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94.88% Reborn as a Chaos God of Carnage / Chapter 362: Reactions of the World: Beastmen, Skaven, & Lizardmen

Chapitre 362: Reactions of the World: Beastmen, Skaven, & Lizardmen

(General POV)

Location the Warhammer Old World-Drakwald Herdstone Secret Spot

Deep in the wilds of Drakwald, a stone monolith crafted by the chaotic beastmen, cover in pikes with helmet attached to them, as Khazrak One-Eye the Beastlord of Drakwald, has gathered his warherd.

Khazrak possesses a unique ability to control and harness the unruly spirit of the herd and devise simple but effective battle plans, he is unlike most Beastmen, with a patient and cunning mind at odds with the normal headstrong nature of his kind.

Khazrak's warherds roams the Drakwald, terrorising the townships and roads, and never before has a Beastman leader proven so elusive to retribution.

But his bray-shamans called him to the herdstone, glowing red on it's dark runes, it was a sign from the Gods that the time of beasts was now!!!

So Khazrak sounded the horn of war, leading the beastmen out wilds for another grand battle, and pillage of the human lands, with the ascension of a new Chaos God it wasn't just Khazrak's herdstone that was acting up from the surge of new chaotic energies.

Also the warherds of Malagor, the Dark Omen a powerful bray-shaman that was gifted by the Gods with wings like a great crow was also called to anarchy.

As well as Morghur the Shadowgrave, a form which is constantly changing, and concealed by a heavy cloak over coarse hair woven through with screaming skulls, his only limbs that remain exposed are his right arm is humanoid, and is frequently used to carry his bray-staff, his left is a heavily muscled limb that ends in a massive hooked claw.

Taurox the Brass Bull while scouwering the wood areas near Naggaroth, he too found a herdstone with his dark masters promising endless slaughter, blood, and his ultimate desire true invulnerability so he too was causing chaos across the world in the name of Chaos Gods.

Ran Bloodhoof the female Doombull in charge of the Bloodhoof Herd, they left the Dark Lands already one if of the first warherds to start causing untold chaos, around their lands.

Fighting and killing several greenskin tribes from Black Orkz to Hobgoblins of the accursed Chaos Dwarves, Rhan is very special beastman as she was once considered a turnskin that was abandoned by her former species, she later joined a bandit group growing a love for blood and battle, while raiding a dwarven caravan she fought against a Slayer with a one handed runic great-axe chained to his wrist.

She killed him and took the magical for her own, chaining it to her right wrist that's when a beastman warband attacked her group, and she was exposed as a turnskin, fueled by rage and bloodlust Ran killed everyone and everything, and then she feast on the corpses of the minotaurs triggering her transformation maintain much of her human traits such as her arms, body, bust, and head, but she grew bull horns, bull tail, bull legs and hooves.

Blessed with greater strength than a human or several gors, Ran, she finally understood that she didn't belong amongst the weak humans but beasts, Ran traveled to the Dark Lands and amass a herd through strength and a lot of killing.

Now the Gods were finally calling to her again, and she was eager to please them and kill everything that stands in her way of greatness!!

Near the borders of Ather Loren, Cynrid the Elvish Centigor or just known as the Centuar Queen of the Bloody-oaks Herd, was leading her herd of mostly centigors or elvish-bloods out their territory, after slaughtering and feasting on the now useless breeding slaves, because her pack/herd was encamped near a Wood Elf home, they could fight and capture women from them, and by the unpredictable powers of Chaos, the young born possess greater beauty along with other abilities.

Such as greater vitality and lifespans than ordinary beastmen, incredible sight making them deadly archer, and some of the bray-shamans were able to harness Magc Lores once though impossible for beastmen.

Cynrid of the Bloody-oaks was not only their beastlord but most fierce warrior killing over a thousand rivals from both male and female to gain her position, a deadly archer and has even taken a mystical elvish spear called "Vineglaive" made from the deadliest plants of the Athel Loren, poisoning all cut by it's blade this is her greatest weapon, which have tasted and taken the lives countless humans, wood elves, and rival beastmen.

As they were leaving Ather Loren to answer the call of Chaos and ancient enemy and rival attacked her herd.

Now in a battle of dominance against Ghorros Warhoof herd that is lasting after Cynrid for her elvish beauty and centigor lower body.

Ghorros Warhoof is a gnarled, ancient Centigor who is forever fighting, rutting or getting drunk, his unnaturally long life has spanned many centuries and he has slaughtered his way through countless wars without succumbing to his injuries.

