------------------- Chapter 1 --------------------
< Name: --- >
< Gender: Male >
<Age: 17>
< Race: Human >
< Lottery Tickets: 3 >
< Next Ticket Price: 1g (g = kilogram of gold) >
< Prizes: – >
< Superpowers: – >
< Skills: – >
< Vehicles: – >
<Weapon: – >
< Costumes: – >
< Inventory: Three Free Tickets >
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------------------- Chapter 4 ----------------------
< Name: Nemo >
< Gender: Male >
< Age: 17 >
< Race: Homo Superior >
< Lottery Tickets: 0 >
< Next Ticket Price: 1g >
< Prizes:
1. (Free) [Character Card: Nightwing];
2. (Free) [Vehicle: Avengers Quinjet];
3. (Free) [Character Card: Emma Frost]. >
< Assimilated Characters: Nightwing (100%); Emma Frost (100%). >
< Superpowers: Telepathy; Organic Diamond Form. >
< Skills: Nightwing; Emma Frost (full list below...). >
< Vehicles: Avengers Quinjet; Wingcycle. >
<Weapon: Escrima Sticks. >
< Costumes: Nightwing's Suit; Emma Frost Dress. >
< Inventory: Nightwing's Equipment. >
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------------------- Chapter 7 ----------------------
< Name: Nemo >
< Gender: Male >
< Age: 17 >
< Race: Homo Superior >
< Gold: 1,8 g >
< Lottery Tickets: 0 >
< Next Ticket Price: 2 g >
< Prizes:
1. (Free) [Character Card: Nightwing];
2. (Free) [Vehicle: Avengers Quinjet];
3. (Free) [Character Card: Emma Frost]:
4. (1 g) [Weapon: Element Guns];
5. Bonus (Free) [Auxiliary Item: Interspartial Ring].>
< Assimilated Characters: Nightwing (100%); Emma Frost (100%). >
< Superpowers: Telepathy; Organic Diamond Form. >
< Skills: Nightwing; Emma Frost (full list below...). >
< Vehicles: Avengers Quinjet; Wingcycle. >
< Weapon: Escrima Sticks; Element Guns. >
< Costumes: Nightwing's Suit; Emma Frost Dress. >
< Inventory: Nightwing's Equipment. >
< Interspartial Ring: – >
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------------------- Chapter 11 --------------------
< Name: Nemo >
< Gender: Male >
< Age: 17 >
< Race: Homo Superior >
< Gold: 2 g >
< Lottery tickets: 0 >
< Next ticket price: 4 g >
< Prizes:
1. (Free) [Character card: Nightwing];
2. (Free) [Vehicle: Avengers Quinjet];
3. (Free) [Character card: Emma Frost]:
4. (1 g) [Weapon: Element Guns];
5. Bonus (Free) [Additional Item: Interdimensional Ring];
6. (2 g) [Special Skill: Outsider's Mark]. >
< Assimilated characters: Nightwing (100%); Emma Frost (100%). >
< Special Skills: Outsider's Mark. >
< Superpowers: Telepathy; Organic Diamond Form; Blink; Dark Vision. >
< Skills: Nightwing; Emma Frost (full list below...). >
< Vehicles: Avengers Quinjet; Wingcycle. >
< Weapons: Escrima Sticks; Element Guns. >
< Costumes: Nightwing Suit; Emma Frost dress. >
< Inventory: Nightwing's Equipment. >
< Interspartial Ring: Mera Mera no Mi; Cloth; Provision. >
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------------------- Chapter 12 ---------------------
< Name: Nemo >
< Gender: Male >
< Age: 17 >
< Race: Homo Superior >
< Gold: 1 g >
< Lottery tickets: 0 >
< Next ticket price: 8 g >
< Prizes:
1. (Free) [Character card: Nightwing];
2. (Free) [Vehicle: Avengers Quinjet];
3. (Free) [Character card: Emma Frost]:
4. (1 g) [Weapon: Element Guns];
5. Bonus (Free) [Additional Item: Interdimensional Ring];
6. (2 g) [Special Skill: Outsider's Mark];
7. (4 g) [Ally Card: T-1000]. >
< Assimilated characters: Nightwing (100%); Emma Frost (100%). >
< Special Skills: Outsider's Mark. >
< Superpowers: Telepathy; Organic Diamond Form; Blink; Dark Vision. >
< Skills: Nightwing; Emma Frost (full list below…). >
< Vehicles: Avengers Quinjet; Wingcycle. >
< Weapons: Escrima Sticks; Element Guns. >
< Costumes: Nightwing Suit; Emma Frost dress. >
< Inventory: Nightwing's Equipment. >
< Interspartial Ring: Mera Mera no Mi; Cloth; Provision. >
< Allies: T-1000 (Bobby). >
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------------------- Chapter 16 ---------------------
