Thoughts in italics
Monologue in normal text
Skills in bold text
System in bold normal text
sounds in bold italics
[] Karada-chan
{} Miho chan
Akira-chan
WARNING:
This fanfiction will contain spoilers from the Light novel, read it at your own risk.
Leave your comments, it would help me a lot
thanks for reading
my pat reon: pat reon .com (slash) thenewshinka
Mr Appolyon, i'm going to answer your doubts about the resistance.
first one: How does basic rot attacks take off a limb of a being with nearly maxed out rot resistance?
is not even close to the inmunity of the element rot, she is still weak to the rot and the heresy state of rot is more stronger than you think.
second one: Seriously, what's with the complete lack of resistance from her resistance skills? Maxed out poison resistance should make her practically mmune to baseline poison, shouldn't it?
she have a high resistance to poison true, but she isn't immune and it wasn't a weak poison, it was her deadly spider poison, the poison that can one shot a eel, you know?
I hope I have answered your questions about resistances.
Wow. This sucks.
A magma lake stretches out in front of me as far as I can see. And this time, there is no path through it.
Did I take a wrong turn somewhere?
I don't think it is possible. The Middle Layer configuration is almost entirely a single, fairly extended passageway which only runs forward.
However, it's over 800 meters wide, so I don't know if "passageway" is really the right word. Either way, that means I must cross this magma lake in order to move forward.
While I can swim it thanks to having Heat Nullification and Swimming at level 3, but swimming this big lake is a big no-no. I could not escape because of the low-level Swimming.
Fortunately, even though there is no road, at least there are small islands scattered around.
With my jumping power, I can hop from one island to another, or even go over the roof if I have to, or in the worst case, just fly.
Why not just fly? To raise my stats and skills of course.
Still, how is a human supposed to get through this place?
I mean, logically speaking, how could anyone conquer a maze that is bigger than Hokkaido?
They would have to be heroes or have some kind of legendary power.
I'm not sure if that actually exists here.
Maybe if some administrator takes a liking to some cute young thing and grants them some special ability or something?
Wow, that would be unfair.
If so you should give it to me instead!
No luck? Well, I guess that makes sense.
Whoops. I got a little sidetracked for a moment.
Anyway, yep, technically, I can stop by, but there is a problem.
There are a ton of monsters lurking around this place.
In addition to being incredibly wide, this magma lake is also quite deep.
At its deepest point, it can reach as far as 182 meters.
If there is so much magma, shouldn't it cool and harden or something?
Apparently not. Instead, it forms a fucking gigantic lake.
And in this vast, deep lake, there were tons of monsters.
Am I supposed to cross this?
What's wrong with this labyrinth?
I can't imagine how anyone could conquer it.
Ugh. Well, it's not like I have any other options, so I just have to cross it.
I guess it will all work out one way or another, right?
Besides, I was able to defeat that Eel, so I doubt there is anything else that is capable of being a threat to me. I doubt there are many such strong monsters around.
Even if there is, I will simply beat them at their own game.
I have evolved since I had my battle with the Eel, literally and figuratively. My stats have become incredibly good, my skills have improved, and most importantly, I can now use magic!
Heh-heh-heh-Heh-heh-heh-heh, before I couldn't touch any monsters while in magma, but now that I have magic, no turtle-like strategy will work against me!
I'll shoot them with my magic! Bwa-ha-ha!
And in addition to my magic, I have other new skills.
First of all, Evil Eye.
My two current evil eyes are at level 6 and I got Petrifying Evil Eye, it may be slow to take effect, but it is still a skill to take into account.
Also, since I have Paralyzing Evil Eye, I can paralyze the target and petrify them.
I have also learned a new skill called Magic Warfare.
You can use it to consume Mp in exchange for increasing your stats. I got it as a result of concentrating on making my magic power run through my body.
So basically, this is the Mp version of Mental Warfare, which uses Sp. But thanks to Height of Occultism, I'm not worried about running out of MP.
Even if I keep it active all the time, I get back more than I spend.
So, for the time being, I will leave it active all the time.
I have also been occasionally activating Mental Warfare while keeping an eye on the amount stored in my Gluttony store, thus slowly increasing its level.
