Xue Lin fumbled around in the dark cave. She was scared, but not so scared that she couldn't move.
This was because traditional horror games had a limited visual range. The smaller the visual range, the more terrifying the player would be.
For example, a normal person's range of vision in an open area was 300 to 500 meters. In caves and buildings, due to the limitations of the buildings, this range might be a few meters. In the dark, this range would be further reduced to one or two meters, or even darkness.
Darkness represented the unknown and danger, so the smaller the range of vision, the stronger the fear in the players 'hearts.
However, the difference of this game was that even though the surroundings were dark, the players could see everything around them.
However, it was from this 'bat perspective'.