So, supers, or, to be more precise, "super system", is a universal classification of super beings subdivided into classes and categories.
But where do such beings come from? It all starts with super genes.
Super genes are unique genetic sequences found in many races and beings in the universe, but not all. These genes are the result of the influence of the "Sanctuб", a mysterious... thing that is outside of space and time. The Sanctum breaks into reality, breaking its usual laws, and thus changing the fundamental basis of existence.
I'll have to speculate about this topic later, because right now I can't afford to be distracted by anything else.
In any case, when super genes are awakened, their owner gains one of the five categories of superpowers. This process can be activated in several ways:
1. Using specialized equipment. Some devices can initiate the awakening process through complex procedures. For example an electric chair with the power of a super-mechanic.
2. Stressful situation. Danger and strong emotions can be a trigger to activate super genes.
3. Contact with another super. Sometimes interaction with an awakened being can initiate the process of unlocking the potential in another sentient being.
The classification system of supers divides them into five classes, each of which came into existence because of the effects of the Sanctuary. These classes represent archetypes of power and knowledge:
1. Mechanic.
2. Pugilist.
3. Esper.
4. Mage.
5. Psychic.
Each class is associated with its own tree of knowledge and skills, which determines its development and specialization:
1. Mechanic - The tree of technology and machines.
2. Pugilist - The tree of skills and combat techniques.
3. Esper - The tree of DNA enhancements.
4. Mage - The tree of spells.
5. Psychic - Tree of psionic and psychic abilities.
Aspects of divine power
As they develop and grow in their power, supers begin to manifest qualities resembling divine might. Each class becomes the embodiment of one of five aspects that can be considered parts of a notional divine essence:
1. Pugilist - embodies the "Body". Strength, endurance, and physical prowess.
2. Psychic - represents the "Soul." Understanding the depths of consciousness, control over the energy of life and death.
3. Magician - symbolizes "Control of Laws." The ability to alter reality.
4. Esper - symbolizes "Superpowers". Control over genetic or natural forces.
5. Mechanic - represents "Equipment." Utilizing technology and weapons that can compete with any superpowers.
Now about each class separately.
Espers are the epitome of supernatural abilities that go beyond the usual understanding. Their uniqueness lies in the fact that each esper represents a separate universe of possibilities. An esper's powers are determined by the growth of their DNA, allowing them to unlock the potential of their talents over time.
Control over their abilities - whether it be increasing strength, speed, accuracy, or manipulation of matter - becomes their key skill. Espers with identical abilities can use them in very different ways. For example, one esper with electrical powers might focus on high-voltage shocks, while another might focus on generating electromagnetic waves to disrupt technology. The potential of espers, is virtually limitless, but their development takes time, training, and experience.
Pugilists are masters of their bodies and life energies. This class of superhumans draws strength from an internal source of energy known as qi, allowing them to harden their bodies, strengthen their strikes, and defend themselves against attacks. Pugilists are the living embodiment of discipline and physical perfection. They are divided into many schools and trends, from hardening their fists to weapon control and even training for superhuman speed.
Their characteristic feature is the martial flame, the physical embodiment of qi that envelops their bodies like a burning fire. The color of the flame is unique to each Pugilist, reflecting their personality, style, and path. In the early stages, Pugilists are highly combat efficient, easily outclassing other classes. However, at the peak of their form, they often lack the flexibility to stand up to mages or psychics.
Psychics are masters of reason and will. This class draws its power from the depths of consciousness, using intelligence and iron will to influence reality. Their abilities can range from simple telepathic manipulation to creating illusions and rips in space. But their connection to other dimensions makes their class extremely dangerous.
Secondary dimensions and other reality planes, being a space outside of ordinary reality, can grant psychics incredible powers, but also harbors a threat: loss of mind and transformation into a monster. Escaped psychics pose a deadly danger, as their actions often open psionic rifts from which ethereal entities burst out into the material world. Despite the risk, psychics are dangerous fighters in the early stages, as mental attacks are virtually impossible to block. And their skill can reach levels that allow them to draw inexhaustible energy from other dimensions.
Mages are the archetype of creation and destruction. Using esoteric energy, mages are able to create magic, from creating lightning to summoning meteorites. Their skills depend on their specialization: melee combat, ranged attacks, or summoning monsters. Summoning mages are feared and respected for their ability to create entire armies of creatures.
