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2.4% Dungeon Architect: Rebuilding the God's game / Chapter 2: One after another

Capítulo 2: One after another

I had no idea what I was doing, but I reached out toward the text, mentally confirming the command.

The air shimmered, and in front of me, a puddle of goo appeared—a small, wobbly creature with eyes that were far too large for its body.

"A slime?" I muttered.

"You've got to be kidding me."

But there wasn't time to question it.

From the mouth of the cave, I heard footsteps, multiple sets, echoing off the walls.

The adventurers were coming.

The footsteps grew louder, and I froze.

Three shadows appeared at the mouth of the cave, each one carrying weapons that gleamed in the dim light.

Adventurers looked like the typical party you'd find in an RPG: a swordsman in heavy armor, a mage in flowing robes, and a ranger with a bow slung across her back.

I swallowed hard, my mind racing.

How was I supposed to stop them with just a slime?

[Warning: Adventurer Party Strength Exceeds Dungeon Level.]

The voice in my head wasn't helping. I had to think fast.

The only "defense" I had was that slimy puddle wobbling next to me, and the adventurers were already closing in.

"Alright, slime," I muttered.

"It's all or nothing."

The adventurers stepped into the cave, and the swordsman raised his blade.

"Simple dungeon. Easy coin."

The slime sloshed forward, its gelatinous body making a squelching noise as it moved.

The adventurers barely gave it a second glance.

"Really? A slime?" the ranger scoffed, drawing her bow.

"I've seen tougher monsters in my grandma's garden."

She loosed an arrow, and it pierced the slime's body.

For a moment, it wobbled and then collapsed into a pile of goo.

"Well, that was pathetic," the mage chuckled.

I clenched my fists, my heart pounding.

This was it. I was going to die in this cave, and my life as a Dungeon Architect was going to be over before it even started.

[Dungeon Core at Risk. Take immediate action.]

But then something strange happened. As the slime's remains seeped into the ground, the blue light of the Dungeon Core flickered, and I felt a surge of energy.

[Slime absorbed. Dungeon Mana increased.]

Mana? My mind latched onto the word.

Maybe I didn't have to fight these adventurers with just monsters. Maybe the dungeon itself could be my weapon.

[New Commands Available: Create Trap (Pitfall)]- Cost: 15 Mana.

I didn't hesitate. I reached out mentally, focusing on the ground beneath the adventurers' feet.

The air shimmered, and the earth began to shift.

The swordsman took a step forward, and the ground collapsed beneath him.

He let out a startled yell as he fell into the pit I'd just created.

"What the?!"

The mage backed up, eyes wide.

The ranger turned, her bow drawn, but before she could fire, the slime reformed, larger and more aggressive than before.

It launched itself at her, wrapping its gooey body around her legs.

"Get it off me!" she screamed, struggling to pull free.

The mage began to chant, summoning a fireball in his hand.

But before he could release it, I triggered another command.

[Command: Create Trap (Spike Pit) - Cost: 20 Mana.

The ground in front of the mage cracked open and sharpened spikes shot up from the earth.

The mage's spell fizzled out as he stumbled backward, eyes wide with terror.

"What kind of dungeon is this?!"

I didn't give him time to figure it out. The traps were draining my mana fast, but I couldn't stop now.

I needed to finish them before they regrouped.

[Command: Summon Basic Monster (Slime)] - Cost: 10 Mana.

Another slime appeared, this one larger than the last.

It oozed toward the mage, its body shimmering with the faint glow of the Dungeon Core's energy.

The ranger finally broke free of the first slime, but she was too late.

The second one was on her, and the pitfall trap had taken care of the swordsman.

With a scream, the mage tried to flee, but he didn't make it far before the spikes claimed him.

The dungeon was silent again. I stood there, my heart racing, breathing hard.

I had done it. I had defended the dungeon, but it didn't feel like a victory. It felt like survival.

[Congratulations. Adventurer Party Defeated.]

The text appeared again, and I could feel the mana returning to the core.

But something else appeared alongside it.

[Loot Available: Adventurer Gear and Dungeon Resources.]

Loot? I looked around at the adventurers' bodies.

Their weapons and gear were glowing faintly like they were part of the system now.

I wanted to walk over to the fallen swordsman but then i hesitated for a moment before turning around to look at where I was.

Just a second ago, it was as though I was present and part of the fight, but now that I look closely, I don't know where I am.

The small orb that was in front of me was the only source of light I could navigate with and even then, I did not feel as though I was in any danger.

Soon enough though...

[Loot: Steel Longsword. Dungeon Resource Gained.]

I watched the gear again as though It was in front of me.

It all felt weird but I tried not to panic.

As I touched the gear, it vanished, absorbed by the dungeon.

The same thing happened with the ranger's bow and the mage's staff.

Their equipment was sucked into the core, and I felt another surge of energy.

[Dungeon Rank increase. New Commands Unlocked.]

Before I could celebrate, another notification appeared.

[Warning: Stronger Adventurers Approaching. Prepare Defenses.]

I cursed under my breath. There was no time to rest.

I had defended the dungeon once, but it was just the beginning.

More adventurers were coming, and I wouldn't want to be caught unprepared or in a bad position again.

I looked around at the empty cave, my mind racing. I needed to build better defenses.

I needed stronger monsters.

But most of all, I needed to figure out what in the name of god is happening here


next chapter

Capítulo 3: A Pulse Of Growth

The dungeon hummed beneath his feet, a low, rhythmic vibration coursing through the stone walls.

For the first time, the Architect could feel its pulse, weak but steady, as though awakening from a long slumber.

