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98.35% Video Game Tycoon in Tokyo / Chapter 479: The sense of oppression is strong

Capítulo 479: The sense of oppression is strong

Actually, many game companies, in order to be lazy, will reuse the basic framework of the original game in sequels.

And if the basic framework doesn't change, this game is actually just like not upgrading at all.

In the current process of rapid growth in game graphics and technology, this kind of game is very difficult to find a way out, and most of them will die out due to their own laziness.

After several attempts like this, such game companies dare not reuse the basic framework of the game again.

But Takayuki gave a whole new direction.

StarCraft's brand-new expansion, "Nest of the Queen".

Players can pre-order it online, and the expansion will be released within six months. In the second half of the year, the new version of StarCraft will be used in the Korean esports competition, adding more visibility to the game itself.

As for the price of the expansion, it only needs half of the initial StarCraft selling price, but the content of the game story is almost no different from the main game, which suddenly appears very sincere.

Overall, as long as players truly feel that it's worth the money, then there's no problem.

This time's "Nest of the Queen" includes a brand-new storyline, in which Kerrigan, the Queen of Blades, becomes the leader of the Zerg, and she finds the Protoss and proposes cooperation because a new ruler who wants to dominate the entire universe is about to be born, and she needs to eliminate that new ruler.

This story is enough to attract fans of StarCraft, not to mention the real-time strategy gameplay, which is inherently special, loved by those who truly love this type.

With the blessing of gameplay and esports, this type has cultivated a group of loyal fans.

These loyal fans basically guarantee the basic profit line of this game, and the rest is to expand the player base of this type.

On the podium, Takayuki continued to smile: "I believe that the 'Nest of the Queen' is not the end of the story. StarCraft belongs to the romance of space fantasy. This story must continue, which requires the continuous support of players, and I am also very grateful to all players for their support of this game all along."

The StarCraft trailer ended, once again winning the welcome of many players.

Next, Takayuki showed players one by one the first-party games developed by other game development teams.

Some of these first-party games have been independently created and approved by Takayuki.

Although these games do not have Takayuki's shadow, they have always had Takayuki's spirit.

First of all, the content is rich, and then the game is interesting enough.

However, it seems that the response of players is not as great as the previous two trailers.

Because the first game is a sequel to a classic masterpiece, under the aura of the classic masterpiece, players will respond enthusiastically even if it is just an improvement in graphics.

This is the terrifying influence cultivated by sequels.

Next is the StarCraft expansion, which is a must-buy for loyal fans who already have a foundation. They warmly welcome the emergence of new stories, even if it's just a storytelling session, as long as the story is exciting enough, they will buy it.

And the next few new games are relatively niche works in the Gamestar Entertainment game product line.

There is a game similar to a collection of 4399 mini-games produced by Valio, and a brand-new touchscreen game that reflects the characteristics of the GSL handheld console, with gameplay somewhat like a match.

Then there is a collection of various chess games.

These are works of Gamestar Entertainment expanding the game product line and also serve as practice works for new members entering his game development team.

The advantage of these works lies in their simple production and less prone to problems.

After the trailers for these games were all played, Takayuki glanced at the time and estimated that it was almost done now.

So he smiled again and said to the audience below, "Everyone, I believe you are still looking forward to more exciting games, right?"

Players immediately became spirited when they heard Takayuki's words.

What does this mean?

Does this mean that there will be even better games next?

I'm not sleepy anymore just hearing this.

These players became spirited again.

As long as it's Takayuki, it seems very trustworthy.

"Okay, everyone seems really looking forward to some more interesting games. So next, I will show you a brand-new game, and this game, first of all, is a work that has invested over 100 million dollars again."

Players cheered when they heard this sentence.

This is another big production.

"Secondly, this is also a work that I personally started to participate in again, a brand-new game type completely produced and supervised by me."

Oh!

The players' eyes widened even more, as if afraid of missing some important information.

"Finally, I am willing to call this type of game cooperative games, and this game will also be the first large-scale investment game on the GSL. Then please watch our game trailer."

Takayuki raised his hand gently, and a piece of stirring drumbeat music sounded, followed by a huge dragon appearing on the big screen behind Takayuki.