This class is especially valuable economically, as mages can create scrolls, potions, and even magical constructs that generate income. However, their weakness is obvious in the early stages: their low energy reserves, limited abilities and low stamina make them easy prey for Pugilists. But at later levels, mages become walking cataclysms, possessing a huge set of spells and knowledge.
Mechanics are masters of technology. This is a unique class, drawing power not from themselves, but from the technologies they create and control. In the early stages, mechanics are extremely weak, as they require a significant investment of resources, time, and knowledge to develop. At the peak of their power, however, the mechanics represent absolute annihilation. By building armadas of machines, controlling combat drones, and creating unique devices, they become invulnerable.
Their power lies not in their bodies, but in their equipment and command skills. Mechanics are usually divided into narrow specializations: from long-range attacks to support and command. However, the most prominent members of this class combine everything into one, becoming a living war machine.
The existence of five classes of supers is only one aspect of their power. True power is determined by the ranks, which reflect the quantity and quality of the energy called Ona. This is the universal energy that serves as the source of their abilities and measures the level of their power. The very name "Ona" comes from ancient texts associated with the first known classification system for supers. It is said to have been created by professor Ona, whose name has become synonymous with order in the chaos of superhuman abilities.
This classification divides supers into ranks based on their energy, ranging from the weakest to those whose power is beyond comprehension. Each rank represents a different threshold that supers can cross through training, combat, or awareness of their own power. However, moving between ranks is more than just an increase in power. It requires passing the so-called "bottleneck" - the point at which a super must surpass their physical and mental limits to awaken to a new level of their abilities.
Interestingly, within each rank there are three notional categories: basic, advanced, and elite, denoted by the addition of a "+" sign. These categories reflect the progress of a super within a single rank. For example, a D++ rank is a super who is at the peak of their level and is ready to move on to the next stage.
Ascension is the process that allows a super to move from one rank to the next. It is not just an accumulation of Ona energy, but a qualitative transformation of it. At the moment of ascension, the super faces a serious test: his energy becomes unstable, his body is subjected to colossal stresses, and his mind goes through indescribable pressure. Successful transition means not only an increase in power, but also the acquisition of new abilities that were unavailable at the previous level.
Each rank reflects a certain stage of the super's evolution, and the difference between them is often huge. For example, going from C to B rank can mean not just an increase in power, but a complete change in the very nature of a super's abilities. Higher ranks, such as A and S, require not only physical training, but also spiritual transformation, as the power of these levels allows for the manipulation of the laws of reality.
F rank is the initial step on the path to superhuman power. Supers of this rank have a minimal amount of energy, just enough to consider them different from normal humans. Their physical abilities remain within human limits, and they can easily be killed with any traditional weapon. F ranks are newcomers just starting out, and on the battlefield they are more of a weak link than a real threat. In most cases, these supers become objects of ridicule or training targets for the more experienced ones.
E rank is the next stage of evolution. E rank supers rise to superhuman levels, displaying physical strength, speed, and endurance beyond that of any normal human. Their energy levels exceed 100 Ona, allowing them to withstand blows from blunt and sharp objects, as well as defend themselves against small explosions and bullets. However, this is still a relatively vulnerable rank, and heavy weapons such as machine guns or grenade launchers remain deadly to them. Experienced E ranks become extremely valuable allies in localized conflicts, but they are virtually helpless against more advanced ranks.
D ranks are true superhuman warriors, each capable of single-handedly dealing with entire armed squads. Their energy levels exceed 800 Ona, and their bodies become so strong that ordinary weapons are powerless. Supernatural abilities begin to manifest in full force: regeneration, enhanced reflexes or energy management. However, heavy weapons such as rocket launchers or heavy sniper rifles can still penetrate their defenses, especially if used in surprise or ambush. D ranks are warriors who can change the outcome of a battle, but their capabilities are still limited on the scale of major conflicts.
C rank are the first true space scale warriors. Their energy levels exceed 2000 Ona, and they become virtually invulnerable to standard heavy weaponry. Only space level weapons such as railguns, plasma cannons, or kinetic strike systems can seriously damage them. They can easily withstand exposure to extreme temperatures, radiation, and vacuum, making them ideal candidates for interstellar warfare. C Ranks have a wide range of abilities that allow them to simultaneously destroy large enemy forces and defend against counterattacks. They are the backbone of most military operations in the universe, as their numbers allow them to be used in both single missions and mass battles. However, their power is still limited compared to higher ranks, and they remain vulnerable to attacks from other supers or specialized weapons.
