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Moondustries Softwares, Gemtechs Starporation, and Essence Corporation are the three largest game companies in the country and the three are also the most influential game publishing companies in the country, but these three large game publishing companies are not John's primary choices These three are the strongest. Whether it is a 3A-level game release, online games, mobile games, or niche independent games, all three are involved.
But John also has a spectrum in mind. Even if these three companies fancy their games, the conditions for the development are estimated to be unacceptable. Small game producers like John want to distribute the game to them. In addition to the proportion, they have to take a give something, including IP copyright.
But people always have a fantasy, in case the conditions given by the other party are quite good, and they can accept it. And if not, if the game can be spotted by the top three, John also has some capital to talk to some small and medium-sized publishers about the conditions.
After all, John's previous resume was a bit unappealing. The "Monsters Dungeon" suffered a flop. Not only did he explode himself, but the company that issued the game to him at that time also suffered a serious loss.
"However, let's see if they are willing to release it." Thinking of this, John gave some thought, opened the communication software, found a friend who commented on "Social Tap", and then entered the mailbox interface to demo the game. The version was sent in the past.
***
Monday, nine in the morning.
In the office building of Social-Tap, Charley Schultz, who holds a pancake fruit in his hand, sits in his office, puts the files on the table next to him, then opens his computer, logs in to the mailbox, and the company's internal account, and checks if there is any work report that needs to be reviewed by himself or some independent games that want to cooperate with the company.
Although Social-Tap is incomparable with the three major companies, Moondustries Softwares, Gemtechs Starporation, and Essence Corporation, it is also regarded as a small and well-known game publishing company in the industry.
Of course, this reputation is limited to the circle of independent games. Competing with the three major companies, for them, is a bad idea. So he made a very correct decision, which was to work with niche independent games.
Fortunately, from the status of Social Tap, he did succeed. But there is also a disadvantage that it is not very profitable to distribute independent games by agents. And the quality of indie games is even more inconsistent; there are classic hot sellers, and there are also flops. For these works, he can be said to be very serious in reviewing, especially after the release of an independent game called "Monster Dungeon" by his agency a while ago.
Compared with the three majors in the circle, the competition of the independent game is not as small as expected, but the profit of the independent game is not high. Compared with the three major companies, which are more demanding for independent game producers, they can develop the Social Tap, mainly because they are more inclined to win-win. Agency distribution is given a small part of the fee, and then channels and promotion are provided free of charge. Profit sharing.
Rather than just like the three majors, they generally directly give a generous fee to buy out the IP rights of the works, and at the same time, they have to take the bulk. Because of this, if there is a main promotion game under its subsidiary, once it encounters a problem, the company's loss is also very serious.
"Good independent games are too few." Schultz sighed as he looked at the pile of unplayable games in the mailbox.
After opening the game, the UI and the initial sound effects all made him have no desire to play. What kind of game is "Snowmelt Outpost", since you have insufficient funds and inadequate tech, isn't it better to do a 2D turn-based system?
Must you be so ambitious, a 3D game? Then there are a lot of 3D games, and the battle mode is not real-time, or it is the kind of war chess mode of the 2D game. Even as a game involving the authorized location, the limited 3D mode gives people the impression as small and poor, not as good as the other 2D.
Of course, this is not the most critical. The optimization of the entire game is equal to zero. Although the computer in his office is not a top configuration, it is still a configuration with a low mainstream. However, this configuration is not stable even for 60 fps. The prelude has been loaded and the protagonist has just been able to be controlled. A modeling bug appeared, which made him speechless. Such a quality game, if you want to launch to the market, do I have to give you a lot of money to redo it?
"The game is getting more and more problematic." Schultz sighed while thinking of the three big mountains in the industry, Moondustries Softwares, Gemtechs Starporation, and Essence Corporation.
Even if I have been involved in 3A and large-scale online games, I have now begun to get involved in independent games. With huge funds and a strong enough team, if the studio team working with them can tolerate the more demanding task, then the game probability of success is great. After all, the three majors can provide too many advantages. Technology, funding, and channels are the things that independent gamers dream of.
With these emotions, Schultz reviewed 4 game works in succession, and almost no game could let Barton play for more than 20 minutes.
"This one?" Looking at the next game, he just downloaded the demo version of the demo, and Schultz suddenly saw the ID of the person who sent it and suddenly was stunned.
'Solaris End' This ID is a bit familiar, he seems to have seen it before, and is it still his friend? Glancing at the registration information of the game producer provided by the other party, Schultz couldn't help being speechless for a while. It turned out to be this guy.
Looking at his webpage favorites, there is a rating page about "Monster Dungeon" and the terrible 3 points clicked, he even wants to directly take the game that has just been downloaded and click the deletion into the recycle bin.
"How dare he still send me games?" Schultz was very angry, and this was only a month after the failure of "Monster Dungeon", and he made another game, but was he willing to send it to him?
Failure is not terrible, especially since Schultz also knows some inside stories. The original failure of "Monster Dungeon", the pot cannot be dumped on John, but this is only a month. What kind of game can you make? Do you think you are in the top three? Sitting in a dozen studios and thousands of game developers, working overtime for a month to make a game?
Schultz sat there and took a few deep breaths to calm himself down. Although he wanted to throw the game directly into the recycle bin, his professionalism still made him choose to open the game.
"If this game is still kind of garbage, you best be ready to be on the blacklist." After installing the demo version of the demo, he made up his mind.
If this game called "Binding of Isaac" is very bad, his friend may be gone. The game is not big; this is also a common state of independent games.
"Forestfruit Sports, Outsourcing Studio..." Looking at the LOGO at the beginning of the game, he feels a bit hopeless.
Has the game hired an outsourcer? Not to mention the Forestfruit Sports, after all, does the retro game still have a selling point? But this 17+ rating? This lot of outsourcer LOGO? Are you mocking me?
Schultz has not had much interest in this game, but although there is no hope since it has been downloaded, he decided to try it out, and it will not waste much time anyway.
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