< Name: Nemo >
< Gender: Male >
< Age: 17 >
< Race: Homo Superior >
< Gold: 15 g >
< Lottery tickets: 0 >
< Next ticket price: 16 g >
< Prizes:
1. (Free) [Character card: Nightwing];
2. (Free) [Vehicle: Avengers Quinjet];
3. (Free) [Character card: Emma Frost]:
4. (1 g) [Weapon: Element Guns];
5. Bonus (Free) [Additional Item: Interdimensional Ring];
6. (2 g) [Special Skill: Outsider's Mark];
7. (4 g) [Ally Card: T-1000];
8. (8 g) [Additional Item: Stark Industries Fabricator]. >
< Assimilated characters: Nightwing (100%); Emma Frost (100%). >
< Special Skills: Outsider's Mark. >
< Superpowers: Telepathy; Organic Diamond Form; Blink; Dark Vision. >
< Skills: Nightwing; Emma Frost (full list below…). >
< Vehicles: Avengers Quinjet; Wingcycle. >
< Weapons: Escrima Sticks; Element Guns. >
< Costumes: Nightwing Suit; Emma Frost dress. >
< Inventory: Nightwing's Equipment. >
< Interspartial Ring: Mera Mera no Mi; cloth; provision. >
< Allies: T-1000 (Bob). >
< Additional Items: Stark Industries Fabricator. >
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------------------- Chapter 20 ---------------------
< Name: Nemo >
< Gender: Male >
< Age: 17 >
< Race: Homo Superior >
< Gold: 40 g >
< Lottery tickets: 0 >
< Next ticket price: 32 g >
< Prizes:
1. (Free) [Character card: Nightwing];
2. (Free) [Vehicle: Avengers Quinjet];
3. (Free) [Character card: Emma Frost]:
4. (1 g) [Weapon: Element Guns];
5. Bonus (Free) [Additional Item: Interdimensional Ring];
6. (2 g) [Special Skill: Outsider's Mark];
7. (4 g) [Ally Card: T-1000];
8. (8 g) [Additional Item: Stark Industries Fabricator];
9. (16 g) [Weapon: The Darksaber]. >
< Assimilated characters: Nightwing (100%); Emma Frost (100%). >
< Special Skills: Outsider's Mark. >
< Superpowers: Telepathy; Organic Diamond Form; Blink; Dark Vision. >
< Skills: Nightwing; Emma Frost (full list below…). >
< Vehicles: Avengers Quinjet; Wingcycle. >
< Weapons: Escrima Sticks; Element Guns; The Darksaber. >
< Costumes: Nightwing Suit; Emma Frost dress. >
< Inventory: Nightwing's Equipment. >
< Interspartial Ring: Mera Mera no Mi; Cloth. >
< Allies: T-1000 (Bobby). >
< Additional Items: Stark Industries Fabricator. >
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------------------- Chapter 21 ---------------------
< Name: Nemo >
< Gender: Male >
< Age: 17 >
< Race: Homo Superior >
< Gold: 8 g >
< Lottery tickets: 0 >
< Next ticket price: 64 g >
< Prizes:
1. (Free) [Character card: Nightwing];
2. (Free) [Vehicle: Avengers Quinjet];
3. (Free) [Character card: Emma Frost]:
4. (1 g) [Weapon: Element Guns];
5. Bonus (Free) [Additional Item: Interdimensional Ring];
6. (2 g) [Special Skill: Outsider's Mark];
7. (4 g) [Ally Card: T-1000];
8. (8 g) [Additional Item: Stark Industries Fabricator];
9. (16 g) [Weapon: The Darksaber];
10. (32 g) [Headgear: Mask of Tarakudo. >
< Assimilated characters: Nightwing (100%); Emma Frost (100%). >
< Special Skills: Outsider's Mark. >
< Superpowers: Telepathy; Organic Diamond Form; Blink; Dark Vision. >
< Skills: Nightwing; Emma Frost (full list below…). >
< Vehicles: Avengers Quinjet; Wingcycle. >
< Weapons: Escrima Sticks; Element Guns; The Darksaber. >
< Costumes: Nightwing Suit; Emma Frost dress. >
< Inventory: Nightwing's Equipment; Tarakudo's Mask. >
< Interspartial Ring: Mera Mera no Mi; Cloth. >
< Allies: T-1000 (Bobby). >
< Additional Items: Stark Industries Fabricator. >
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------------------- Chapter 27 ---------------------
< Name: Nemo >
< Gender: Male >
< Age: 17 >
< Race: Homo Superior >
< Gold: 3258 g >
< Lottery tickets: 0 >
< Next ticket price: 256 g >
< Prizes:
1. (Free) [Character card: Nightwing];
2. (Free) [Vehicle: Avengers Quinjet];
3. (Free) [Character card: Emma Frost]:
4. (1 g) [Weapon: Element Guns];
5. Bonus (Free) [Additional Item: Interdimensional Ring];
6. (2 g) [Special Skill: Outsider's Mark];
