In the past, Ves engaged in many collaborative design projects.
He usually worked with different combinations of lead designers to design a lot of different mechs.
The selection and configuration of every design team differed based on the needs of every project.
For example, when Ves wanted to update his Transcendent Punisher design to modern standards, there was hardly any point in pulling in melee mech specialists such as Ketis and the Power Pair.
The general rule was that up to five mech designers could effectively impart the strength of their design philosophies onto a mech design.
Ves usually attempted to fill up all of these slots whenever possible, but it was a lot easier for people like him or other mech designers to make their mark on a mech design if they did not have to share so much.
In any case, the new weapon design project that he had spontaneously started was different from all of his previous projects.
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