"Dragon Quest! It's Dragon Quest! Wow! Such a lifelike dragon!"

"You fool, this is not Dragon Quest, the god of games has already said that this is a completely new game series. How could it be Dragon Quest?"

In the trailer, this giant dragon is the creature most familiar to players in the future Monster Hunter series, called Rathian.

This creature is present in almost every Monster Hunter game.

And the image of this giant dragon is also very impressive, just its ferocious appearance alone can intimidate everyone present.

Next, in the picture, there was a slight blur, and the tip of a large sword gently fell to the ground.

Who is this? Is this the new protagonist? It seems that holding a giant sword, is it as handsome as Cloud?

People had many questions in their minds and wanted to know the specific content of this game.

Then the preview video responded as if it knew what the players were thinking.

Rathian roared in the lens, and the screen quickly pulled away, as if being blown away.

At this moment, players finally saw the full picture of the person holding the large sword.

It was a person wearing strange armor and fully armed.

This person seemed not as cool as Cloud from any angle, but gave a very realistic feeling.

This person held the giant sword tightly in both hands, with his body slightly bent, seeming to have some difficulty picking up the giant sword.

During the gasping process, his body also undulated up and down.

Such a person facing a giant dragon, the sense of oppression was really strong!

The players were very excited, and this scene was quite impactful.

At the same time, the most classic music of Monster Hunter played, which was a kind of music that made people feel like going on an adventure in the wilderness just by listening to it.

Takayuki had caused the music team of the game development team to lose a lot of hair in order to train such a music work.

And now, looking at the live response of the players, it seems really good.

In the trailer, after the character holding the giant sword took a breath, he clenched the giant sword again, and then roared and rushed towards the dragon again.

And Rathian was not polite either, spreading its wings and causing a huge whirlwind, almost blowing away the person with the giant sword who rushed over.

However, the person holding the giant sword still relied on the weight of the giant sword and was not easily blown away.

But the strong wind still made the person with the giant sword move a bit slowly.

In this gap, Rathian had already rushed over, and with a swoop, it almost knocked down the person with the giant sword.

Players were amazed to see this scene.

The sense of oppression... is too strong, right?

In the trailer, Rathian, no matter how you look at it, is not as cool as some of the big bosses in previous role-playing games.

Previous big bosses all had very terrifying ultimate moves, and the ability to destroy the world had gradually made players tired of it.

However, the moves displayed by Rathian this time look old-fashioned and awkward, and they are not as cool as those previous super big bosses.

But the sense of oppression still made every player feel heavy-hearted.

This feeling was just experienced in the trailer, but when actually playing the game, the sense of oppression from this giant dragon would probably be even stronger.

Nevertheless, the person wielding the giant sword did not give up. After being knocked away, he was covered in wounds, but he still managed to stand up again.

At this moment, a sudden meow sounded.

A meow? Where did that come from?

The players were puzzled.

Then suddenly, a very anthropomorphic cat appeared next to the person wielding the giant sword in the trailer.

This cat was even overly anthropomorphic.

Its every move was almost indistinguishable from a human's, dressed in equipment and holding a mini version of a small weapon in its hand. It looked at the person with the giant sword with a very concerned expression on its cat face, seeming to suggest that this cat was the person's pet.

No, it looked more like a servant than a pet.

There's quite a distinction between a pet and a servant.

"A cat's servant? It looks so cute!"

"Hey hey hey, wait a minute. Isn't this supposed to be a serious game? Why suddenly introduce such a peacekeeping little animal?"

"What's so odd about it? I don't feel anything wrong."

The players discussed enthusiastically, but the trailer didn't end because of this.

At this moment, the person with the giant sword shook his head at the cat as if to indicate that he was fine, then looked solemnly back towards the direction of the female Rathian.

The cat also took its stance to face the female Rathian at this moment.

The female Rathian, in turn, stared fiercely at the two unexpected guests.

The surroundings were a rainforest, and no matter how you looked at it, a guy wielding a giant sword and a neatly dressed cat didn't seem like the residents of this place.

So what type of game is this? Is it a game of exploring unknown territories?

Is this giant dragon the final boss?

It's quite unusual to directly showcase the final boss in a game trailer nowadays. Normally, according to the current trend of game promotion, the strongest final boss should be saved for last.