7. (4 g) [Ally Card: T-1000];
8. (8 g) [Additional Item: Stark Industries Fabricator];
9. (16 g) [Weapon: The Darksaber];
10. (32 g) [Headgear: Mask of Tarakudo;
11. (64 g) [Additional Item: Fix-It Felix Jr.' Magic Hammer];
12. (128 g) [Additional Item: Mochizuki Touya's Smartphone]. >
< Assimilated characters: Nightwing (100%); Emma Frost (100%). >
< Special Skills: Outsider's Mark. >
< Superpowers: Telepathy; Organic Diamond Form; Blink; Dark Vision. >
< Skills: Nightwing; Emma Frost (full list below…). >
< Vehicles: Avengers Quinjet; Wingcycle. >
< Weapons: Escrima Sticks; Element Guns; The Darksaber. >
< Costumes: Nightwing Suit; Emma Frost dress. >
< Inventory: Nightwing's Equipment; Mask of Tarakudo, Fix-It Felix Jr.' Magic Hammer. >
< Interspartial Ring: Mera Mera no Mi; Cloth, Mochizuki Touya's Smartphone. >
< Allies: T-1000 (Bobby). >
< Additional Items: Stark Industries Fabricator. >
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01. 1st Ticket (Free) - <Character Card: Nightwing>
< Richard «Dick» Grayson / Nightwing >
< Type: Character Card >
< Origin: DC Comics (Prime Earth) >
< Description: Richard John «Dick» Grayson is the adopted son of Bruce Wayne, better known as the vigilante Batman. Trained by the Dark Knight himself, Grayson eventually became Batman's sidekick, the original Robin. After outgrowing his role as Batman's sidekick, Grayson moved on to the role of Nightwing, an independent hero on par with his mentor. >
< Abilities: Having received personal training from Batman, which meant not only training the body, but also the training of the mind, Dick has the ultimate physical form for a person, masters several martial arts, has many skills to help in his heroic craft, has advanced knowledge in various fields and is one of the most persistent and brilliant crime fighters in the world. >
< Skills:
• Peak Human Condition - Through years of extensive and intense training, Dick has reached the peak of human perfection both mentally and physically;
• Genius level of Intelligence (includes photographic memory, multilingualism, knowledge in various scientific and technical disciplines, etc.);
• Master of Martial Arts - Grayson has mastered several martial arts after training with Batman, Richard Dragon, Wildcat and at the Bludhaven Police Academy. His fighting style emphasizes Aikido and Escrima. He is considered second only to Batman in combat skills;
• Acrobatics;
• Driving almost any land, air and underwater transport;
• Shooting from a firearm - despite his negative attitude towards firearms and unwillingness to use them in the fight against crime, Batman still taught his protégé the skills of firing a firearm. These skills came in handy for Dick when he joined the Bludhaven Police Department;
• Swordsmanship;
• Investigation (includes criminology, forensic science, interrogation and tracking) - Dick is a master detective second only to his mentor in skills;
• Espionage;
• Engineering Skills;
• Computer Hacking;
• Stealth - Dick is able to sneak into very high security locations without being detected. On occasion, he was even able to sneak up on Batman himself;
• Disguise - trained by Alfred Pennyworth, Dick knows the art of disguise and can hide his true identity by disguising himself as almost anyone;
• Throwing - Grayson can throw modified shurikens (Wingdings and Batarangs);
• Escapology (the Art of Escape)
• Intimidation - like his mentor, Dick knows how to cause fear in his enemies and use it to his advantage;
• Tactical Analysis - Dick is a capable tactician, thanks to his training with Batman. He is also able to read the body movements of others, allowing him to anticipate the actions of several armed opponents and even Bruce himself. >
< Equipment:
• Nightwing suit - Nightwing's suit is made from flame retardant Nomex material with a triple weave and Kevlar lining. The result is a strong yet flexible material that not only matches Dick's strength, speed and acrobatics, but is strong enough to withstand pistol shots and knife stabs. For greater security, thin armor plates are sewn into the suit, protecting the most vulnerable parts of the human body;
• Nightwing's Bracers - are an analogue of Batman's universal belt, bracers, in the secret compartments of which a set of Nightwing gadgets is hidden, including a stock of modified Batarangs, binoculars, a rebreather, a bat-claw, smoke capsules, a first-aid kit, stun grenades, master keys and much more;
• Escrima Sticks - Nightwing's personal weapon, which is two metal clubs that can be combined into the Staff of Bo. The sticks are modified and have the ability to emit charges of high voltage electricity.
• The Wingcycle - is an electric motorbike personally customized by Dick, based on the Batcycle. >
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02. 2nd Ticket (Free) - <Vehicle: Avengers Quinjet>
< Avengers Quinjet >
< Type: Vehicle >
< Origin: Marvel Cinematic Universe (Earth-199999) >
< Description: A jet aircraft designed by the Avengers to be used as a primary vehicle for traveling the world and eliminating threats such as HYDRA. >
< Capabilities: Equipped with VTOL and five turbojet engines powered by two miniature arc reactors installed by Tony Stark. The Quinjet can reach speeds of Mach 2.1 and reach altitudes of up to 12,000 kilometers. It has an autopilot function, a chameleon system camouflage, as well as built-in weapons in the form of two machine guns and two rocket launchers. >
03. 3nd Ticket (Free) - <Character Card: Emma Frost>
< Emma Grace Frost / White Queen >
< Type: Character Card >
< Origin : Marvel Comics (Earth - 616) >
< Description: Emma Frost is a powerful telepathic mutant born into a wealthy Boston merchant family. After separating from her family, she founded the financial empire Frost International and became the White Queen of the Hellfire Club. In this position, she also ran the Massachusetts Academy, a preparatory school that clandestinely housed young mutants that Frost trained for her own benefit.
Starting as an enemy of the X-Men and facing the New Mutants and New Warriors, she later had a tragic accident that changed her heart for the better, leading her to form a partnership with Charles Xavier. Putting her love of teaching to good use, but never afraid to cross the line of "morally correct," she became co-principal of the new Xavier's School for Gifted Youngsters, where she taught the latest generation of mutants, known as Generation X.
As a survivor of the Genosha genocide due to her newfound ability to transform her body into a nearly indestructible diamond, she became a valued member of the X-Men and one of the leaders of the mutant community at large. Currently sitting on the Quiet Council of the mutant nation of Krakoa, Frost also resumed the reign of the newly renamed Hellfire Trading Company, in charge of overseeing commercial transactions between mutants and humans. >
< Opportunities: Emma is a mutant, a representative of the next evolutionary stage of humanity, Homo Superior, each representative of which has different supernatural abilities.
Emma possesses telepathic abilities of the same caliber as Charles Xavier, in which she has an extremely high level of proficiency.
In addition, she is one of the few mutants that possesses a secondary mutation that allows Emma to transform her body into an organic diamond, giving her superhuman physical characteristics and immense durability. >
< Superpowers:
Telepathy - psionic ability to transmit and read thoughts, mind control, change perceptions and memories, projecting aggressive blasts of psionic energy, causing mental pain or loss of consciousness, astral projection, and much more. Emma is one of the most powerful and experienced telepaths in the world.
