[Elite Guard] This card is somewhat similar to [Kane Berry].
It's an S-level summon class card.
However, when it comes to summoning alone, it does it even more extremely.
Or rather, its mechanism is more special.
[Elite Guard]
Chasing the wind, 30 points, S
Attack 30, 100/100, 0/5
[Persistence-Passive]: For 3 Rounds after Elite Guard is Revealed, it won't exit the field in any way.
[Filling The Sea-Passive]: When an empty Card Grid appears on the field, Elite Guard immediately summons 1 [Essence of Wood and Stone]
[Western Hills Essence of Wood and Stone-3 Energy Point]: Elite Guard can merge all [Essence of Wood and Stone] on the field into 1 [Essence of Wood and Stone]
[Essence of Wood and Stone]
Balance, 0 Points, S
Attack 0, 10/10
[Essence of Wood and Stone]
Balance, 0 Points, S
Attack 0, 0/0
[Power of Western Hills-Passive]: For every [Essence of Wood and Stone] merged, Essence of Wood and Stone gains +10 Attack Power and +10 Maximum Life Value