He stood before the core, its dull, cracked surface glimmering faintly with renewed life.

[Dungeon Core Integrity: 45%]

A far cry from full strength, but enough to sustain the dungeon for now.

He hadn't expected much after absorbing the adventurers' essence.

Still, the meager progress gnawed at him.

"It's not enough."He clenched his fists.

Their loot had provided only a brief surge of power, barely enough to patch the core.

But the dungeon's rank had shifted. He could feel it.

With a flick of his wrist, the dungeon's status appeared before him.

<Dungeon Status:>

<Name: Unnamed>

<Rank: E>

<Dungeon Core Integrity: 45%>

<Mana: 150/200>

[Commands Unlocked:]

<Summon Monster (Tier 2 Slime)>25 mana

<Create Trap (Poison Gas)> 30 mana

<Reinforce Dungeon Walls> 50 mana

The Architect swiped through the new options.

Tier 2 Slimes could slow down stronger foes, and the Poison Gas Trap would be perfect for tight corridors.

But it was still not enough.

[Dungeon Core Objective: 55% integrity remaining.]

The deeper dungeons were leagues above what he had now, strong, intricate fortresses, capable of summoning armies and unleashing devastating traps.

His dungeon was still a fledgling. He had to evolve it further.

For that, he needed more… more adventurers, more relics, more everything.

A flicker in the air behind him broke his concentration.

Turning sharply, he found a faint blue glow materializing in the center of the chamber.

An adventurer's bag.The spoils of war.

He approached, his fingers brushing over the surface of the spectral pouch before opening it.

Inside were various trinkets, worn and rusted from use, a dagger, a leather-bound journal, and a vial of glowing blue liquid.

[New Resource Detected: Mana Vial (20 Mana Units)]

He smirked, uncorking the vial and letting the liquid flow into the palm of his hand.

The substance pulsed, then dissolved into shimmering particles, seeping into the dungeon walls.

Immediately, the core let out a soft hum of approval.

[Mana: 170/200]

A small boost, but it would buy him time.

The journal, however, intrigued him more.

Flipping it open, he scanned the pages. It was a travel log—a diary of the adventurers who had dared to invade his domain.

Their records were brief, filled with rushed scrawls about dungeons they had visited, creatures they'd fought, and a final note:

"The core we've heard rumors about... it holds incredible power. But we need to be cautious. Other parties have been wiped out trying to claim it."

The Architect paused. So, word had already spread. More adventurers were bound to come, drawn to the whispers of power hidden within his dungeon.

They'd bring loot, weapons, and, most importantly, mana.

Good. Let them come.

He closed the journal and placed it aside, eyes narrowing as he activated a new command.

[Command Activated: Reinforce Dungeon Walls] -50 mana

The stone around him groaned in response, thickening, and hardening, forming tighter passageways.

Every corridor and every room became a little more menacing.

He would need those reinforcements soon.

Suddenly, a shudder ran through the dungeon, as though it had inhaled sharply. A low rumbling echoed from the farthest chamber.

The Architect raised an eyebrow. Had someone else entered?

He moved to the central viewing crystal, where the dungeon's layout unfolded before him, each room and trap glowing in ghostly blue light.

His eyes settled on the new intruders—two adventurers this time, one clad in heavy plate armor and the other in a flowing robe, undoubtedly a mage.

They advanced cautiously, oblivious to the deadly traps waiting to be triggered.

The Architect grinned, his fingers twitching over the control panel.

The adventurers had just stepped into the poison gas corridor.

With a silent command, he activated it.

[Trap Activated: Poison Gas] -30 mana

The adventurers froze, realizing too late that they had been ensnared.

A hiss filled the air as a thick, green cloud billowed up from the floor.

The knight banged his shield against the ground, trying to dispel the gas, but it was already seeping into the cracks of his armor.

The mage attempted a barrier spell, only for the cloud to overwhelm her magic.

Within moments, they collapsed to the floor, gasping and writhing.

The dungeon's core pulsed again.

The Architect could feel the mana flowing into him, replenishing his reserves, bolstering his power.

But there was something else. Something new. A faint glimmer of blue light appeared once more in the chamber.

This time, however, it was no mere loot. The adventurers' lingering souls, brimming with magic, converged toward the core.

The Architect watched in awe as the core absorbed the essences, distilling them and refining them into pure energy.

A prompt appeared before his eyes:

[Dungeon Core Upgrade Unlocked: Soul Infusion]

[Allows the Architect to imbue creatures or traps with the souls of fallen adventurers, granting them enhanced abilities.]

The Architect smiled darkly, Things were about to get a lot more interesting.

The newly acquired Soul Infusion danced on the Architect's control panel, a promise of power waiting to be unleashed.

But he hesitated.

There was something more to this magic, something that required caution.

He stared at the faintly glowing core, still hovering at 45% integrity, though it now pulsed with a stronger, more erratic energy.

Feeding on souls had given it a surge, but it wasn't stable.

Not yet.

His gaze flickered to the dungeon's status once more:

<Dungeon Status:>

<Name: Unnamed>

<Level: 1>

<Rank: E>

<Dungeon Core Integrity: 45%>

<Mana: 190/200>

[Commands Unlocked:]

<Summon Monster (Tier 2 Slime)> 25 mana

<Create Trap (Poison Gas)> 30 mana

<Reinforce Dungeon Walls> 50 mana

<Soul Infusion (Inactive)> 40 mana

The power to imbue creatures with adventurers' souls was potent, but the core was too fragile to handle multiple infusions just yet.

The risk of overloading it loomed.

He needed to stabilize it first.

The Architect moved through the core chamber, his steps slow and deliberate.


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