• Psionic Shield - Emma can place a psionic shield to protect her and other minds, making her immune or highly resistant to any/all psychic intrusions, including psychic or empathic powers, hypnosis, illusions, deception, etc;
• Telepathic and Mind Cloaking - Emma can telepathically mask her presence and the use of her powers from being detected by other people. This protection can also be extended to others. Telepathy cloaking is not perfect, and powerful telepathic mutants can notice and "see" this ability;
• Telepathic Illusions - Emma can create realistic psionic illusions and make people experience events that are not actually happening. These illusions can also be used to help others deal with pain or simply to surround them with a more pleasant environment;
• Absorb Information - Emma can quickly process and store information through mental transfer from another mind;
• Download Information - Emma can place large amounts of information in another's mind;
• Astral Projection - Emma can project her astral form from her body onto the astral or physical planes. On the physical plane, she can travel great distances in astral form;
• Power Inhibition - Emma can place "psychic inhibitors" into the minds of opponents to prevent them from using their superpowers;
• Pain Inducement - Emma can telepathically inflict mental pain on her opponents;
• Trauma Healing - Emma can erase a person's memories and heal psychic trauma with "psychic surgery", the ability to stimulate or weaken the pain and pleasure centers in a person's brain;
• Intuitive Multilingualism - Emma can intuitively translate and understand any language, but this does not apply to writing;
• Mind Control - the ability to control the thoughts and actions of others;
• Mind Link - Emma can develop a mental link with one person or a number of people.;
• Mental Paralysis - Emma can cause temporary mental or physical paralysis;
• Mental Sedation - Emma can telepathically "sedate" one's victims so that, if already rendered unconscious, they remain so for as long as a telepath continues to "sedate" them;
• Mind Alteration - Emma can change the minds of others by willpower, partially or completely changing their personality. It can also be used to implant subconscious thoughts such as an inexplicable aversion to certain words or ideas;
• Mental Amnesia - Emma can cause the loss of certain memories or complete amnesia in another person or group of people;
• Telepathic Detection - Emma can sense the presence of another person, mutant or not, within a two hundred meter radius from herself by perceiving the distinctive mental radiations emitted by such a being;
• Telepathic Tracking - Enhanced psionic senses enable Emma to track other sentient beings by their unique psionic emanations;
• Psionic Blasts - Emma can project Psionic force bolts or blast waves which can do damage on either a physical or mental level and which can affect a victim's mind so as to cause the victim pain or unconsciousness;
• Psionic Lightning - Emma can channel the ambient Psionic energy in the air through a target having a physical effect. >
< Organic Diamond Form - As a result of a secondary mutation, Frost has the ability to transform his body into a flexible organic diamond form. In many ways, this is similar to the shape of Colossus' organic steel.
She must transform all parts of her body, and cannot selectively transform certain areas, but she can remain in this form for a long time. If she passes out, Frost's body will automatically return to normal. This transformation also changes Frost's personality, causing her to become quite heartless and lose empathy for others. Emma does not have access to her telepathy in diamond form.
• Superhuman Physical Strength and Endurance - In diamond form, Frost's physical strength is increased to superhuman levels, and at her peak, she is able to lift roughly 2 tons, suggesting that the diamond form increases Frost's strength by more than ten times.
Also during the transformation, her muscles produce almost no fatigue toxins during physical activity, giving her almost limitless superhuman stamina, or at least until she is forced to return to her normal state;
• Superhuman Durability - Frost's diamond form makes her highly resistant to most forms of physical injury. She is able to withstand great impact force, such as repeated blows of superhuman strength, without injury.
She has withstood the optic blast of a young Cyclops, punches from the Hulk, and blasts from the Dreaming Celestial. Even though the Celestial's explosion broke her arm, it showed Emma's incredibly powerful upper limit of powers, as the Juggernaut-powered Colossus was hit by the same explosion and sent through the city with a hole in its chest.
