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50% The magic deck / Chapter 1: Information
The magic deck The magic deck original

The magic deck

Auteur: classy_knuckles

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Chapitre 1: Information

World name is Gaia the world is ever expanding the older it gets due to the law of conversion of energy easily broken in this world by emperor classes as they emit constant energy with no source.

Their are 7 known continents in this world each having a emperor class beast and 10 king class beasts ,20 ruler class beasts each.the continent are separated by vast oceans and the ocean has 18 known king class beasts and 90 ruler class beasts.

Continent names and info to note of

Arcadia-mainly humans live here,climate has 4 seasons and land is moderately fertile, only half of the land is occupied with civilization.the emperor class' effect on the land to cause the magic beast to be a bit more docile but also more protective of their kin and the ability to understand speech.

Hel-mainly demonkin live here has extreme weather and for most of the year is extremely hot the land is though fertile is unsuited for crop due to the emperor of the continent's domain effect and is filled with vegetation the domain also give those born in the land to have higher capabilities.only about 10 percent of the land is occupied with civilization and is scattered across the continent only has one place that can be considered a city.

Vein-mainly beastkin live here land is highly fertile the beast kin do not grow crops and their main source of food is hunting and collecting from the vegitation and do not grow crops on their own.the climate is tropical.the emperor class domain effect gives those that are born in the land to be highly fertile and plants to grow quicker compared to other continents.

Arc-mainly dragonkin live here, land has 7 different mountain ranges and is moderately fertile,the dragon kin live in these ranges and most live in in clans. the emperor class' domain effect is to cause those born in the continent to have a long life span akin to pseudo immortality.

Alfheim-mainly elves live here land is extremely fertile and the land is rich in mana. The climate is tropical.Elves live in treetops that are interconnected by bridges made of vines and large durable leaves. The plants due to the mana filled environment are extremely sturdy and in some special trees are as strong as orichalcum.the emperor class domain effect gives those born in the land to have a strong control on mana and are smarter.

Nidavellir-mainly dwarves live here the land is mountainous and is rich in ore the land is moderately fertile but are hard to find a suitable land to farm due to the mountains and has harsh climate. the dwarves live mostly underground and their main source of food are magic beasts and fungus that can be found underground.the emperors class' domain effect causes those born in the continent to have a strong resistance to poison and curses and their bodies to deteriorate slower while still alive.

End-the continent is barren and the climate is harsh but the air is filled with mana and other energies bountifully the only life found on this continent are strong demon beast that live off each other and the the mana in the air.the emperor class' domain effect causes those born in them to have a extremely strong body and are also especially attuned to a type of magic but will make them much more aggressive.

Other info to note of

The emperor class only move if a species that originated from the continent is about to go extinct and will only shelter them till they are at a stable amount, and will kill 10 percent of the aggressors population if from the same continent, or kill all that is in the land if they are from a different continent.once reached this rank the world will put restrictions on the individual and cannot attack unless provoked and must follow the will of the world but otherwise they can do anything as they are too destructive.only one emperor class can stay on each continent so if their are two in the same continent as the world's will shall send the the newer emperor class to a vacant continent.

King class basically does the same thing as the emperor class but can go over the specified number an will only protect the race it is from and can be killed.

Ruler class each have a area specific for them the ruler beast can be killed and another will take its place the ruler class does not give much the only benefit that can be taken from them is if you kill them you get their copse which can be used to make good material.

Emperor and ruler classes have dungeons in their areas they have to manage as the 2nd to 4th world quest.

Notes of the different species:

General note for sentient species:

1.all the said species bellow and ruler class and above have a minor blessing of the

Akashic records in them that let them see their stats and skill tree that is possible for

them and requirements to unlock some skills.

2. There are different blessings that can be acquired from gods,spirits and elementals

they can be innate or acquired later on the blessings are separated in small,minor,

——,large,major,or child of.

Humans-humans are moderately capable of both using mana and intent.and uniquely to them is a special awakening as they do not have any strong points that is called curse and blessings

Curse and blessing-at the age of 16 humans will awaken both a unique skill and a curse,that curse is mostly permanent but if they reach exceed class the curse will be lost but will be replaced with a world quest.

Beast kin-they are highly a tune in the use of intent and are highly resistant to magic but only some tribes of the beast kin can use magic.they also have strong senses and can sense ill intent and some lies.

Elves-they are highly a tune in using magic and are innately fast but they have low vitality and endurance.they can also hear and speak to spirits and elementals.

Dragons-they are highly a tune in using both magic and intent strong bodies and resilient to magic attacks but are slow and little to no dexterity until they reach exceed class where they can have a humanoid forms,they also level up slow and have low fertility and have hibernation periods that can last for decades.

Dwarves-they have strong bodies moderately capable of both intent and magic and extremely dexterous. They also have an innate blessing of either crafting,fire,or earth

Demon kin-they are highly a tune in using both magic and intent has strong bodies and are resilient to magic,they have low fertility and they have an innate curse of the seven sins.

Difference between magic beasts and dungeon beasts

Magic beast Dungeon beast

Found outside of dungeons Can only be found inside dungeons

Can think independently Their thinking is influenced by the dungeon

Stronger than their dungeon counter part Weaker

Needs food to survive Can live off just mana

They can level up Random and static levels

When killed will drop a whole corpse Will drop a random body part or item


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