In the experience store, Chen Mo was still working on the design concept.
To Chen Mo, there were a lot of choices in FPS games, and many of the top FPS games in his previous life had their own advantages.
However, with Chen Mo's current abilities and the requirements of the game, there weren't many options.
First of all, he could pass on large-scale Modern Warfare themes. On one hand, he didn't have enough Foundation and ability, and on the other hand, the players in the country didn't really buy it.
If such a game was really made, it was likely that the main market would be in Europe and the United States. It wouldn't have much of an advantage over Wolf soul and fire assault in China.
Secondly, although it would be used for the training of the troops, it was mainly for the taste of the domestic players. This was a game, not a modern war simulator specially provided for the troops.