Her body is also resistant to extreme temperatures, being able to withstand temperatures as low as -390° Fahrenheit or heat as high as approximately 7362° Fahrenheit before her form begins to melt. Frost is also self-sustaining during transformation, requiring neither food nor water;
• Mental Immunity - Emma has shown immunity to other telepathic powers in her diamond form, but in turn, she is unable to use her own telepathic abilities until she transforms back. >
< Skills:
• Expert Technician - Emma Frost is highly skilled in engineering theory and electronics, and has learned how to create devices that can amplify psionic energy and use that energy for various effects;
• Financial and Economic Knowledges - Emma ran her own trading company for many years, and was also co-director of a school for mutants. And at the moment they are in charge of the finances of Krakoa, the nation of mutants;
• Self Defense Skills - Emma Frost the athlete is above average and has some training in hand-to-hand combat;
• Mastery of Astral Combat - Emma Frost is trained and excels in astral combat;
• Pilot Skills - Emma Frost has flying skills. >
< Weaknesses:
• While in his diamond form, Frost cannot access his telepathic abilities;
• Family Immunity - Emma's telepathic abilities do not work and cannot affect the mind of her sisters and brother. >
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04. 4th Ticket (1 g) - <Weapon: Element Guns>
< Element Guns >
< Type: Weapon >
< Origin: Marvel Comics (Earth - 616) >
< Description: Star-Lord's Element Guns are the only weapons of their kind capable of, in addition to regular laser shots, also firing projectiles of the four elements, which can be mixed and created different elemental attacks, depending on the choice of the owner.
Initially, there was only one Element Gun, the original owner of which was King J'son of Spartax. Forced to crash-land on Earth, J'son met Meredith Quill, who helped fix his spaceship. They began a brief romance that ended as soon as J'son left the planet, leaving Meredith with his family weapon. The result of this affair was the birth of their common son, named Peter.
When Peter was ten years old, a band of Badoon soldiers attacked his house and killed his mother, in an attempt to kill Peter himself because of his heritage. While defending himself, Peter found the Element Gun and it is the only thing that survived the destruction of his house.
Over the years, Peter has taken the Element Gun apart several times, changing the housing, adding a voice chip, and even building a second one. These dual pistols have always been Star-Lord's main weapon and have accompanied him throughout his life, leading to Peter becoming attached to them enough to call them Clarice and Terry. >
< Abilities: Element Guns are dual pistols created from unknown technology/magic. It looks like a normal laser weapon, but the main feature of these pistols is the ability to create attacks based on the elements of fire, water, wind and lightning and mix these elements to create new attack configurations depending on the need and desire of the owner.
Guns run on energy from the outside world, which the pistols collect automatically. The weapon does not require reloading until the entire charge is used up. In this case, have to wait until the energy is replenished. The guns are equipped with a voice interface that can be set to recognize the owner, which will prevent other people from using the weapon. To change the element and attack configuration, must give either a mental or voice command. >
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05. Bonus Ticket (Free) - <Auxiliary Item: Interspartial Ring>
< Interspartial Ring >
< Type: Auxiliary Item >
< Origin: Tales of Demons and Gods >
< Description: A simple-looking ring to which, through enchanted inscriptions, an isolated space has been attached, which serves as a warehouse for storing the belongings of Fighters or Demon Spiritualist. >
< Capabilities: The isolated space bound to this ring has a size of five hundred square meters, and time inside is three hundred times slower than outside. Any inanimate object or plant can be placed inside. To activate, the ring automatically absorbs a small amount of soul force from the wearer. >
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06. 5th Ticket (2 g) - <Special Skill: Outsider's Mark>
< Outsider's Mark >
<Type: Special Skill >
< Origin: Dishonored >
< Description: A special mark used by the Outsider to bestow supernatural abilities on the people of his choice. In this case, the mark has nothing to do with the Outsider personally, as he has already lost all his powers. But the concept remained, and now the Mark independently draws strength from the Void, the source of the power of the Outsider himself and all the abilities of the Mark. >
< Abilities: The Mark grants the branded individual several supernatural abilities, which are powered by the energy of the Void, but require the sacrifice of a small amount of the user's personal energy to activate them.
The more the branded uses the Mark, the stronger its connection to the Void becomes, and the stronger the abilities granted by the mark become.
There are only two Mark abilities available at the moment, but more skills will be unlocked over time. The Mark also passively increases the wearer's physical attributes. The gain also depends on the strength of the Mark. >
< Superpowers:
• Dark Vision - Improves the branded's vision in the dark, and allows him to see the silhouettes of living beings through walls. The effect of the ability will become better when the Mark becomes stronger.
