"It's actually the game developer himself?!"
Diana was surprised, but she sent a private message to Indra with a skeptical attitude:
[Diana: The Game Changer? Are you the game developer of Pokémon?]
Hoping for a reply, she stared at the screen, but none came. The reason was simple. After seeing that Diana had successfully defused the poisoning state of her Pokémon and taught the strategy on her live stream, Indra had already left the live stream and opened his system panel. The top priority was not to watch a streamer play games but to see how many points he could exchange in the system for the benefits brought by "Pokémon Red/Green" on the first day.
"Ding, the system clearing function is activated!"
"Game Name: Pokémon Red/Green"
"Game Memory: 5.8MB"
"Current Downloads: 22,476"
It had actually exceeded 22,000 downloads! When he first woke up, the number of downloads was only close to 20,000, and it hadn't surpassed that mark. But in just a short while, the number of downloads had nearly reached 23,000. With the addition of major streamers on PaidTube, the number of downloads of "Pokémon" would continue to rise significantly.
"Because the download of 'Pokémon' within the first hour of release was free, 213 downloads have been removed."
"Current Sales: $220,403"
Due to the mini-game mechanics, downloading the game within the first hour of its release was free. The 213 downloads within the first hour wouldn't be counted as revenue. After removing these, the remaining 22,263 downloads had provided a cumulative income of $220,403. According to the point conversion rate of 100:1, Indra gained 2,204 points from this wave.
"Ding! Detected that the host developed a game with over 100 downloads, completing the system task!"
"Ding! Congratulations to the host for receiving the system reward: 100 points!"
"Host's Current Points: 2,304"
With 2,304 points, there was much he could do. Without any hesitation, Indra first used 100 points to upgrade his designer level.
"The host consumes 100 points, and the game designer level has been successfully upgraded to F level!"
"The current available game memory of the host is increased to 50MB!"
"The next game designer level upgrade needs to consume points: 1,000 points!"
"Host's Current Remaining Points: 2,204"
From a G-level designer to an F-level, the available game memory for development had increased from 10MB to 50MB. At the same time, the amount of points needed to upgrade from F rank to E rank was released.
"It seems that each time the system upgrades the designer level, it needs to consume ten times the points of the previous level," Indra mused. Without further ado, he used 1,000 points to raise his game designer level again.
"The host consumes 1,000 points, and the game designer level has been successfully upgraded to E level!"
"The current available game memory of the host is increased to 100MB!"
"The next game designer level upgrade needs to consume points: 10,000 points!"
"Host's Current Remaining Points: 1,204"
Indra's conjecture proved correct. The improvement of the game designer level required a tenfold increase in points. However, the growth of available memory for games wasn't as clear-cut. From G level to F level, the available memory increased fivefold. But from F level to E level, the memory only doubled. This increase seemed irregular.
"The system task is dispatched. Please check the host."
The system wasn't keen on wasting time on the law of game memory growth. A new task was dispatched:
"The host can use the system mall and use points to exchange for an item."
"If the actual sales volume of points exchanged for items exceeds 100, the host will receive a system reward of 500 points."
Clearly, this task was still part of the novice tutorial, teaching Indra how to use the point redemption function of the system mall effectively. Taking advantage of the situation, Indra opened the system mall and used the filtering function to see what items he could exchange for with his remaining points.
The mall offered a dazzling array of items, including game performance optimization, game physical cassettes, game peripherals, game consoles, and related products. After a brief understanding, Indra decisively consumed points and exchanged them for the game console - GBA and the physical cassettes of "Pokémon Red/Green."
The exchange points for the GBA were 1,000 points. The two physical cassettes of "Pokémon Red/Green" consumed 100 points each, totaling 200 points. This wave of redemption consumed a total of 1,200 points. Currently, his remaining points were just 4.
"The host successfully redeemed the game console and the game physical cassette. Please select the production quantity of the console and physical cassette."
Indra chose to produce 10,000 units of the console and 5,000 of each cassette.
"Time required for 10,000 GBA production: 10 days."
"Production time for game physical cassettes: 5 days."
The production of game consoles and physical cassettes required actual time. Indra wasn't in a hurry. If the game consoles and cassettes were developed now, players wouldn't have the desire to buy physical games and consoles. The production time allowed "Pokémon" to ferment in the game circle.
Returning to PaidTube, Diana was still waiting for a reply. She suddenly felt he might be the game developer, the one who introduced the task to the players. After his work was done, he was gone. But soon, her disappointment was healed—not by the chat of the fans or the superchats, but by a cute little Pokémon in the game.
"Wow, this yellow electric mouse is so cute!"
In the grass near the Viridian Forest exit, Diana encountered a yellow electric rat—Pikachu! Rejuvenated, Little Diana stayed energized.
"I must catch this Pikachu!"