If I were to activate both, my stats would improve drastically, so I can use that move as my trump card.
Gluttony is a very impressive skill, when active.
I mean, it even stores automatic recovery.
Thus, the stock of Hp and Mp are immediately strengthened.
Especially my Mp, it is reaching a point where it is impossible for me to use it all.
I can activate Mental Warfare, keep the 3 Evil Eyes going non-stop - and even practice magic - and still have plenty of Mp to spend.
Height of Occultism is incredibly powerful. So is Gluttony, which is capable of storing any surplus.
I have also been able to collect a considerable amount of Mp, I don't think I have to worry too much about losing it.
So, now that I possess magic as a long-range attack method and my stats have been greatly improved, I am confident that I can defeat an Eel without breaking a sweat.
Which means I have no reason to fear a small magma lake!
If I'm attacked by small weaklings, I'll simply crush them and then devour them.
Time for the first jump!
Jump over the magma and land on a small island.
It's a bit rugged, but I can always retreat to the roof if necessary or just fly.
Well, here I go.
Hmm. This is going so well that it's actually kind of boring.
I have not even been attacked by a single monster.
Honestly, I was so ready for an attack, now this is more of a disappointment than a relief.
No, this is good. Peace is a good thing.
But if it's too peaceful, I might run out of Sp, so it would be nice to have a monster come on the attack from time to time. Purely to serve as a food source, of course.
And if it's some delicious monster, so much the better. Like maybe a Catfish, or a Catfish, or how about a Catfish.
Or come on, couldn't one at least poke his head out of the magma just for me?
Elroe Gunesohka | Lv 17 | No name
Stats:
Hp: 2,331/2,331 (Green) (Details)
Mp: 1,894/1,894 (Blue) (Details)
Sp: 2,119/2,119 (Yellow) (Details)
2,315/2,315 +284 (Red) (Details)
Attack: 1,999 (Details)
Defense: 1,876 (Details)
Magic: 1,551 (Details)
Resistance: 1,528 (Details)
Speed: 1,657 (Details)
Skills:
Fire Wyrm Lv 9
Imperial Scales Lv 2
HP Auto-Recovery Lv 2
MP Auto-Recovery Lv 1
Mp Lessened Consumption Lv 1
SP Rapid Recovery Lv 3
Flame Attack
Lv 5
Flame Enhancement Lv 3
Destruction Enhancement Lv 2
Impact Enhancement Lv 3
Cooperation Lv 5
Leadership Lv 7
Hit Lv 10
Evasion Lv 10
Probability Correction Lv 8
Presence Perception Lv 4
Danger Perception Lv 7
High-Speed Swimming Lv 7
Overeating Lv 8
Impact Resistance Lv 6
Heat Nullification
Longevity Lv 1
Instantaneous Lv 8
Patience Lv 9
Herculean Strength Lv 1
Endurance Lv 1
Technique User Lv 4
Protection Lv 4
Running Lv 5
Skill Pints: 11,250
Titles:
| Monster Slaughterer | Calamity of Monster | Commander |
Anything come out?
It is a wyrm.
This is much more plausible than an Eel, a one hundred percent genuine wyrm.
Judging its skill set and all, it should be an evolution beyond the Eel.
I can no longer call this a fish. It is plain and simple a wyrm.
Wah, this is not good!
Imperial Scales is a superior version of Dragon Scales, and with a greater effect.
I didn't mind the effect of interfering with magic building and weakening, but now it could be a problem.
The Eel's Dragon Scales probably weren't strong enough to neutralize my Height of Occultism augmented magic, but with this wyrm's Imperial Scales they might be able to.
As a bonus the Impact/Probability Correction combo which caused me so much trouble when I fought the eel earlier is still a threat.
Not to mention, it now also has Evasion and comes fully loaded with fire attribute, fire may not hurt me anymore, but I can't say anything about the impact.
But the greatest danger of all comes from Cooperation and Leadership.
My Detection-kun skill is alerting me to monsters emerging from the magma, one after the other.
Cooperation and Leadership have an effect that goes completely with its name.
Cooperation improves teamwork skills, and Leadership causes your subordinates to obey your orders.
Both are skills you get with the Commander title, which gives it an extra layer of skill.
This title has the effect of slightly raising the statistics of the subordinates.
