"The harder you beat a drum, the faster it fades, until it finally goes silent after the third hit."
After three consecutive failures, Meng Qun had no expectation of success.
These days, promoting from a grassroots Internet cafe was just too difficult...
The few hugely popular games at internet cafes were tightly held by "Zerg Struggle."
Moreover, it was a pay-to-win online game.
Because of the 1v1 battle mode, where there was a grudge, there was an 'underworld;' so there were quite a few who were willing to spend big.
But since it was a licensed game, Blizzard needed financial transparency, which led Netcom to choose a prepaid card payment system.
Online prepaid cards required a WeChat scan for payment, after which, players would receive a string of CDK activation codes.
Players would then use these activation codes to exchange for in-game currency—Ancient Insect Coins.
Then use Ancient Insect Coins to purchase draws.