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Autor: Herald_

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MHA-Timeline

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(The Late-1900s)

The late-1900s signaled the first appearance of humans with superpowers. The general populace was incredibly frightened and concerned about what changes might come ahead. Governments all around the world began hiring scientists of all kinds to figure out where the mysterious powers originated from. Some researchers believed that it was a sudden mutation that appeared within a select few humans while others believed it was some kind of virus that could propagate and alter human DNA. However, the general findings were relatively inconclusive, as there was a lack of subjects, leading to no conclusive way to tell exactly what was occurring.

However, despite the lack of veritable scientific knowledge regarding the matter, it was generally agreed on that the government should begin taking steps to deal with this strange and sudden emergence of superpowers. Some nations embraced this change and adapted quickly to its events, but others would ban those with special abilities from using them, deciding that they weren't ready to handle a new world of superpowers and the challenges and escalation of war such powers would bring.

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(The Early-2000s)

Around the early 2000s, nations began seeing a rise in crime along with a substantial increase in individuals with superpowers. It became apparent that normal law enforcement would have trouble dealing with the rising super-powered criminals. Many nations began agreeing that if properly trained and vetted, people with superpowers, now dubbed quirks by renowned scientist, Dr. Hector Rynn could act as a deterrent.

Rynn, a scientist whose work is one of the most highly quirk studies referenced today, believed this to be the next step in humanity and that over time quirks that we see today would be considered weak to what might come a hundred years from now. However, he died long before anything conclusive could come from his research.

Before the end of the century, the government would begin passing laws that would allow those with quirks to be deputized into law enforcement.

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(Between the 2000s-2050s: Golden Age of Heroes)

The 2000s saw the emergence of the first superheroes, with one of the most influential being named SafeGuard. A marvel of his time, SafeGuard, stood for values that resonated with most people and fought bravely to both ease any public worry and ease any misgivings the public may have with quirk users. He was a template for heroes of that age, which seemed to popularize the idea of announcing one's attacks, declaring one's intent, and having flamboyant attires.

Heroes of this time were not bound by laws, but their character and the traditions they upheld. Good and Bad were unambiguous and encountering superpowered battles was a common occurrence. Culturally, it meant more to protect the innocent than to capture and defeat a villain and his evil plans. The upstanding character of men like him is what helped bring the general populace into having more faith in heroes and understanding that those with quirks were not defined by them.

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(Between the 2050s-2100s: Silver Age of Heroes)

By now well over 40% of the Earth's population were quirk users and that percent showed little to no signs of stopping. The nations of the world continued trusting heroes to do as they would and continue protecting the public. However as older heroes retired, there was a change in attitude. With heroes appearing at younger and younger ages, came younger attitudes. Characters who were more focused on looking cool or taking down a villain by whatever means necessary. The focus became less about keeping people safe and taking evil out.

As a result, crime rates declined, but those that committed them anyway were a lot more desperate and lethal in their actions. Crime-related deaths went up by about 20% and for a couple of years, most heroes believed that the ends justified the means. Unfortunately, this did not sit well with the general public and it began bringing into question just who the real villains were.

Villains began working together. Forming large criminal organizations as there was far more power in numbers and with it freedom. And while crime numbers continued to fall, it was only as a result of much larger crimes occurring at once as a result. With villains running rampant and heroes not at their best, many civilians were in an uproar. Some began taking action of their own, some forming mobs and lynching suspected heroes and villains alike. Some taking more abstract approaches created groups dedicated to removing quirks altogether. Some, however, took a more proactive approach.

Laws were passed, legislating a curriculum for both hero training and permitted quirk usage. Both of which would help train individuals to take license exams, which would help determine which individuals were properly trained for hero-work. However, despite these measures, this didn't stop public outcry. Some heroes were simply far too violent in their methods and were pursued by law enforcement to be taken into custody. Those that led would later be known as vigilantes.

