Dungeons.
-Adventurers who have officially joined are free to enter the Dungeon at any time for 24 hours.
-Life in the Dungeon is the same as life in the outside world. But if an Adventurer dies in the Dungeon, the Adventurer can revive with the side effect of a Level reduction and the inventory item will drop at the location where the Adventurer died.
-In the Dungeon, adventurers can take Quests, defeat monsters, do various jobs. It could even buy a house and open a shop.
-Quest Board, a place where many Quests are displayed waiting to be taken.
-In the Dungeon, Adventurers can PK but will be penalized if the number of kills reaches a certain number.
-The punishment is a Level reduction by 20% of the amount of the current level and a ban from entering the Dungeon for 1 week.
-If Adventurers want to fight other Adventurers, they can Duel in the Colosseum. Duels are free to take place at any time, even Adventurers can place bets.
-Adventurers can form groups with a maximum of 5 members to help each other in carrying out the Quest.
-Adventurers can create a Clan with a function to help each other among members. There is also the term Clan War, which occurs when 2 Clans have a conflict that must be resolved. Usually Clan Wars risk something, the winner gets it.
-There is a Pet System where adventurers can tame monsters to make them fight together. Monsters also have Levels and can increase their strength.
-Rating Hall, the place where Rank Inscriptions are located. While the Rank Inscriptions themselves are a Stone that contains the Ratings of all Categories, such as:
•The Strongest Adventurer
•Highest Level Adventurer
•The Adventurer Who Reached the Highest Floor
•The Strongest Swordsman
•The Strongest Martial Artist
•The Strongest Wizard
•Best Clans
•Best Blacksmith
•Best Alchemist
•Fastest Floor Boss Battle