And I am completely surrounded by a swarm of monsters.
And the fire wyrm is their boss.
I know I said earlier that I could beat an Eel with no problem, but no one mentioned that something that strong would show up!
Karada-chan!
[I'm on it, let's get out of here!]
Our decisions are immediate. I don't think I'll be able to defeat this monstrosity in one-on-one, let alone with a whole army of lackeys.
In that case, running away is my only feasible option.
Such a bad situation - not in fact the worst - and yet it is my best option.
I jumped to an island opposite the fire wyrm.
Immediately after making the move, Detection-kun informs me that the island I was on earlier burst into flames.
Oh, geez! I know it was small, but, still, it was completely devoured!
I don't think I can escape through all this.
The fireballs spat by the wyrm are simply very large and powerful.
Even with my invulnerability against fire, the impact of the fireball could kill me, or just hurt me.
Am I exaggerating? Maybe, but I'd rather not risk it.
I land on the next island, and immediately jump to the next one.
But while I'm still in the air, a group of seahorses come out of the magma and spray me with fireballs.
It is as if they were firing anti-aircraft fire.
Countless projectiles flew lined up in my direction, with millimetric precision, as if all the seahorses had been training together just for this moment.
I have faced groups of seahorses before, but they never worked together as they do now. Thanks to Leadership of the fire wyrm, they now attack in perfect synchrony.
I feel like I'm taking on a whole army.
It makes no sense to hold back now.
In addition to Magic Warfare, I also use Mental Warfare.
I then fire my Energy Conferment enhanced thread straight into the ceiling, using it to escape before the fireballs hit me.
Thousands of fireballs pass right under me, almost grazing my feet.
But by that time, a much larger fireball was centered at the same place I was headed on the ceiling. It came from the fire wyrm.
I rush to the ceiling and using a level 2 water magic spell: Water Torrent, I manage to weaken the fireball enough to eat it with Gluttony.
If it hit me in mid-air, even if it didn't hurt me, I would fall into the magma, at the mercy of those sea horses.
The seahorses launched a new shock.
I dodge most of them and extinguish the rest using Water Ball.
While my water magic may be weak, it is still superior over fire.
If you hit something while flying through the air, you can cancel your impulse or simply turn it off completely.
And since Water Ball is a simple level one spell and I possess Height of Occultism, and a portion of my mind is devoted entirely to magic, I can even use it as rapid fire.
Of course, I'm not able to produce them fast enough to counter every single one of the fireballs an army of seahorses throws at me, but at least I can use it to get rid of the ones I can't dodge.
At least until a fireball that I can't dispel rushes in my direction.
A really, really gigantic one.
And it has the same trajectory as mine.
I find it impossible to dodge it on the roof, so I drop down, landing on a nearby island.
Immediately, a bright crimson flower blooms on the ceiling.
I look ahead.
That was not the wyrm's fireball.
And instead, my path is blocked by Eels.
Not just one, but three.
I am in check.
Eels in front. A fire wyrm from behind.
If it were just an Eel, I might be able to get through it, but getting through a group of 3 is virtually impossible.
So, I turn in the direction of the fire Wyrm, since at least it is only one, but it is approaching with an army of countless seahorses.
To make it worse, he is accompanied by 4 other Eels.
This is bad.
The only chance I have to survive is to avoid the enemy's attacks while reducing their numbers.
Even little shits like seahorses can become a problem in large numbers.
I need to lower those numbers if I'm going to have a chance.
There's nothing fun about being besieged by a wall of fireballs!
Information that saves lives.
Elroe Gunesohka
Also known as a fire wyrm. A high-ranking wyrm monster that calls to mind an Easter Dragon. Evolved form of the eel. On top of its extremely high stats, the magma it lives in and the Imperial Scale skill provide it with excellent defense against physical and magic attacks, its ability to gather and command subordinates to surround its opponent makes it an exceptionally difficult monster.
Taking this into account, its danger level is A
Right now, the only favorable thing about this situation is that the leadership of the fire wyrm is in fact too perfect.
Basically, the attacks directed at me are too precise.
There are so many of them that it would be no problem at all to carpet the whole place, leaving me with nowhere to run, but instead, they all point directly at me.