Rank B supers represent the true elite of the fighting force. With over 5000 Ona of energy, they are already beyond their usual capabilities and become virtually invulnerable to most technology and lower ranked opponents. Their bodies are the perfect tools of destruction: muscles like steel cables, skin that can withstand bullets and explosions, and speed and reflexes that surpass even mechanical guidance systems. The blows of such creatures can pierce steel walls, and their jumps cover dozens of meters. These are not just humans with enhanced capabilities - they are living machines of war.
When first encountering B rank, many military commanders mistakenly assume that they can be contained by heavy weaponry. But reality is brutal: even concentrated fire from autocannons or heavy lasers is often powerless against the speed and reactions of B-rank supers. However, they are not invulnerable. A successful volley from a railgun, a tactical missile, or a coordinated group attack can do serious damage to a B rank. This is what makes them a key element of any army: they can fight powerful opponents such as heavy vehicles or large targets, and of course other supers of their level.
Yet the B rank is only a prelude to the real disaster that is the A rank supers. When their energy exceeds 10,000 units, the creatures move into a new category - they become living disasters capable of destroying entire cities or even planets. Even the weakest A rank surpasses the strongest B rank in everything: physical power, speed, regeneration and, most importantly, in the destructive power of its abilities. If a B rank can destroy a skyscraper, an A rank can do it to an entire city with little effort.
A rank supers are beyond human comprehension. Their power allows them to change the landscape of entire territories. A single blow from an A rank is enough to leave a huge crater, and their defense abilities make them virtually invulnerable to anything not on their level. Handheld weapons become completely useless: only nuclear explosions and blasts from super-heavy orbital weapons can slow them down. They pose such a threat that destroying one A rank requires the use of extremely powerful weaponry, which often proves economically unjustifiable.
But in practice, such attacks are rare, as A ranks are often key strategic assets. The loss of even a single A rank to a low or mid-level state becomes a catastrophe that can change the balance of power in warfare.
Finally, there are those few who reach the pinnacle of A rank, becoming virtually indestructible creatures. They can withstand shots from the most powerful ship's guns, and even the destruction of a planet does not always guarantee their death. Such creatures become living myths, and their names are passed from mouth to mouth with awe and fear.
S rank is a level that is beyond human comprehension and the usual framework of power. Beings with energies above 33,000 Ona are referred to as cosmic destroyers, and this classification is not an exaggeration. If we compare B rank to A rank like earth to heaven, the difference between A and S rank is comparable to the distance between earth and space. Even the most powerful A-rank don't stand a chance against an S Rank whose strength surpasses them by orders of magnitude. A single blow from even the weakest member of this rank can instantly destroy almost any A rank super.
S rank supers are not just creatures - they are the strategic trump cards of entire interstellar empires. On a cosmic scale, even the weakest S rank is more valuable than a hundred A class supers. Their presence on the battlefield can change the course of a galactic war, and the very fact of their existence provides states with power and influence unavailable to their enemies.
Supers in this category are immune to most known weapons. A barrage from a planetary destroyer capable of wiping a continent off the face of the planet, or a cruiser-class ray gun whose energy is comparable to a small sun, can only wound them. They can withstand such attacks without much damage, while their retaliatory strike tears planets apart and leaves their cores cold and dead. For these creatures, going through a planet, destroying everything in their path, is no problem at all.
However, their power does not make them immortal. The average lifespan of an S-ranked super is about five thousand years, though they can live twice that long. But statistics tell a different story: 90% of supers in this category die fighting each other or disappearing in the dangerous dimensions and other spatial anomalies. Their deaths become a disaster for the powers they serve, and their lives a never-ending battle for existence.
Yet S rank is only the beginning of the journey to the true summit. Above it is the S+ rank, a sort of transitional stage between destroyers and absolute power. To reach this level, a super must accumulate energy over 55,000 Ona. S+ rank supers are even more dangerous, faster, and stronger, but their main task is to prepare for the next step: transformation into SS rank.
SS rank are beings that literally embody the end. Their strength reaches 70,000 Ona and beyond, and their abilities call into question the very laws of physics. These creatures are several times more powerful than normal S ranks, and their survivability and ability to avoid death traps makes them virtually indestructible. Each of these creatures is a universe-scale weapon, a strategic asset that can destroy a star system with only a casual use of its powers.
