-Tony's POV-
It has been 2 days since the system appeared and I opened my first shop. G,M,S went to watch anime so she put the system on auto mode. Other than G,M,S putting the system on auto mode, nothing major happened, I was mostly exploring the system.
First are the games, the more someone enjoys, the more Maker points I will receive.
If we go about it in the format of star rating.
1 star gives 1 Maker points.
2 stars gives 10 Maker points.
3 stars gives 100 Maker points.
4 stars give 1000 Maker points.
And 5 stars give 10000 Maker points.
It multiplies by 10 every star, there is also another multiply connected to how famous or influential someone is on the world. So while a 1 star from a commoner gives 1 point, a 1 star from a king will give 100 points.
Those stars will appear from the amount of enjoyment someone had while playing for an hour, which means if someone is enjoying it at the level of 5 stars for 5 hours it will give me 50000 Maker points.
As for the games themselves, surprisingly they are like those full dive vr games from anime. After opening the game it will still be normal CS:GO main menu, but after a match starts it sends you into the game as your character. It feels weird but it is still extremely enjoyable, it is even more fun than the original since it gives more thrill, but it is also harder.
As for the system shop. The prices there are high, like extremely high. Having the smallest amount of magic talent costs 10000 Maker points. Nvm the more powerful stuff, they costs billion and even trillions of Maker points, some don't even show the price.
There are also skills, abilities, and items from anime, movies, games and novels, pretty much from any fiction I had in my world and it seems there are from other worlds too. The problem is, they don't have a price, which means they either need something special to get them or I don't have enough money to even see how much they cost. .
Making games also costs a lot of money. For games, I can either buy an already existing game or make one. While just buying a game is easy, making one is more of a problem since I need to buy everything, from items to mobs, buildings and so on, I can also make my own custom stuff. But it costs even more, if you compare the price of just buying a game and creating one. Creating a new game is more than 10 times the price of buying an already existing game and it is also a lot of work.
But here is the catch. To update a bought game I need to buy it again, which means every time there is an update or if I want to add something or do anything with the game, I pretty much have to buy it again. Once or twice won't seem like much but at the end it will cost even more than an original game.
While with original games I can do anything for free as long as I have the assets bought, which means I can add, change or remove stuff for free as long as I have already have bought them. Another thing is events, events can cost a minimum of 3 times the price of a bought game and more depending on the game and the event.
But with original games, they are completely free as long as I have the assets I will use in the event.
There is no real schedule for now, so I will upload whenever I feel like writing. That's until I have gotten to 15k word count, after that I will make a schedule and upload 2 chapters a day here. But I will also make a p@treon and just upload whenever I write which can be 3-6 chapters a day depending on how much I feel like writing.