As long as I have somewhere to retreat to, it is possible for me to evade them.
I accelerate to the side, trying to break the fire siege of the wyrm and eels.
As I run, I activate magic.
Poison Magic Lv 6: Poison Cloud
Just as the name says, it is a spell that generates toxic clouds.
It would be great if I had a spell that could directly affect a large area with a single shot, but this is the only weapon I have in my arsenal capable of affecting multiple targets at once.
It's not as strong as my Deadly Spider Poison, so it won't deplete your Hp in an instant, but if you continue to breathe, the poison will gradually devour you.
Even if I simply continue to run away, this cloud should reduce their numbers significantly!
But of course, things could not be that simple.
Some of the seahorses come ashore to block my path.
Grrrr, out of my way!
I am softening my guillotines against the seahorses.
Each scythe dissects a seahorse to my right and left.
That's how strong my scything attack is once I improve my stats.
I soften my front legs again, and cut two new seahorses.
I perform a jump right in the air at the same time!
A fireball hits the ground where I was just a moment ago.
The shockwave accelerates my body even more, and I reach the ceiling without using any string.
But the residual shock alone is enough to diminish my Hp reserves a bit.
A quick glance tells me that an Eel is ready to unleash a fireball, I synthesize some Deadly Spider Poison in the midst of my despair.
Without paying any attention to how much Mp it consumes, I maximize the amount of production possible.
Immediately, a large ball of poison that easily surpasses me in size appears and falls.
The giant poison balloon collides with the Eel's fireball and explodes in mid-air.
Most of it evaporates, but what remains comes down as rain.
It may not be much, but it's still my Deadly Spider Poison.
And even that small amount is capable of obliterating several weak enemies such as seahorses.
Perfect.
I hurriedly scour the ceiling before the next fireball arrives.
As I move, I synthesize more Deadly Spider Poison, spreading it around.
Both the Fire Wyrm and the Eels hesitate. Perhaps they fear spreading the lethal mixture with their fireballs.
They struggle frantically to avoid the falling poison.
At the same time the poisonous cloud is beginning to take effect, one by one, and more and more seahorses are falling.
Hey, this is going really well. If I continue to disperse poison as I run, maybe I can get out of this one.
Experience has reached the required level. Individual Zoa Ele has risen from Lv 6 to Lv 7.
All basic attributes have increased
Skill Proficiency bonus for leveling up acquired.
Proficiency has reached the required level. Skill [Threadsmanship Lv 3] has become [Threadsmanship Lv 4].
skill points gained
What the...?!
Damn. I'm shedding my skin.
If this happens while I am still on the roof, it will slow me down a lot.
And sure enough, as soon as the shellfish slows me down, an eel hits me with a direct hit with its fireball.
Ouch, it hurts a little, but it doesn't hurt as much as it should because of my immunity to fire.
Oh, I'm falling.
Fortunately, there is an island just below me.
Safe! Somehow I managed to avoid falling directly into the magma.
How lucky I am.
It was good that at least that shot was from the Eel and not the wyrm. Otherwise, that would have hurt a lot more.
Still, that eel shot took away my Hp reserves and a small part of my life.
I would never have imagined that shedding my skin, after having helped me on so many other occasions, would betray me in this way.
But I survived!
A gigantic figure approaches, interrupting my moment of relief.
One of the eels charges in my direction, covered in flames.
I would escape, but I don't have time.
I use Rot Attack on one of my scythes.
Immediately, an intense pain runs through my leg, but I ignore it.
Barely dodging it on the side where the Eel is charging, I raise my sickle imbued with corrosive element and perform a cut.
Even with the Dragon Scales that the eel possesses, my sickle slides cutting without any resistance.
Rot Attack is definitely scary.
Proficiency has reached the required level. Skill [Rot Resistance Lv 9] has become [Rot Resistance Lv 10].
Conditions met. Skill [Rot Super-Resistance Lv 1] has been derived from Skill [Rot Resistance Lv 10].
Uh, convenient.
I hope to be less affected by corrosion now, but you can't ask for miracles.