Not a single minute of his impressive lifespan has been spent idle, for the Warhoof is possessed of an unholy vitality, a virile and boundless energy that is matched only by the depths of his carnal urges, cause of this he is also known as the father of a thousand young, now he craves Cynrid and her sisters, which has lead of years of war between these two herd that despise each other.

The descend of the Bat God, the Chaos God of Carnage, Laharl Valboga, has steered all the beasts of the Old World who are always hostile and bloodthirsty, now more than before as whatever kept them to their usual grounds no longer leached them and they're lose to cause chaos and destruction.

Location the Blighted Marsh, the Under-Empire of the Skaven, Skavenblight

Skavenblight, also called the Great City by the Skaven themselves, is the name given by Tileans to the subterranean capital city and foul heart of the Skaven Under-Empire and the birthplace of the Skaven race, through magics more powerful than the unsuspecting mortal world can imagine, the largest and most densely populated city in the world is kept secret, its locations only guessed at by the very wisest of mortal-kind.

Deep in the rotting heart of the Blighted Marsh festers the vile capital of the ratmen, the decay-ridden nexus of all Skavendom.

The Great Horned Rat, Lord Ultnarth, has called the Council of Thirteen together.

The recent surge of chaos and anarchy was all responsible by the ascension of a new Chaos God in Norsca, name Laharl Valboga, the forces of Chaos and more are all scrambling in result of this New God has done something that none of the council members have ever heard or sensed from their God...worry.

Ultnarth's orders were swift and clear, until further notice all in fighting between the clan is to be suspended, and they must come together to depose this new threat that was currently still not found even with the Rat/Skaven God's sight.

He order the leaders of the clans to prepare to defend or fight against any possible attack from the new God, Laharl Valboga, and his Champion name Ixion Daemonhart, for some reason something was telling him that this deity was coming for him, never has Ultnarth felt this way, he has waged war with all the other Gods...but he realized that it was always with their armies of followers, he has never physically been apart of battle, hence his worry, regardless he gave his orders and return to his pocket realm.

Since giving them this command, the clan-leaders were scrambling to organize their armies/clans and call back their greatest warriors and clan members to prepare for war.

Clan Mors under Lord Gnawdwell, were the eager to go to war and prove themselves more to their God, the Great Horned Rat, the only members not present were Queek Headtaker and his forces, as they were still in a three-way war against the dwarfs of the Angrund Clan of Belegar Ironhammer, and the night goblin tribe of the Crooked Moon of Skarsnik, over dominance and claim over Karak Eight Peaks, hence his not participating to the clan gathering, while the other renowned skaven also not on Skavenblight at the moment was Throt the Unclean, which is in Hell Pit currently, not interested on the "politics" of the council, as he worked on another twisted experiment.

All the while suffering from his endless hunger cause by the mutations of warpstone on his massive body, he bit off the head of rat before eating whole, satisfying his hunger...for now, that's when a message rat came with a scroll from the Clan Lord, grumbling in frustration he took the scroll and smacked the rat away as he read...it was orders to produce, as many rat monsters and mutant warriors as possible and also prepare Ghoritch for war.

Ghoritch being Throt's greatest success in the field of translocation of the brain, Ghoritch was once a frenzied Norscan berserker who served Archaon, but the creed of his bloodthirsty god Khorne ran strong in his veins, and Ghoritch led a foolhardy attack on an Empire artillery train, despite express orders to the contrary.

Even though he survived, most of his tribe was cut down, and his punishment was swift and inventive, like many who had failed, Ghoritch was given to the Master Mutators of Clan Moulder for their unholy experiments.

This was surprising for Throt, but he didn't care as long as he can keep making abominations for the "betterment" skaven-kind, plus this possible coming war could fruitful of him gaining some new test subjects, as he madly laugh with twisted joy.

Lord-Warlock Morskittar of Clan Skryre called two renowned skaven of the clan to do his bidding, Ikit Claw and Thanquol to prepare their Warlocks for a massive event, a war that can prove useful for Clan Skryre's further dominance on Skavenblight, the two skaven agreed fully with the Lord-Warlock's plans and begin preparing a plot that can benefit their clan...and them respectfully better.

Nurglitch VII, the arch-plaguelord of Clan Pestilens, called all the plague rats and monks along with Lord Skrolk, the "Disease-That-Walks" and his right claw, putting him in charge of preparing the war efforts for this also provide an opportunity to strike back against their most hated enemies of the lizardmen, should they lead this "threat" to Lustria to battle against the lizardmen, they can swarm in an eliminate two problems at once, this made Nurglitch laugh with pride as his clan join the praise to Ultnarth and disease.