• Blink - allows the branded to instantly move forward a short distance, within line of sight. The stronger the connection of the Mark with the Void, the greater the blink distance. >
< Lottery Note: All negative effects of this prize have been removed and you can use it without any worries. >
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07. 6th Ticket (4 g) - < Ally Card: T-1000 >
< T-1000 >
< Type: Ally Card >
< Origin: Terminator>
< Kind: Android >
< Description: The T-1000 Advanced Prototype, also known as the 1000 series, is a series of Terminators released by Skynet in 2029. The 1000 Series Terminator is completely self-contained, and is made entirely of liquid metal called «Mimetic Polyfusion», meaning that it can transform into any roughly sized shape it touches, called a «shape changer». >
< Capabilities: The T-1000, as befits a real robot, has great physical strength, allowing him to bend metal with his bare hands. Due to its liquid metal composition, T-100 is not subject to mechanical destruction, its damaged parts are quickly restored, each molecule is programmed to connect with the main mass within a radius of up to 14 km.
Firearms and explosives are useless against him, they are only able to slow down the robot for a short time. When hit, the bullets are subject to ballistic shock - a short-term slowdown in reaction and mobility.
Since the T-1000 was created to hunt and kill targets objectionable to Skynet, it has all the related skills and equipment for this (hand-to-hand combat, stalking, scanners, etc.). In addition to changing his appearance, the T-100 is able to manipulate his liquid body to form cold weapons from his hands, such as swords, axes, hooks, and so on, and use them in close combat.
The molecular brain endows the T-1000 with enhanced reasoning abilities, emotions such as humor, and even self-awareness. It always works in self-learning mode, possesses free will and a full-fledged personality. As a result, the T-1000 can make its own decisions. >
< Weaknesses: Being amorphous in nature, the T-1000 is very sensitive to extreme temperatures: extreme cold, such as immersion in liquid nitrogen, can harden and immobilize it until it will not thaw while the opposite temperature, strong heat, such as immersion in liquid steel, can destroy it. >
< Lottery Note: This prize category provides the user with characters that have a free personality, desires and goals (if originally intended). They are not weak-willed slaves, but at the same time they become your faithful companions who will accompany you until the end of your days, and nothing can change that. Betrayal is absolutely unacceptable, but your relationship is completely dependent on your behavior. >
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08. 7st Ticket (8 g) - < Utility Item: Stark Industries Fabricator >
< Stark Industries Fabricator >
< Type: Utility Item >
< Origin: MCU (Earth - 199999) >
< Description: The Fabricator is the pinnacle of Stark Industries technology, with design capabilities to build or assemble just about anything, given a design. >
< Capabilities: Fabrikator runs on Tony Stark's Miniature Arc Reactor, so you don't have to worry about the power source. Using special cartridges with various materials, the fabricator can print almost any object, according to the design entered into the computer. If, of course, there are enough necessary resources and materials. A special siphon is also built into the fabricator, which can accept resources and, by processing them, fill cartridges. >
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09. 8th Ticket (16 g) - < Weapon: The Darksaber >
< The Darksaber >
< Type: Weapon >
< Origin: Star Wars >
< Description: The Dark Sword is a black, single-edged ancient lightsaber. Unlike most other lightsabers, the blade of the Darksaber is flat, thin, and curved, reminiscent of metal swords, rather than rounded like standard lightsabers. The blade of the sword is black, surrounded at the edges by a faint whitish electric glow. In addition, the Darksaber emits a higher frequency rumble that resembles a whistle when swung.
The Darksaber was created by an unknown Jedi during the fall of the Galactic Republic and later stolen by Mandalorian warriors. The sword was passed down from generation to generation in the Vizsla clan. When Tor Vizsla founded a radical group called the Death Watch, the sword became a symbol of power on Mandalore. >
< Capabilities: The Darksaber is a blade of pure energy (or rather plasma) emitted from the hilt, and in essence, other than the unique design, it is no different from a regular lightsaber and has the same capabilities.
Thanks to its high-temperature blade, the sword can cut, or at least melt, almost anything, and is very difficult to defend against. The only thing that can stop a dark sword is another lightsaber or a beskar weapon.
Due to the unique balance of the sword - the concentration of all its weight in the handle - it is extremely difficult to handle it without special training. Wielding a lightsaber means having incredible skill, focus, and masterful dexterity. >
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10. 9th Ticket (32 g) - < Headgear: Tarakudo's Mask >
< Tarakudo's Mask >
< Type: Headgear >
< Origin: Jackie Chan Adventures >
< Description: An Oni mask originally created by the ancient Japanese Magicians of Good Qi to imprint the spirit of Tarakudo, the powerful Oni, the true ruler of Ancient Japan and the King of the Shadowkhan race, into it demonic shadow creatures.