Experience has reached the required level. The individual Zoa Ele has risen from Lv 7 to Lv 8
All basic attributes have increased
Skill Proficiency bonus for leveling up acquired
Skill points gained
Experience has reached the required level. The individual Zoa Ele has risen from Lv 8 to Lv 9
All basic attributes have increased
Skill Proficiency bonus for leveling up acquired
Proficiency has reached the required level. The Skill [Mental Warfare Lv 3] has become [Mental Warfare Lv 4].
Skill points gained.
I can't believe I killed an eel with one blow.
Parts of his body fall into the magma.
Part of it is still intact, but of course, the area where my cut took effect has collapsed as if it had been transformed into sand.
Meanwhile my formerly self-destructive scythe is fully healed.
Now there are only 3 eels and a fire wyrm left.
Thanks to the poisonous cloud, most of the seahorses have been subjugated.
Experience has reached the required level. The individual Zoa Ele has risen from Lv 9 to Lv 10
All basic attributes have increased
Skill mastery bonus for leveling up acquired
Proficiency has reached the required level. The Skill [Poison Magic Lv 6] has become [Poison Magic Lv 7].
Proficiency has reached the required level. The Skill [Water Magic Lv 4] has become [Water Magic Lv 5].
Condition satisfied. Title acquired [Wyrm Slayer].
Skills acquired [Wyrm Power Lv 1] [Life Lv 1] as a result of the title [Wyrm Slayer].
Skill [Life Lv 1] has been integrated into [Longevity Lv 1].
skill points gained
Oh. When the last seahorse died, I increased my level at the same time I got some kind of title.
Maybe I can win?
[Of course, we can win Akira-chan! Don't doubt us!]
Yosh, you are right Karada-chan.
I activate Cursed Evil Eye and Paralyzing Evil Eye in four eyes.
This being in accordance with the surplus number of opponents.
Apparently, this causes discomfort for both the fire Wyrm and the eels as they start shooting fireballs at me frantically.
I run away.
Two eels are chasing me.
They try to perform a pincer attack, each on my sides.
That won't work for me!
I dodge them by performing a sideways jump.
But apparently the Wyrm of fire is directed at me, while I am still in mid-air.
I guess my patterns have become predictable.
This sucks, but nobody said I couldn't move mid-flight.
Thank you for being with me High-Speed Flight-chan, your help is greatly appreciated.
He-he. With this little skill of mine they can't hit me in mid-flight, because I can fly!
Its target disappeared, and the fireball transits the empty space uselessly.
I watch her with satisfaction even as I turn, then fly straight up to the ceiling and land softly.
By this time, the Eels fall victim to my paralysis, floating totally rigid.
All I have left now is the Fire Wyrm.
Possibly like his last tasting, his body emerges in flames as he charges in my direction.
I counter it with more magic.
My recently acquired Poison Magic Lv 7 spell: Stun Shot.
It is my victory.
[Yay!]
{Yay!}
Yay!
Once the effect of Paralyzing Evil Eye takes effect, the victim will remain paralyzed as long as you continue to stare at him.
Stun Shot, on the other hand, gradually disappears, but it is no problem as long as I continue to use my Paralyzing Evil Eye on them.
I considered using Petrifying Evil Eye but in the end decided against it because I wanted to eat them, petrified victims take a long time to de-petrify.
Although I could have used Cure... hmm, something to consider next time.
Now that I've finally paralyzed the fire wyrm, I've won. I can boil it, mince it, impale it, roast it... anything.
No matter how high their stats may be, they are no match for my ability to inflict altered states.
Now that I have captured them so magnificently, it would be a waste to let them simply sink into the magma.
There's nothing to be done about the seahorses and eels that have already sunk, there may still be something out there that can kill me, but I'm not going to let any more of my valuable food go to waste.
By getting into the magma, I managed to push the elvers onto dry land, but I had to use spider thread, and a lot of effort to drag the fire wyrm ashore.
But what a bummer. The fire wyrm was quite a bit heavier than the eels.
Now I guess it's time to finish with the losers.
First, the eels.
Since they are already paralyzed, I simply walk over and pour some Deadly Spider Poison directly down their throat.
Despite being completely paralyzed, the eel has a great final spasm until its strength is completely exhausted.