Destroying an SS rank is incredibly difficult. In theory, there are two ways: either defeat it with another creature of similar strength, or unleash a power capable of destroying star system. But even that may not be enough. At each stage of their development, they unlock more and more potential, and once they reach the 78,000 Ona level, they begin to show their true capabilities as they prepare to move on to the next level.
The absolute pinnacle of the SS rank is reached at the 90,000 Ona level. This is a threshold that only a few are able to cross. Beings that cross this line become nearly invulnerable to any known form of attack.
Only their equal or most powerful cosmic armadas can stand against these living gods, further emphasizing their role as the last line of defense or offense in universal conflicts.
X rank is the pinnacle of power, a limit that can only be dreamed of and remains unattainable for all who dare to set foot on the path of super beings. A level exceeding 140,000 Ona becomes not just a number, but a boundary beyond which the usual laws of reality end. Throughout the history of the universe, no one has ever been able to reach this level, and its existence remains only a hypothesis for those who study the nature of superpowers. Only at the end of the original book Blackstar was able to ascend to this level, becoming the first and perhaps only being to touch true infinity.
Rank X supers are not just living beings. They are concepts embodied in physical form, forces capable of controlling the very fabric of reality. They transcend the concept of death. If there is even the slightest mention of them anywhere in the universe - a name, a memory, a trace in history - they can be reborn like phoenixes from the ashes. Their immortality is neither biological nor energetic, but conceptual. Death for them becomes only a pause, not an end.
Their power is so absolute that the concept of quantity loses all meaning. Multitrillion armadas of ships capable of destroying galaxies, weapons that erase stars, all become meaningless against a being of X rank. They cannot be hurt, they cannot be stopped. Any attempt to resist them turns to futility, like an ant trying to resist an all-consuming hurricane.
A unique feature of the X rank is their ability to rewrite reality. Their actions become law and their will is unbreakable. Once they manifest their power, they can change the very essence of the universe. Continents can disappear, galaxies can turn to nothingness, and time and space can be rewritten to their will. They are no longer part of the world, they become its architects.
The only way to destroy an X rank super permanently is for another X rank to intervene. Only a being of equal power can not only kill, but erase everything associated with their existence, down to their last memory. Such destruction robs them of the possibility of rebirth, erasing even the conceptual idea of their existence.
For the rest of us, they remain a myth, something beyond comprehension, beings that can only be whispered about in legends. Their existence is a reminder that in this world, no matter how great you become, there is always something beyond your reach.
The Supers are the epitome of power, opportunity, and menace. They have changed not only the balance of power, but also the very perception of war. For every nation, every civilization, the presence or absence of these beings can mean life or death. Their power seems unfathomable, but with it comes instability. How many worlds have been destroyed because of a single psychic outbreak? How many civilizations have been wiped from the face of the universe by a wave of mage rage or the ruthless logic of a mechanic?
It is this instability that makes them a threat to be dealt with. Too much depends on chance, too much depends on the attitudes, ambitions, and mistakes of those who wield incredible power.
I turned off the monitor and slowly leaned back in my chair. Thoughts of the supers never left me, their shadows flickering somewhere on the edge of my consciousness. I knew I couldn't become like them, but I didn't need to. The greatest power was a power controlled by reason, not emotion.
My hand reached for the keyboard. A few taps, and the holograms filled the space again. Blueprints of machines, adaptive systems, entire lines of automated production.
- Eridian, - I said, keeping my gaze on the screen. - We have a lot of work to do.
- You don't have to worry, we'll meet the deadline, - the AI said thoughtfully.
- Good.
The Supers have become chaos incarnate. But if my plan succeeds, it will be wonderful. An army unafraid of death. No emotions, no mistakes, no weaknesses.
Logic and calculation against their brute force. And when the universe realizes I can give them more than living beings with their mad ambitions, I'll be ready.
***
In the stillness of space, amidst the endless blackness, shone the vast Anter battle station.
This Nova-class machine was more than just an outpost - it was the symbol of the Desonian Federation, its pride and weapon. Sixty kilometers long, covered with an alloy of super-strong neutronite and heat-resistant carbotex, the station looked like an impregnable fortress, beyond the control of either time or the enemy.Its walls reflected the dim light of the distant sun, creating the illusion of a glowing barrier between civilization and chaos.