Tarakudo initially managed to escape the sealing, but eventually Tarakudo was encased in a mask, along with his Oni Generals and all of the Shadowkhan. Now, anyone who wears the Mask of Tarakudo gains his Shadowkhan King powers, allowing them to summon and control all 9 Shadowkhan clans. >
< Abilities: Wearing a mask gains a significant increase in physical characteristics, as well as give the powers of the Shadowkhan King.
Shadowkhan are shadow warriors hailing from the Shadow Realms, appearing as beings with red eyes and blue skin, dressed in black suits. All Shedokhan tribes can travel through the shadows and are deadly in their own way, but they have little durability and one strong blow can send them to the Shadow Realms, where they will regenerate.
There are 9 Shadowkhan clans in total:
Ninja Khan - the most human-like of the Shadowkhan, dressed in ninja clothing and armed with weapons such as shurikens and katanas; They are very skilled in penetration and martial arts, but they also have the lowest durability. In terms of strength, they are superior to trained people.
Razor Khan - Similar to the Ninja Khan, but with sharp legs and sharp blades instead of fingers. They are extremely fast can cling to any surface and cut through almost everything.
Bat Khan - A Shadowkhan with bat-like wings and only one eye. They are able to fly, and are one of the fastest tribes, and can even create lasers or ropes from shadows.
Sumo Khan - Incredibly huge and muscular Shadowkhan dressed like a shinobi. They are the strongest and most resilient of the tribes, rivaling in strength any Bull Talisman user.
Samurai Khan - Shadowkhan in black samurai armor; Equipped with katanas that can cut through most materials, even metal. Their armor gives them the most durability of any Shadowkhan.
Squid Khan - Considered the most feared tribe, they have two tentacle-like arms that can stretch and stretch as far as they want.
Crab Khan - One of the strongest tribes, they also have a crab-shaped pincer arm.
Mini Khan - Tiny leech-like creatures resembling miniature sharks can devour the shadows of humans to grow bigger and stronger. The more shadows they eat, the stronger they become. A person without a shadow falls into a coma.
Mantis Khan - A Shadowkhan resembling mantises. Their claws are incredibly sharp and trance-like.
All Shadowkhan meekly obey the one who wears the Mask of Tarakudo and their loyalty is absolute. They are ready to follow any order. Once the mask is removed, the Shadowkhan disappear. >
< Lottery Note: All side effects and negative effects of this prize have been removed and it is now safe to use. >
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11. 10th Ticket (64 g) - < Additional Item: Fix-It Felix Jr.' Magic Hammer >
< Master Felix, Jr. Magic Hammer >
<Type: Auxiliary Item >
< Origin: Wreck-It Ralph >
< Description: A golden hammer with magical powers that Master Felix, Jr. uses to fix everything Ralph has broken and repair the damage he caused. Inherited to Felix from his father Master Felix, Sr. >
< Abilities: Allows its owner to instantly restore a broken item to its original state, with just one light blow. All things repaired with a hammer look like new and fully restore their functionality. There is no difference in the size of the item, even the largest things will recover, but the effect only extends to inorganics.
As a side effect, hitting an unbroken object only makes it stronger and stronger, making it harder to break. But, it can play a trick, since the hammer can't cause any damage, only repair.>
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12. 11th Ticket (128 g) - < Additional Item: Mochizuki Touya's Smartphone >
< Mochizuki Touya's Smartphone >
< Type: Utility Item >
< Origin: Isekai wa Smartphone to Tomo ni. >
< Description: An ordinary Apple smartphone owned by Mochizuki Touya before he died from a lightning strike. God was at fault for the accident who, as atonement, allowed Touya to continue living in a new fantasy world.
As a bonus, Touya asked to leave his phone, with the ability to use the Earth's Internet. After a little modification from God, the smartphone turned into a sacred treasure of the Divine Realm. >
< Capabilities: Has the same functionality as a regular smartphone of the latest model, with the same operating system, functions, applications and so on, but after being modified by God, the smartphone can absorb environmental energy to recharge, has full access to the Earth's Internet, as well as an infinite memory bank.
Also, which is logical, a smartphone can be used like a regular phone, but you can't call anyone from Earth, send messages or leave comments, but it has an endless credit that allows you to buy new applications, games, movies and so on.>
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