Experience has reached the required level. The individual Zoa Ele has risen from Lv 10 to Lv 11
All basic attributes have increased
Skill Proficiency bonus for leveling up acquired
Proficiency has reached the required level. The Skill [Spatial Maneuvering Lv 8] has become [Spatial Maneuvering Lv 9].
skill points gained
Seeing this, the faces of the rest of the eels contort in terror.
Don't worry. Suffering will only last a second, I think.
I pour more poison into the mouth of the second eel.
Experience has reached the required level. The individual Zoa Ele has risen from Lv 11 to Lv 12
All basic attributes have increased
Skill proficiency bonus for leveling up acquired
Proficiency has reached the required level. The Skill [Evasion Lv 8] has become [Evasion Lv 9].
skill points gained
Condition satisfied. Acquired title [Fear bringer].
Skill acquired [Intimidation Lv 1] [Heretic Attack Lv 1] as a result of the title [Fear bringer].
I got another title. Nai wa, is another one of those creepy sounding ones.
Tsss, if we go by just the titles I hold, everyone will start to think I'm some kind of real lunatic.
Oh wait, I'm a spider, not a person.
Well, I guess I'll deal with that later.
Just like with my Wyrm Slayer title or whatever.
For the time being, I must terminate my business dealings with these individuals.
So, look here, third Anguilla-chan, I have a special gift just for you.
I worked really hard to do it, so you better appreciate it. Come on, come on say "Ahhh".
How was it? Oh, so it's so delicious that you died? That's so sweet.
{Akira-chan, you are scary}
[Good one! Continue!]
Oh, you girls are back?
[Yup. I don't think we need to be at maximum synchronization level any longer].
{We celebrated with you Akira-chan, you just didn't realize it}.
Oh, I'm sorry.
"Maximum synchrony level" is a name I randomly coined for the Parallel Mind technique.
Just as the name implies, it allows me to synchronize all my minds into one without the slightest delay.
Basically, it's like having a single mind that can do 3 things at once.
I guess the only negative point is that I can't have conversations with me with that level of synchronization.
{We won more easily than I expected}
I know, I didn't think it would turn out so well either.
Maybe I have become stronger even than I thought.
Thanks to the new method of attack that magic represents, the number of strategies I can adopt is much wider now.
Above all, I now know how terrible altered states such as poisoning and paralysis can be.
I guess there is no way to avoid paralysis, no matter how powerful you are.
Just as it happened to this fire wyrm.
[Lucky the fire wyrm was so stupid. ]
{True, if I were him, I would have fled the moment things didn't go as planned}
Totally, because you wouldn't retire when you see your defeats start to get bigger and bigger?
I guess he was just a muscle brain who didn't know when to back off, just like seahorses are.
Maybe it was because you've never been in a bind before?
{Oh, that could be.}
[Yes, perhaps it never crossed his mind that he might lose.]
Exactly. Now I'm feeling a little sick so let's finish it.
And so, I gave the fire wyrm a taste of what would be its first (and certainly its last) defeat.
Experience has reached the required level. The individual Zoa Ele has risen from Lv 12 to Lv 13
All basic attributes have increased
Skill proficiency bonus for leveling up has been acquired
Proficiency has reached the required level. The Skill [Destruction Resistance Lv 3] has become [Destruction Resistance Lv 4].
skill points acquired
Experience has reached the required level. The individual Zoa Ele has risen from Lv 13 to Lv 14
All basic attributes have increased
Skill proficiency bonus for leveling up has been acquired
Proficiency has reached the required level. The Skill [Rot Super-Resistance Lv 1] has become [Rot Super-Resistance Lv 2].
skill points acquired
Experience has reached the required level. The individual Zoa Ele has risen from Lv 14 to Lv 15
All basic attributes have increased
Skill proficiency bonus for leveling up has been acquired
Proficiency has reached the required level. The Skill [Impact Resistance Lv 2] has become [Impact Resistance Lv 3].
skill points acquired
The proficiency has reached the required level. Skill acquired [Demon Lord Lv 1].
Okay, Karada-chan!
[Yes, yes, I know I have a lot of tedious work ahead of me].
Yup, I'm counting on you to unbind these things.
And don't forget to eat the scales!
[Aye, aye sir]
In the meantime, I will take a look at the effects of acquired skills and titles.
Let's start with the Demon Lord skill.