But the God of Games is not an ordinary person. His understanding of games far surpasses that of ordinary people. Whatever kind of game trailer he makes won't be surprising.

In the scene, the female Rathian launched another charge, but this time, it failed. The person wielding the giant sword seemed to have grasped the rhythm and barely avoided the dragon's attack, then counterattacked fiercely with his sword, causing the Rathian to let out a painful cry.

"Good hit!"

The players couldn't help but cheer.

Other players continued to watch the game screen seriously, seemingly trying to deduce the type of game it was from the gameplay.

After the female Rathian cried out in pain and fell to the ground, it seemed like the battle had ended.

However, just then, the female Rathian got back up, looked at the wounds on its body, and instantly became furious. It let out a more terrifying roar than before, then went mad and attacked the person with the giant sword frantically once again.

This time, the person with the giant sword wasn't as lucky.

He was knocked away several times by the female Rathian, and his body was starting to give in.

The players also swallowed hard at this moment, feeling nervous for this character.

The sense of oppression seemed too strong, completely different from the games they had played before.

What kind of game is this, really?

The person with the giant sword seemed to have reached his limit, his expression becoming extremely serious.

The female Rathian seemed to be planning to launch a final charge at this moment, intending to completely defeat this unwanted guest.

So the female Rathian launched another charge, while simultaneously spewing out blazing fireballs from within.

It seemed like it didn't intend to spare the person with the giant sword.

From all aspects, the depiction in this scene didn't seem like a game where players play as humans.

Could this be a game where players play as dragons defeating humans?

This kind of role-reversal game seems quite interesting.

They hadn't played this kind of role-reversal game much before.

But is it really necessary to invest heavily in just such a role-reversal game?

Could there be some story behind it?

Hmm, it's hard to say. After all, it's a game made by the God of Games, so it's always worth looking forward to.

Among the crowd, Hakubrown stared blankly at the game screen, somewhat lost in thought.

The graphics of this game couldn't be described as top-notch, at least not reaching the pinnacle level.

The top-quality graphics of this era can already achieve a fairly realistic look.

But this game still surprised him.

Because the actions in this game were incredibly smooth, to the point where there was almost no sense of discrepancy.

Nowadays, he's also the boss of a high-level game company, and he understands a lot about game technology.

To make character actions appear so smooth is very difficult, probably requiring countless motion value tests.

Humanoid creatures are easy, because there's motion capture technology now, which can capture the movements of humanoid creatures to save manpower. But that dragon... The feeling that dragon gives is like a real dragon.

Even after being injured, the dragon still gets angry, and its movements become even faster. In such a situation, the dragon's movements have no discrepancies at all. Is this the strength of a top-tier game company?

Suddenly, he felt a lot of pressure.

At this moment, the female Rathian was about to launch another attack to thoroughly defeat the person wielding the giant sword.

However, this time it wasn't successful.

Because at the critical moment, a giant greatsword was placed horizontally in the female Rathian's path, and with a vertical slash, it forcefully repelled the female Rathian.

The music also reached its climax at this moment.

The players' suppressed emotions were instantly released.

Indeed, it's not a game where you play as a dragon, but a game where you play as human characters.

So is this new character that appeared the protagonist?

But... this character's appearance looks similar to the one wielding the giant sword and the greatsword. It's hard to tell who the protagonist is, what's going on?

Just as the players were pondering, two more new characters appeared.

One of them was holding a giant hammer, wearing heavy armor, while the other was dressed in lightweight clothing, holding something resembling a crossbow.

These two newcomers were similar to the two wielding the giant sword and greatsword, dressed in strange attire, leaving a deep impression.

Only at this moment did someone remember the gameplay that Takayuki mentioned before,

This is a cooperative game.

A game of fighting together.

In the trailer, the four people gathered, the female Rathian stared at the four individuals, then flapped its wings to fly into the sky, seemingly about to launch an attack from above with a menacing sense of oppression.

At this moment, the four people finally regrouped, each wielding their respective weapons, and charged towards the position of the female Rathian simultaneously.

The screen also froze at this moment,

And the title "Monster Hunter" finally appeared at this moment.

Ding ding ding ding!


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