The station's system was an ideal of defense engineering. Thousands of turbolaser cannon batteries were positioned all around the perimeter, their modules able to rotate at any angle, providing 360-degree coverage. Massive missile systems were housed in special compartments capable of launching thermonuclear warheads at a range of hundreds of thousands of kilometers. Beneath the surface of the station were thousands of autonomous combat drones, ready to be deployed at any moment. The outer platforms were protected by force field generators capable of withstanding the blows of the dreadnoughts' main guns.
"Anter" was part of a massive defense system for the Federation's western frontiers. The external barriers included millions of mines, surveillance drones, and sensor networks operating in the multi-band spectrum. These systems ensured that threats were detected early and the station was ready for battle. She was a second line of defense, a perfect barrier that seemed impossible to overcome. However, its fate proved otherwise.
Technical failures began suddenly. The first reports recorded abnormalities in the operation of the power cells: the voltage in some modules exceeded the permissible norms, causing them to overload. Later, auxiliary processors began to shut down, leaving life support systems in manual mode. For the first time in the history of the station's operation, the engineering department recorded the melting of cables at the deep levels. These cables were insulated with a special heat-resistant layer that made them virtually invulnerable. But analysis showed damage as if caused by localized spot overheating - too neat to be accidental.
As the failures intensified, the station's infrastructure began to "react" in strange ways. Lights in the bays went out, distortion of data in the logs indicated outside interference, but the source remained undetermined. Some airlocks opened and closed without command, causing numerous crew casualties. But a check of the control systems revealed no errors: the central processor claimed that all operations were running normally.
The critical moment came when the external communication broke down. Analyzing the station's logs, engineers noticed strange activity on peripheral levels - corridors and technical shafts, which were rarely used by the crew. Automated sensors detected movements too fast for humans, but cameras failed to provide images. Only flickering silhouettes that looked like small machines appeared for a few frames before the signal disappeared.
The station's exterior panels, a key element of its defenses, began to fail. During an inspection, one of the engineers, Hart, went into space to find out the cause. Cameras recorded him opening a control panel, but then there was a power surge. That's where the recording stopped. When Hart's body was found, his spacesuit was damaged. Analysis showed a perfectly round hole in the face plate of the helmet. It had been made with such precision that it resembled the action of an industrial laser, but no crew tool could have done such a thing in so little time.
Technicians tried to regain control of the systems, but the more they tried to interfere, the more the station became unpredictable. Several modules depressurized simultaneously, killing hundreds of people. Logs indicated instantaneous failure in the control systems. But the station's central processor denied any malfunction.
When the Ilaadros control system detected a change in the station's course, the situation became irreversible. "Anter" began to deviate from the route, its reactors reached peak power, and the stabilization systems shut down. An hour later, the station made an FTL jump toward Ilaadros without responding to requests.
After another seven hours, the transponder signal was gone.
***
Diary of Senior Technician Alex Alderson, recorded on the Anter's emergency shot black box.
May 13, 3225, 04:16, station time.
We always prided ourselves on knowing the station inside and out. Its systems, mechanisms, nodes and corridors were all familiar surroundings, almost home to us. "Anter was our stronghold in the cold void, our fortress. But only now do I realize how wrong we were.
It was just a normal day. A routine checkup. I was standing at the airlock panel, checking the airtightness of the compartments. In my years on the station, this procedure had become something mechanical.
Everything was going according to plan until the airlock opened.
It was instantaneous. No warning, no alarms, no hint of malfunction. It just swung open as if someone invisible had given the command.
I remember the sound. The air rushed out with such a deafening hiss that it sounded like the station itself was screaming.
The technicians standing a few meters away from the airlock didn't even have time to realize what had happened. Their faces were frozen in an expression of horror, their movements slowed as if they were suddenly underwater.
They tried to struggle. One stretched out his arm, as if hoping to grasp invisible air. A second more, and the vacuum swallowed them up. Their bodies, clad in standard jumpsuits, without spacesuits, began to drift into the void. Lifeless shells, frozen in dead silence.
I stood motionless, chained to the spot. This wasn't supposed to happen. Gateways don't just open. Later, I checked the system logs. Clear. No glitches. No errors. But then who did it?
May 14, 3225, 02:05, station time.