Nai wa, what is this supposed to mean?
Demon Lord: Increases each of the stats by the skill level x100. In addition to increasing all resistances.
Oooh. That's a really cool skill. Thank you, Demon Lord-san
Now let's check these titles.
Wyrm Slayer.
Skill Acquisition: [Life Lv 1] [Wyrm Power Lv 1].
Acquisition Condition: Defeat a certain number of wyrm-type monsters.
Effect: Slight increase in damage to wyrm- and dragon- type opponents.
Description: a tittle awarded to those who bring down a large amount of wyrm's
Fear Bringer.
Skill Acquisition: [Intimidation Lv 1] [Heretic Attack Lv 1].
Acquisition Condition: Induces a certain amount of proficiency in fear resistance in others.
Effect: Inflict the heresy attribute effect "Fear" on anyone who sees the holder.
Description: A title awarded to those who personify fear.
Oh boy! The Wyrm Slayer effect is nice and all, but the Fear Bringer effect is all kinds of crazy.
So, from now on just looking at me will produce fear?
That's not good!
I mean, it's great and all for confrontations and all that, but making everyone else feel fear towards me is not helpful at all!
Wait what. Does this mean that monsters that are already cowardly by nature like catfish are going to start running away the moment they set their sights on me?
Nai wa. Well, I guess I can't do anything, now that I already have this effect.
Very well, we have to overcome it. Time to look at the rest of the skills.
I'm actually pretty sure I've seen them on the list before, but I don't remember their effects at all.
Ugh. I think I have the worst memory ever.
Should I take some memory skill or something similar? Meh, whatever.
Wyrm Power: you get the power of a wyrm temporarily.
Hmmm? Hmmm. Nope, I don't get it.
It seems to be the kind of skill that needs to be activated, so I'll give it a try.
Oh? Looks like my stats just went up a bit.
And I lost some Mp and Sp.
It seems that the skill consumes some Mp and Sp in exchange for an increase in my stats.
And unlike Mental Warfare and Magic Warfare it also increases my magic stats.
Since it is still level 1, it doesn't do much, but maybe it can become really useful if I increase its level by keeping it all the time.
The combination of Magic Warfare and Mental Warfare is already powerful enough, but if we add to that Wyrm Power...
Good. Oooh Yeah.
Hmm, come to think of it, I remember seeing a similar skill in the list.
Here it is.
Wyrm Barrier Lv 1 (500): creates a barrier that interferes with the composition of magic.
Hmm? This effect... it's similar to Dragon Scales, isn't it? Only it's a barrier.
Well, I don't see anything wrong with having it, it complements Wyrm Power quite well and since it interferes with magic composition in a specific area, it should be able to weaken anyone who comes near me.
So, System-chan, please give me the skill.
Number of Skill Points currently in possession: 2400. Number of skill points needed to acquire the skill [Wyrm Barrier Lv 1]: 500
Yes, please.
[Wyrm Barrier Lv 1] acquired. Number of skill points remaining: 1900
Thank you!
This will be useful for any short-range battles you may have to do.
Let's try it.
Hmm, the barrier is small, it has only covered me and doesn't seem to affect me, but I can't tell if it will work.
It consumes some mana and costs 1 mana every 10 seconds to maintain.
I can increase its size up to a certain limit.
Hmm, if I concentrate, it can move with me.
Well, it was to be expected that it would not be that useful considering it is level 1.
I will keep it active all the time to level it.
Intimidation: Provokes the heretic attribute "Fear" in the surrounding area.
You too?
At least unlike the title, I can turn it on or off, but won't the combination of the two result in virtually any monster that sees me fleeing with its tail between its legs?
Oh well. I can't turn the title off anyway (I think), so maybe I should leave this one on all the time too.
In any case, it is free of charge.
Heretic Attack: Adds the heretic attribute "Soul Break" in the surrounding area.
Oh great.
Heretic Attribute "Soul Break": an attribute that directly breaks the soul
This is no longer just a mental attack!
This is already very scary.
I must try it soon. Yep.
So Wyrm Slayer ended up being only a minor increase in stats.
And Fear Bringer... I can't quite decide if it's a good thing or a bad thing.
It could be really good, but it could also be a really bad thing.
