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92.19% Video Game Tycoon in Tokyo / Chapter 449: Round-robin battles

Capítulo 449: Round-robin battles

"President, here are the recent sales data for Surai Electronics' gaming console products."

Two weeks later, Takayuki's assistant submitted the latest sales data of the gaming consoles from Surai Electronics to Takayuki on time.

This is the most recent thing Takayuki has been focusing on, aside from game development.

Putting aside his current work, he took the data sheet and glanced at it briefly, then his expression became more serious.

"The sales momentum looks good. The home consoles and handheld consoles sold in the second week reached 500,000 and 300,000 respectively. It seems that their home console sales for the first month are likely to exceed two million."

The assistant nodded, "Yes, their gaming consoles are likely to pose a threat to us in the future. Shouldn't we take some measures?"

"Taking measures is definitely necessary, but it depends on how we do it," Takayuki replied, pondering.

The simplest and most direct method would undoubtedly be to produce even better quality products.

However, in terms of graphics, there's no comparison. The performance gap between the two companies' gaming consoles is quite significant.

Should they release another Mario game for the home console?

But that would only ensure stable sales. Making further progress would be difficult.

Should they develop a new type of game?

But games aren't easy to create.

Developing a completely new type of game would first require addressing manpower issues.

Employees would need to grasp the basic concept of the new type of game before they could be involved in its development, which is not easy.

Unless Takayuki is willing to compromise and use a large amount of manpower to develop a relatively low-quality new type of game.

But that doesn't fit Takayuki's style.

If they're going to do it, they should strive to make it the best. That's what Takayuki expects.

So, for now, they'll maintain the current situation.

Fortunately, they have been preparing several new series of games, such as the latest Dragon Quest series, as well as Final Fantasy, Metroid, and Need for Speed.

These have been gradually entering the final stages of development during this time.

They'll use these to compete with Surai Electronics.

So, it's time to take action and release the recent games one after another. They'll aim for one first-party game per month, followed by multiple third-party games from partners continuously.

Takayuki vaguely remembered that in his previous life, Sony, in order to compete for dominance in the new handheld console era, explosively released more than ten first-party and third-party blockbuster games within a month for the PSV. Unfortunately, Nintendo's firepower was even stronger at the time, or rather, their games were more formidable.

Almost single-handedly, the Monster Hunter game established the unshakeable position of the 3DS handheld console.

Monster Hunter at the time...

Oh?

Right, perhaps they could consider Monster Hunter now.

Takayuki slapped his forehead.

It wasn't until now that he suddenly remembered this absolute masterpiece from Capcom.

At that time, which console Monster Hunter would be released on could almost determine the outcome of that era, which was something very hard to imagine.

A single game could have such influence. It's probably difficult for that era to produce a second similar example.

If Capcom had chosen to release their Monster Hunter game on the PSV at the time, it would have been hard to say who would have won or lost in that era.

But ultimately, neither company expected to be outdone by another newcomer, namely the birth of mobile smartphones, which almost instantly plundered most of their handheld console users, severely dampening their spirits.

In the end, neither Nintendo nor Sony made any more handheld consoles.

Even the later SWITCH, which Nintendo recognized as a home console rather than a handheld, had its game prices set according to home console standards.

Regardless of how people defined the SWITCH later, at least Nintendo always regarded it as a home console, evidently being truly intimidated by the rise of mobile smartphones.

At that time, mobile smartphones were truly unstoppable, like a raging river.

However... considering making Monster Hunter now probably also requires a long time. It would take at least a year, but they can start working on it. This game would definitely play a decisive role.

If they don't release such a game during this handheld console dominance era, even Takayuki would be very regretful.

He hopes people in this world can also experience the ultimate enjoyment of Monster Hunter.

...

If last December was a publicity battle for many top companies,

March is the century battle between Surai Electronics and GameStar Entertainment, the top two electronic gaming companies.

This battle was extremely exciting.

One side finished their performance, the other side took the stage. Surai Electronics quickly distributed their products relying on their very strong sales and advertising power.

Especially with the intense promotion of Nagao, he gradually built up the basic online shopping model in Japan and the United States.

And online shopping can be said to be a great weapon, allowing Surai Electronics' product sales speed to be much faster than before.

Of course, part of the reason is Nagao's crazy price wars, which could burn up to sixty to seventy million dollars in just three or four days.

This would have bankrupted an ordinary company long ago.

But the machines were sold, and many games were also sold. However, in terms of game quality, they couldn't compare with GameStar Entertainment. They clearly relied on advertising and sales channels to gain an advantage.

On the other hand, GameStar Entertainment took a different approach.

By April, the new Dragon Quest series was released as scheduled.

This series now has a quite stable player base. As long as Dragon Quest continues to be released, even if there is no improvement, they are willing to buy, which means stable cash flow. Moreover, Takayuki is not the kind of person who likes to repeat the same thing. He ensures that each generation at least has some progress in one aspect.

This time, the progress in Dragon Quest is in the graphics, upgrading the original 2D Dragon Quest to the era of 3D graphics, and even with several years of CG technology accumulation, they have made better game CG graphics than in the previous life.

At the same time as the April release, several loyal third-party partners of GameStar Entertainment also launched their games.

Even though Nagao acquired many companies and studios that used to make games for GameStar Entertainment, there are still many companies eager to make games for GameStar Entertainment, so the quantity of games has not been affected.

And among them, one particularly eye-catching work was born.

In this world, it's called "End of the Road", with a game style and setting almost identical to Fallout from the previous life.

The studio behind this game was a few guys whom Takayuki had seen very highly.

After Takayuki recommended their work at a trade show, they chose to submit their game for trial play to GameStar Entertainment.

Naturally, a game endorsed by Takayuki had no obstacles. It successfully gained favor from GameStar Entertainment and was willing to invest. The condition was that the studio's future works for the next few years must be exclusively on GameStar Entertainment's platform.


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