train many new paths form.

Nowadays what a warrior does is that he take a few paths and try to form his unique path. So you can say that there are unlimited types of paths. But paths are like a tree. Like there is some root path that has some branches sub-paths. These branches have more leaves sub-paths and so on.

Let me tell you a few major basic paths and sub-paths examples.

So there are 2 root paths - The physical path and the Magical path.

Commonly Magical path warriors are known as Mages and Physical path warriors are called fighters.

Now first take magical paths. So some of the sub-parts of magical paths are:

* Arcane path.

* Element path.

* Summoning path

* Magic- physical path

* Believer path.

These are a few examples that I will explain in the magic path.

* So first is the Arcane path. This path focus on the use of pure mana and calculation. In this path, a mage uses different elements and their properties with each other to form spells. This path is further divided into many sub-path. The spells of this branch are powerful but it takes time to cast them. Mages of these path form mana circles in their mind to help them cast faster and stronger spells.

* Second is the Element path. This path focuses on the use of the limited element mainly on the warrior's natural element. Spells of these paths are stronger and they take less time than arcane paths spells. But the Element path has a limited number of spells compared to the arcane path. Element paths need mages to convert mana flowing into their body into an element. This path strives to achieve the purity of the element flowing into their body.

* Summoning path. This path focuses on trying to form a contract with elements beings. Now, these elements beings can be a support type or a fighting type. The summoning path mainly focuses on your element pet's strength and the number of element pets you have. This is one of the mage paths that consume the most resources.

* Magic- Physical path. This path combines the physical path with the magical path. In this path, the mage uses weapons like a sword and spear for executing unique spells.

* Believer path. In this path, mages use beliefs as a medium to perform spells. This path has restrictions that you must not go against your internal belief. The spell of this path is mainly good at support types.

Let me clarify that a mage can choose to learn multiple magical sub-paths with there are not contradictory to each other. Like Arcane path - Element path are contradictory to each other so a mage cannot choose both of these but he can learn both Arcane- Summoning paths.

You must remember that everyone has the same time. If you choose to learn multiple paths but master none then you will die in war. In my opinion, you should take one path as the main path and learn some extra spells of other paths this will make you more dangerous and unpredictable in the war.

You must know that war is not all about strength but also about strategies. "

Saying all that Sir Muza pauses to let students digest all the information. After some time he continues.

" Physical paths - So some of the sub-parts of physical paths are:

* Aura path.

* Intent path.

* Tamer path.

* Physical-magic path.

* Aura path. This path focus on converting mana into Aura. Fighters of this path have more precise destructive power.

* Intent path. This path focus on training a certain thing that will create pressure and power full Wp skills. Like sword intent, Killing intent, etc.

* Tamer path. Focus on training pets which will assist in the fighting. Just like the summoning path this path needs the most resources. This path depends on your pet's strength.

* Physical-magic path. This path focus on the magic use of a fighter. This is the same as Magic-physical path just the base of both these paths is different.

Here Aura path - Physical-magic path is contradictory to each other.

So these are some of the paths out of 100 s of 1st stage path. Now to know more about them go to the library. Many paths focus on the preparation part of war like the Potion path and Magic tool path. These two paths are useful to create a tool that you can use in war to change things in your favor.

There are also paths like Necromancy in which you need certain kinds of resources. Warriors trained in these paths are weak at the start of the war and can go against an army at the end time of the war.

There are curses and witch paths that can kill someone if they just get their hands on a warrior's belonging like hair and nails.

Just like them, many other blizzard paths are dangerous to train but once trained warriors of these paths become difficult to fight against. This month we will take about how to defend yourself in different scenarios. Those are for later but the next thing I will talk about is skills, Arts, and scrolls. These are the things that will lead you to certain paths.

Paths are the way you train and your knowledge on a particular subject but arts, skills, and scrolls are directly related to your strength.


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So these are the basic power structure of this world.

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