Tretch Craventail from Clan Rictus being already in Skavenblight, and using some spies and bribes, he learned of what is happening and hurry to prepare his clan should anything happen, Craventail lives up to his bad reputation of using any method to come up on top, a true skaven if there ever was one.

Nightlord Sneek, returned to his private chambers in Skavenblight, with specific mouh sound he summoned his greatest Eshin assassin, that appeared in the chamber like a shadow, this is Deathmaster Snikch, the wielder of the three Weeping Blades, Sneek gave him his orders to spy on this new Chaos Lord, Ixion Daemonhart, and if indeed he becomes a threat to skaven kind to assassinate him, Snikch told him, "Death-death will come to the man-thing, not worry, Nightlord." and banished like he was never there.

Leaving Sneek smiling, as he trust that all will be result and Clan Eshin shall at the end earn more favor and rewards for reeding this threat before became one.

Location the Jungles of Lustria-The Temple of Itza, the First City

Lustria is a large, tropical continent located in the southern hemisphere of the New World and is considered to be the rightful domain of the Lizardmen race, covered in lush and perilous jungles, for long ages of the Known World, the mysterious continent of Lustria has remained hidden to outsiders.

This is not by accident or by some geographical oddity, but rather by strongly maintained magical wards, enchantments which disorient intruders, those that do manage to pass through the unseen barriers find other dangers of Lustria's.

It coasts are home to treacherous tides, unnatural eddies and typhoons of great power, in its clear blue waters lurk scaled reptilian beasts whose jaws can splinter a ship's hull.

While the waters around Lustria are perilous its jungle are a whole different beast, is a dark abode where death comes in myriad guises, from mighty prehistoric carnivores rule the forests some actively stalking their prey, while others lurk in ambush, awaiting whatever wanders close.

But the smallest creatures in these jungle are just if not more deadly than the great reptilian carnivores, everywhere death can lurk, from debilitating parasites awaiting their opportunity to latch onto a new host, and the humid air buzzes with swarms of blood-sucking insects so voracious they can exsanguinate a man before his body can collapse to the forest floor, and much more.

Lord Kroak with Lord Mazdamundi the two most powerful and respected slann that remain on the world, they have a terrible vision and also sensed the surge of malignant power come from the vile north, so they called all the lizardmen from across Lustria to come to Itza.

Itza, called the "First City," is the greatest of the surviving temple-cities of the Lizardmen and is home to the most powerful and ancient practitioners of magic to be found anywhere in the Known World, foremost amongst them is the venerable Slann relic priest, Lord Kroak, whose indomitable spirit has guarded Itza against the return of Chaos since the Great Catastrophe.

Although it has been hard-pressed on several occasions, never once has Itza yielded to an attacker.

A great temple a marble of lizardman culture, and quite possibly the most important city that still stands in Lustria.

When those two venerated slann called for their people and warrior all answered, coming from miles away even those that rarely stay within the limits of the lustrian jungle, also came.

Amongst those that came for the call of the slann was Kroq-Gar aqua colored saurus with a crocodilian head wearing golden armor and accessories, a great hero and general amongst the lizardmen he was standing beside his beloved carnosaur name Grymloq, he was first spawned in the city of Xhotl with only a handful of other Saurus, all of which were marked by the god and had a inherent ability to dominate the beasts and monsters of the jungle, Kroq-Gar himself claimed the most aggressive Carnosaur of a brood reared when he was spawned, forming a deep bond and together becoming a legend among the coldbloods.

On his right arm was the Hand of the Gods, a golden clawed gauntlet that allows him to create energy bolts that can flung at enemies, on his other hand was the golden spear called the Revered Spear of Tlanxla.

Kroq-Gar wasn't the only legendary saurus that came so did Gor-Rok also known as the Great White Lizard and The Scarred One is an albino saurus Scar-Veteran, since spawning he was considered special, having been blessed by Tepok the Old One depicted as a Feathered Serpent, and the God of the Air, Magic and Sacred Places of the Lizardmen.

Gor-Rok is much larger than most Saurus, he knowns neither pain or fear and is an unrelenting force in combat having survived horrendous wounds, his armed with the magical Shield of Aeons, acts like an obstacle for those who are foolishly brave enough to charge him with full force whilst he also carries the Mace of Ulamak.

