Evidently, the international players were also feeling the lack of content in the post game. As a hack and slash game, the post game of Diablo was indeed quite monotonous. This was a conclusion most players could arrive at.
And the other criticism was from Chinese players.
The news of Diablo's international release quickly spread within the Chinese Diablo community..
"Have you heard that Diablo started selling overseas?"
"Didn't Chen Mo release Don't Starve not long ago? He hasn't even taken a break huh."
"He's quite brave huh. Obviously Diablo is an unfinished game, has he already given up us Chinese players? Is he going to release a DLC? Does he plan to run away with the money he makes overseas, never to be seen again?"
"Yeah, I'm angry too. If he has the energy to develop Don't Starve and release Diablo internationally, why didn't he channel that into making a DLC instead? It feels like we are just an afterthought!"