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(Between the 2100s-2125s: Bronze Age of Heroes)

As society moved into the 2090s, heroes were being far better trained and as a result, heroes were slowly becoming trusted again. However, heroes of old were continuing to deal with the villains of yesterday, sticking to far more brutal tactics and methods that they could be prepared for just with simple school work. After much debate, it was agreed that children going through hero courses would need internships with heroes that had field experience. However, this also meant granting licenses to heroes who did not deserve them, such as Abyssal Soldier.

Abyssal Soldier was one of the last people who had trained under SafeGuard, and while he loved his teacher dearly, he disagreed with many of his methods and ideas. Like many of his time, he believed that Villains were a plague and that they needed to be wiped out. He, along with his team, the Vanguard, would hit the streets hard and hit villains even harder, sometimes putting them in intensive care for weeks. And some finding difficulty to ever walk again. Regardless of his methods, heroes like him were needed to help educate new formally trained ones on how to work in the field. However, this didn't mean local authorities weren't told to keep a tight watch on his actions.

While most villains were finding it difficult to maneuver and act, others were getting underway. The QL organization was making progress on their plans for a 'quirkless' world. Though the details were never clear, it was believed that using an original copy of Dr. Rynn's notes, they were constructing a device that could theoretically deactivate someone's quirk permanently. When combined with an amplifier, this device could have its signal broadcasted on a much larger scale. However, it was believed that the machine had a 50/50 shot of de-powering or killing a quirk user. And for those with mutation quirks, they would die either way. And now with well over 50% of the population being quirk users, this seemed almost inhumane, this was certainly looking to be a genocide.

Getting wind of this place Abyssal Soldier, gathered the still able Vanguard members for a suicide mission to stop QL. In the battle would manage to deactivate the machine but not without sacrificing themselves for their effort. Like SafeGuard, the passing of these heroes marked the end of an era.

With their example and what they stood for, more people were willing to help protect the peace of their nation, even those who didn't particularly have battle proficient quirks. This eventually would lead to the support and business courses that are found present in hero academies.

Currently, with the quirk user population now reaching 70% it was surely becoming an oddity to be born without a quirk anymore. Scientists estimated that although it would be possible to be born without a quirk, it would statistically be akin to being born with a missing chromosome in your DNA. A genetic anomaly that happens from time to time.

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(Modern Day (the 2125s-Now): Modern Age of Heroes)

Entering the 22nd century, heroes who were concerned with over-preparedness and taking permanent measures were slowly becoming the past. The world was becoming more concerned about proper appearances and social commentary. Being a hero now meant also considering how you appeared to the average citizen and how well you carried yourself.

Condemning villains to death was now out of the question, however harsh treatment of them was definitely within public opinion. Just as the scale and variety of a villain's crimes changed, so did their reasons and methodology. No longer just for pain or profit, but for differing ideas in an ever-changing world. Though larger organizations exist, today there seems to be much smaller and solo efforts by miscreants who have their own reasons for committing crimes. And properly reforming these people was not a priority.

Even thou it had been well over a hundred years since the first quirk's appearance, society's innovation and progress have remained stationary for several decades. The advent of quirks has made living in society quite dangerous for quirkless people; conflict was far too common. The long periods of prolonged conflict had produced tensions in the air for many generations. Which has made people enter into a fight/flight mode for many seasons.

Oddly enough, laws haven't changed much since their implementation. In a world where everyone has a superpower having most litigation cater to the quirkless minority had generated a lot of discontent with the quirk users who felt that laws were too restrictive. Society is progressing slowly, and many people that are unsatisfied are beginning to gather together.

It's a different age, one that's still being explored as will the mark it will have in the history books.


REFLEXIONES DE LOS CREADORES
Herald_ Herald_

Hello, I found this timeline online for an AU MHA world and liked it. I tweaked it a little bit by adding/removing some things here and there to fit more with my story.

Credits: https://mha-rp.fandom.com/wiki/Timeline

Have some idea about my story? Comment it and let me know.

Creation is hard, cheer me up!

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