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68.42% Game Of Thrones: Clash of Lords / Chapter 26: Chapter 26 Attribute

Capítulo 26: Chapter 26 Attribute

  "If that's the case, wouldn't it be disappointing if my performance today was only rated as a D level highlight?" Ian pursed his lips. He had struggled very hard and even risked his life multiple time to secured the first kill, after all that his performance was only rated as D!

  "The final score of the highlight operation is determined by multiplying the basic score by the highlight coefficient. Your current highlight coefficient is too low, so you can only reach the lowest D level standard."

  "Highlight coefficient?"

  "The audience outside the venue (based on certain behaviors of yours), positive comments (out smarting or impressing multiple important figure at same time), as well as the recommendation votes and monthly votes you receive during certain actions will increase your 'highlight factor.' Similarly, negative comments about foolish behavior will lower your 'highlight factor."

  "Oh." Ian probably understood what Annie meant, so he continued to scroll down.

  [First Day Settlement Report: Current Number of Remaining Players: 98]

  Only 2 players died on the first day, both of whom were killed by Ian. It seems that, as Ian expected, none of the players who had agreed to form an alliance showed up within one day of arriving at the designated location.

  After reading the mailbox, Ian clicked on the taskbar again.

  Obviously, he had met the conditions for completing the first main mission, "Golden Road."

  So he clicked "Accept" under "Golden Road."

  Then a new email arrived in the mailbox.

  [Complete the main mission 1 'Golden Road,' get 5 points, 3 attribute points, 3 skill points]

  After clicking the button to claim it, Ian opened his data card.

  [Ian: Strength 23, Agility 19, Mental Power 2 Skills: Basic Etiquette, Basic Common Language Reading and Writing, Intermediate Swordsmanship, Intermediate Equestrian, Intermediate Cavalry Attribute

  Points: 6 Skill Points: 6 Points: 14]

  "Annie, how should I allocate these points?" Ian was still quite confused about the world's attribute data, and he hadn't seen a clear explanation in the initial function description.

  "I won't answer questions that exceed my authority."

  It seemed that asking Annie to recommend point allocation was considered interference by the 'organizer' in the competition's progress.

  "Then tell me about the point allocation settings," Ian asked in a different way.

  "The rule for adding attribute points is to add one attribute point to one attribute point." Annie explained.

  "Skills are divided into seven levels: basic, elementary, intermediate, advanced, mastery, master, legend. It takes 1 skill point to upgrade from basic to elementary, 2 from elementary to intermediate, 3 from intermediate to advanced, and so on."

  "What about going from 0 to 1? That means learning a new skill. What are the basic skills that don't require skill points?" Ian inquired.

  "New skills need to be learned by players themselves, or they need to obtain special items for learning new skills. These items may appear in the points store, or there's a chance they'll be rewarded in missions," Annie explained.

  After hearing this, Ian began to allocate points on the data card. He distributed six attribute points evenly between strength and agility and then upgraded both swordsmanship and equestrian skills from intermediate to advanced.

  After adding the points, a new personal interface displayed Ian's updated stats:

  [Ian: Strength 26, Agility 22, Mental Power 2 Skills: Basic Etiquette, Basic Reading and Writing in Common Language, Advanced Swordsmanship, Advanced Equestrian, Intermediate Cavalry

  Attribute points: 0 Skill points: 0 Points: 14]

  After allocating the points, Ian's head felt dizzy, and he realized that new memories related to swordsmanship and equestrian training had been added to his mind. It was as if he had experienced all that training before.

  This deepened Ian's understanding of the data layout. Strength and agility could be adapted to quickly, or at most within a few days, while skills required more time and practice to make them truly one's own.

  Therefore, it was a luxury to expect a rapid increase in combat effectiveness through point allocation.

  After a two minute recovery period, Ian clicked on the core NPC information card in order to have a more comprehensive understanding of his own strength and abilities.

  [Rohr: Strength 34, Agility 32, Spirit 4 Skills: Sword Mastery, Equestrian Advanced, Lancer Advanced, Coach Advanced, Common Language Reading and Writing Basics, Valyrian (Fornos Dialect Version) Intermediate Reading and Writing]

  "Can I say that he deserves to be an S level NPC? He's a great fighter, coach, and Valyrian language teacher all in one." Ian couldn't help but exclaim, "Should I pay him three time the salaries? No, he's my loyal warrior, I don't have to pay him a salary."

  Ian smiled, shook his head, and focused on Keith's information card.

  [Keith: Strength 46, Agility 38, Mental Strength 2 Skills: Sword Master, Advanced Equestrian, Lancer Proficiency, Long Axe Proficiency, Common Language Spoken Basics, Valyrian Spoken Basics]

  Clearly, if Rohr was a functional NPC, Keith was a super soldier, with significantly higher stats and proficiency in two weapons. His performance in combat was equally impressive. He had faced three mercenary cavalry alone and effortlessly defeated two of them.

  "But the question is, Rohr and Keith are in the same profession. Is it normal for there to be such a big difference in their attributes?" Ian asked Annie in his mind, "Keith's power is 12 points higher than Rohr's."

  "The more advanced the occupation, the greater the difference in data. The difference in individual attributes of S level occupations can be up to 15 points," Annie explained.

  Ian had asked for trouble and received a straightforward response. He shrugged and moved on to the task system.

  To his surprise, although the first main task was marked as completed, the second main task was not immediately updated. Similarly, the Bounty 2 interface was blank.

  "Annie, is there a bug in the system? Why aren't the tasks updating?" Ian asked immediately.

  "After each main task is completed, there will be a one week buffer period before the next phase of the task is released. Bounty tasks will also be released according to the originally planned schedule," Annie explained.

  Ian nodded in understanding and then exited the system.


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