Things have only gotten worse since then. The lights in the compartments began to flicker, as if the station was trying to warn us. The airlocks closed without command. Communication with the outer panels was lost.
I got a call to Bay 5. The complaints were about the lights. When I entered, I immediately smelled a strange odor - thick, acrid, as if the air itself had become denser. I checked the panels until I heard footsteps.
They were light, barely audible, as if someone small was running behind the wall. I turned around, but saw nothing.
- Just tiredness, - I said to myself. But later that night, the footsteps returned. This time they were louder. Heavier. They seemed to echo everywhere, overriding the steady hum of the instruments.
I know it's not my imagination. The footsteps are real. Someone, or something, is moving around the station. And I can feel it watching.
May 14, 3225, 13:25, station time.
We started losing people.
At first I thought it was a misunderstanding. Someone went to another compartment, someone got tangled up in the corridors. But then we found blood. Footprints on the floor, stretching towards one of the technical tunnels.
They went into the darkness, as if inviting us to follow them. One of the techs, Brenner, said he saw shadows. They flickered around corners, moving too fast to be seen.
I knew they weren't shadows. Shadows don't leave oily marks on walls.
May 14, 3225, 23:50, station time
Lena.
She was my partner, my friend. We'd worked together since day one on the Anter. Splitting night shifts, troubleshooting systems together, spending hours on routine checks. Lena was that rare person who was easy to be with. I knew her habits, her husky laugh, her way of lightly teasing me when I made mistakes. We were a team. We were friends.
I always knew she was more than just a coworker to me. Sometimes I caught myself wanting to tell her that, but the work, the strict rules, the fear of messing things up, all kept me quiet. Now I regret it.
When I entered bay 12, I was greeted by a sepulchral silence. It was strange. There were always engines humming, systems humming. But now there was nothing. Just this dead, viscous silence.
Her body... I didn't realize I was looking at her right away. She was trapped in machinery. Metal gears, large and small, roughly engulfed her body, stretching her muscles and skin like mangled cloth. Her uniform was tattered and her skin was covered in thin, neat cuts. It didn't look accidental. It had been done with brutal, machine-like precision.
I froze. Everything inside me turned upside down. I couldn't believe it was her. Lena, always confident, calm, was here, transformed into.... something.
- Lena... - I whispered, but there was no answer.
Her face was turned toward me. Her eyes were open, but they were no longer staring. I stepped closer, unable to feel my legs.I wanted to do something, wanted to release her body, but my hands were shaking, my fingers refused to obey.
I noticed marks on the wall. Deep scratches, as if someone or something had swiped the metal with great force. Nearby, an oily liquid glistened. It spread across the metal panels, thick as blood, but alien.
I touched it with my fingers.It was sticky, viscous. For a moment it seemed to move, to reach out to me like a living thing. I pulled my hand away.
I stared at Lena's body and felt everything inside tearing apart. Who did this? No... What had done it?
Then I heard it.Footsteps.Not mine. Not human.Light, barely audible, but filled with confidence.They were echoing somewhere behind the panels, behind this metal flesh.
My gaze fell on the mechanisms again. They were moving. The damn gears were turning, slowly, as something was moving them. I backed away, not realizing what was happening.
I ran.
May 15, 3225, 00:03, station time.
I have no more doubts: we are not alone. I, Alex, Anter Station Engineer, say this with a trembling voice, writing the last words into this ship's log. Footsteps. A rustle. The scraping of metal. Those aren't people. They are machines. Their red eyes are like glowing coals, piercing the darkness as if searching for my soul.
I've seen them out of the corner of my eye. They are small, fast, with sleek metal bodies that resemble predatory insects. Their movements are fluid but deadly. They seem to be studying us, like a scientist studying a new life form.
But there is no sympathy in their gaze, only cold calculation. I've been trying to call the command center, but the connection's been down for hours.
I'm alone, in this cold metal coffin, slowly slipping into madness.
I can hear them getting closer.
They're coming for me.
I can feel their breath on the back of my neck, their icy touch on my skin.
Now I'm sitting at the control panel. The silence presses down like a heavy slab. In the darkness I can see their silhouettes slowly approaching me. Their red eyes burn ever brighter.
They are waiting.
And I'm waiting too.
Soon they will come for me.
But I will not give up without a fight.
I will fight to my last breath.
Please pray for my soul.