Standing beside those two was another legendary saurus, a blue scaled saurus with a small Stegadon skull as a helmet called the "Helm of the Prime Guardian", his name is Chakax, who is the Prime Guardian and Eternity Warden of the Lustrian city of Xlanhuapec, armed with a special weapon known as the Star-stone Mace, double-end mace crafted before the first Temple City was created, the stone coming from another world, it possesses a unique trait that renders magical items inert.

He is the last surviving member of his spawning and is the eldest of the city's Temple Guard, Chakax sees the protection of the city's Mage Priests as his sacred duty to the Old Ones, Chakax has maintained his guard for centuries and his skills as an Eternity Warden have been proved many times, as not a single Slann under his protection has fallen to an enemy's blade.

Tiktaq'to is the Master of Skies of Hexoatl, a masked skink that has formed a deep bond and connection with his companion and mount, a terradon name Zwup.

The most skilled and leader of the terradon riders of the lizardmen forces, they immediately came when the greatest slann called for them, and just arriving to the temple of Itza was Tehenhauin the Prophet of Sotek, who is a red creasted, split-tailed skink from the Temple City of Chaqua, who rouse to power and was hailed as a hero for his actions during the time of the "Rat and The Serpent" from that great war with skaven clan Pestilens, during that he led the survivors of Chaqua that suffered from the skaven's plagues out the city and recovered the Sacred plaques of Sotek, and becoming the Prophet of Sotek.

As Prophet he fought for more than a century against the the Skaven, winning many victories culminating in the Battle of Gwakmol Crater, so many skaven were captured here that the columuns to the sacrfical altar took days to pass and the power of Sotek grew to course through Lustira, until the Skaven finally retreated to their last stronghold, the ruins beneath Quetza.

Through a vast countless of blood sacrifices of skaven, Tehenhauin managed to awaken Sotek, as swarms of serpents emerged from the jungle and killed the skaven, hunting them down every hole they hid, and the new Old One, the Snake God, Sotek rouse in a grand avatar of his majesty with this the tide turn to their favor and his mortal enemy Nurglitch managed to break through the encircling Lizardmen to run as the Plague Arch-priest tricked quarter of the Skaven were tricked into acting as a rearguard, Nurglitch and the rest of his followers took to the water in a ramshackle fleet, to flee while being pursued by a avatar of Sotek.

Ridding on top of a Stegadon strapped with a Engine of the Gods to his back, wielding his iconic Blade of the Serpent's Tongue, which is a sacrifical dagger crafted by the most skilled of the artifcers of Chaqua, while on his other hand was the sacred relic, the Plaque of Sotek on that stone plaque is inscribed an extract of the Prophecy of Sotek that grants additional protection along with authority to Tehenhauin.

Accompanying the prophet was his loyal followers of the Cult of Sotek while Tehenhauin is respected and the new Old One was now worship he has had some arguments and issues with the slann elders, about their view of Lord Sotek and him giving up his position, so it was kinda of a surprise that they've called him and his followers for this gathering, unmounting his stegadon he waited for this council to begin.

Also there to everyone's surprise the legendary daemon hunter, Oxyotl the Unseen a orange skinned chameleon skink, that was spawned in Pahuax before the Great Catastrophe.

Then a huge number of kroxigors, started to arrive with Nakai the Wanderer is a Ancient Kroxigor, with a more albino skin tone and the hero of Itza and more in the Great War, when daemons were about to siege of one of the temple cities, Nakai held the daemons by himself until the arrival of reinforcements, on a bridge killing countless daemons.

He disappeared after the battle and was believed dead, but appeared some 3000 years later and has reappeared numerous times since then, often arriving at a temple-city shortly before it is attacked Nakai, he also appeared at the Defence of Itza where he wreaked havoc on the forces of Chaos at the Red Fields.

Despite swearing to never bind himself to one temple city, he'll always answer the call of his fellow lizardmen when grim tidings or Lustria is threatened.

Now with all lizardmen gathered, Mazdamundi started to float down from his floating altar/throne to address his fellow coldbloods.

He told them of his and Kroak's vision of a new vile Dark God of Chaos, having recently descended and not long after they along with what remaining slann sensed that same evil emerge from the far north.

Mazdamundi told them that this new source and entity of Chaos, goes completely against the Great Plan of the Old Ones, and they must prepare for a war that will come to Lustria in the future lead by an entity with many forms, riding on a great beast with a castle on it's back, cause of the severity of the threat Lord Mazdamundi has made it clear that they must unite and secure Lustria for war!!!

All agreed and roared swearing on the Old Ones, that Lustria shall never fall, as the Lizardmen were finally united in one massive army preparing for when the chosen Champion of Laharl Valboga comes to their lands.


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