On the 14th of December, world of martial arts was released worldwide at the same time.
Of course, even though it was said that it was happening at the same time around the world, everyone knew very well that the main battlefield for world of martial arts was in China, as well as Southeast Asia, Japan, and Korea, where wuxia culture had a deeper influence.
As for the players in Europe and the United States, this theme was less attractive to them. After all, it lacked cultural recognition. Their understanding of various sects, martial arts, Jianghu events, chivalry, and other content might be very off-track.
This kind of problem could not be explained clearly by adding a few words of introduction to the sect. So, instead of adding a long and boring text, it was better to directly omit it and let the players slowly experience it in the game.