Well, that's it on the title side.
Right now, I have a lot of skill points.
And with my level increased, I feel very good right now.
Now I can get that skill I wanted!
Hee-hee. I didn't think I could have it so soon.
Dimensional Magic (1000): magic capable of manipulating space.
Here it is. Dimensional Magic is the definition of cheating.
I'm sure I won't be able to use the kind of spells I want from the beginning, since I have to start at level 1, but thanks to Ruler of Wisdom, my magic skills go up really fast.
If I work hard, I should reach a useful level in a very short time.
Heh-heh-heh. I have high expectations of you, Dimensional Magic - I expect teleportation to be ready on my desk by Monday!
I mean, it has to exist, right?
What could Dimensional Magic be if not things like teleportation!
Maybe there is an object box type skill that allows you to store your stuff in another dimension, but I'm not in the habit of collecting or collecting things, so it wouldn't have much use with me.
A villa would be great, but I bet that would be something really high end if it can be done, I don't think I can get it anytime soon.
But then there is teleportation. A wonderful spell that allows you to move from one place to another in an instant.
If I can get teleportation, I would no longer have to traverse the entire Middle Layer!
Thanks to Wisdom-sama, I have a map of the entire Upper Layer!
If I can use it in conjunction with the map, then I'd bet I could use teleportation to get there in the blink of an eye!
All right, System-chan!
Yes?
Dimensional Magic, please!
Ok
Number of Skill Points currently in possession: 1900. Number of skill points needed to acquire the skill [Dimensional Magic]: 1000. Do you want to acquire it?
Damn right!
[Dimensional Magic Lv 1] acquired. Number of skill points remaining: 900
Very well. Let's try level 1 of this new spell right now.
Miho-chan!
{At your order, ma'am!}
Miho-chan activates Dimensional Magic level 1 in a hurry.
The first level of this spell is called Designate Coordinates.
Some kind of cube made of green lines appears.
Miho-chan is able to make it bigger or smaller, change its shape, and move it from right to left, up and down.
Apparently, it lacks a physical body since it sinks as easily into the ground as it does into magma.
It reminds me of when you select a range of objects on a PC. In fact, I think that's exactly what it does.
{It seems that all it does is select a place in space}
What good is that then?
{Maybe a preliminary preparation needed for higher level spells?}
Oh sure, that makes sense.
So, I guess this will be another one of those useless skills until they are high level, just like Shadow Magic.
{Yep.}
Hmm.
Well, I didn't really expect it to be useful in combat right from the start, so what really matters at the moment is that I have it.
Well, it is only necessary to upload it quickly.
Do you know what to do Miho-chan?
{Give this one higher priority over the rest of the spells, right?}
That's right. By the way, how many different types of magic can you activate at the same time at the moment?
{Depends on the type of magic. But Designate Coordinates doesn't seem too complicated, so I guess I can use two more spells at the same time as long as they are simple }.
Understood and noted. Try it out and accumulate skill with it as we continue to move as much as you can then, okay?
{Yes ma'am}
Karada-chan is still busy with her bedding.
It makes sense, since there are 3 eels, a wyrm that is about twice the size of one of them.
It looks like it will still be a while before we can test for fire wyrm knowledge.
Still, I can't believe I beat a whole gang of monsters led by a super strong wyrm.
In terms of statistics the fire wyrm was much stronger than me.
My chances of winning did not look good from the beginning.
But in the end I was able to win by paralyzing them and bathing them in poison.
This just goes to show that statistics are not the only thing that counts.
For example, a spider that specializes in infusing altered states can be an incredibly difficult monster to deal with, even if I do say so myself.
If my stats keep increasing and I continue to improve in magic, perhaps I will transform into an ultra-powerful all-terrain monster?
Heh-heh-heh.
And now I also have the Demon Lord skill. Maybe I should call myself demon lady at some point?
I have the Fear Bringer title so it actually fits me well.
It's me, Mr. Spider Demon.
Just kidding.
...I don't know why, but I suddenly got a shiver.
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i hope you all enyojed that
i was thinking in doing another fanfiction.
a reading fanfic, about the humans of kumo desu ga reading my storie.
¿why mine and not the original? because is more easy doing a reading of mah story.
¿what do you think?