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The Almanac (upto ch9)

ALMANAC

>>[Undead]

>(Zombie)

(Tier 0)

[Walker Zombies]

A regular zombie who can only walk and bite.

Damage: 5

Range: 1m

Health: 20

Speed: 0.5 m/s

Bite contain infective corrosive energy which will infect Tier 0 entities to become zombies too.

[Runner Zombies]

A regular zombie who can run, bite and use its claw.

Damage: bite=5, claw=3

Range: 1m

Health: 20

Speed: 5 m/s

Bite contain infective corrosive energy which will infect Tier 0 entities to become zombies too.

[Crawler Zombies]

A regular zombie who can only crawl and bite

Damage: 10

Range: 0.5m

Health: 20

Speed: 0.3m/s

Bite contains infective corrosive energy which will infect Tier 0 entities to become zombies too.

[Imp Zombies](revealed in the next chapter of almanac ;)

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(Tier 1)

[Gargantuar] (revealed in the next chapter of almanac;)

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>>[Plants]

>(Appease-mint)

[Peashooter]

Peashooters are your first line of defense. They shoot peas at attacking zombies.

Cost: 1Mp, 100Np

Damage: 2

Fire rate: 1/second

Range: 50m straight

Health: 30

Peashooter uses the solar mana it gets from the byproduct of its photosynthesis to create a normal-sized pea covered with solar mana to damage anything that stands in its way. Immune to zombification.

(Plant Food Ability)

Rapid fire: Instantly shoot 25 peas in quick succession.

(Warfare mode only)

Speed: 1 m/s

>(Enlighten-mint)

[Sunflower]

Sunflowers are essential for you to produce extra mana. Try planting as many as you can!

Cost: 0.5Mp, 50Np

Mp Production: 0.25/min

Health: 15

Sunflowers use the photosynthesis process to convert the energy from the sun into solar mana. The solar mana is then converted into raw mana which is then transferred to the gardener directly without distance limitation. Immune to zombification.

(Plant Food Ability)

Solar Charging: Give an instant 25 Mp to the Gardener

(Warfare mode only)

Speed: 0.5m/s

>(Bombard-mint)

[Cherry Bomb]

Cherry Bombs can blow up all zombies in an area. They can be remotely detonated so make sure you explode it near zombies.

Cost: 1.5Mp, 150Np

Damage: 180

Range: 1.5m radius

Health: 100 (died after exploding)

Cherry Bomb uses the photosynthesis byproduct it has to convert the solar mana it absorbs into a more destructive fire mana. It concentrates all the fire mana it has on the 2 cherries in its body and detonates it when the gardeners command it to blow up the vicinity and all enemies in his range. Immune to zombification.

(Plant Food Ability)

Multi Explosion: When commanded to detonate, it will create 4 other copies in each of the cardinal directions that will also explode together.

(Warfare mode only)

Speed: 2 m/s

Able to destroy the floor too in a 3x3x3m^3 volume instead of the usual 3x3x2m^3

[Potato Mine]

Potato Mines explode on contact, but they take time to arm. Plant them ahead of zombies.

Cost: 0.25Mp, 25Np

Arming time 14 sec

Damage: 180

Range 0.5m radius

Health: 30 (died after exploding)

Potato Mine charges itself with earth mana and fire mana directly without the photosynthesis process as it doesn't have a leave. This results in a longer arming time before it is ready to detonate. It is capable of remote detonation or auto detonation when a zombie is in the vicinity and it is not commanded by the gardener to not explode first. Immune to zombification.

(Plant Food Ability)

Land Mine Area: create a 3 copy to create a 2x2m area full of land mine.

(Can't be turned into warfare mode.)

>(Reinforce-mint)

[Wall-Nut]

Wall-nuts have hard shells which you can use to protect other plants or you.

Cost: 0.5Mp, 50Np

Health: 400

Wall-nut absorbs earth mana in the soil to turn its skin hard, allowing it to withstand hits and bite. It is also able to be detached to roll, becoming the best bowling in the world. Immune to zombification.

[Bowling mode]

Attack: 10 x Vm/s(depend on speed/velocity)

Will bounce on impact.

(Plant Food Ability)

Iron Armor: use the subelement of earth mana it absorb to cover its skin in a much powerful element Fe26 (Iron) + 800 health

(Warfare mode only)

Speed: 2 m/s

Roll and destroy the enemy in its way.

>(Enforce-mint)

[Chomper]

Chompers can devour a zombie whole, but they are vulnerable while chewing.

Cost: 1.5Mp, 150 Np

Damage: Bite=20 Chewing= 1/s

Chomping speed: 1/s

Health: 30

Range= 1m

Chomper has gigantic in its front mouth and smaller, albeit still big teeth in the insize for chewing. It will also produce an acidic saliva which can decompose the zombie that it chews. Chomper will be able to eat every enemy in front it as long as they are of maximum twice his size. If it can't eat it, it will just bite the enemy. Chompers eat to replenish their energy by eating enemies or zombies and absorb their energy as they can't do photosynthesis. Long time of starvation will cause them to die. Immune to zombification.

(Plant Food Ability)

Vacuum Devourer: Create a suction force that pulls everything in front of it to its mouth.

Range: 5 meter distance.

Every enemy will immediately decompose once inside its mouth and become its nourishment.

It will give a 100/s damage to an enemy that it can't eat.

Duration: 5 second

Produce a burp after ability finish that pushes everything to 10 meter distance of itself.

(Warfare mode only)

Speed: 2 m/s

>(Arma-mint)

[Cabbage-pult]

Cabbage-pults hurl cabbages at the enemy.

Cost: 1Mp, 100Np

Damage: 4

Fire rate: 0.5/second

Range: 50 m lobbed

Health: 30

Cabbage-pult uses the solar mana it gets from the byproduct of its photosynthesis to create a normal-sized cabbage covered with solar mana to damage anything from above. Immune to zombification.

(Plant Food Ability)

Cabbage Rain: Instantly shoot 25 cabbage to the air in quick succession.

(Warfare mode only)

Speed: 1 m/s


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