Descargar la aplicación
1.73% Our Story: Spirit Wielders / Chapter 1: PROLOGUE I - The Origin of One's Dwelling

Capítulo 1: PROLOGUE I - The Origin of One's Dwelling

––

|| PROLOGUE I | The Origin of One's Dwelling ||

"Every end has a beginning. 

"Every beginning has its endings as well.

"Nothing ends without something to start with, and what good will it be to not end what we have started?

"This is not our end, but this is where we will go our different ways. Fret not, for we will meet again someday, somewhere. Until that day comes, go see the world. For they are, beautiful, even if the sins have stained the lands.

"Under the rains of the cherry blossoms that you once promised to meet me once more..."

––

The Realm of the Livings...

Also known as the Earth Realm, a realm where living beings live in peace and harmony. Tranquillity and serenity are created by their togetherness in this realm. Every inhabitant of this realm has its own single magic attribute and magic power.

Fire, Air, Earth, Water, Light, and Dark.

One can also increase other attributes, but it's not as easy as increasing their own. The raging gales and storm blow the calm water. The said water element extinguishes the flames of the Fire attribute. The latter burns the earth down to crisps as the earth resonances and contrasts with each other.

Light and dark are both opposites to one another. And yet, they work together so well. As fast as light, as stealthy as the shadows. The two elements are always thought to be the strongest ones out of the six.

They may have their own attribute. However, they may or may not be able to use magic. Some have the talent, while others don't.

Thus, most stick to battling, fielding, travelling, trading, and other sorts of routes.

Magic is not everything in these worlds...

Of course, there are still weapons and magical tools. Even non-magic-users can use these magic tools and weapons. They just drain their users' energies, seeing that their users don't have any magical powers.

They do, however, have their own attributes, thus their attributes will enhance the elements of the tools they use.

Each magic user can make their own original magic and also learn Rune-based spells. They may have more than one of these original magic and rune magic.

From these six attributes, they can create spells; may it be an original one, or even learning others' spells and Rune spells. Two or more attributes can be combined to create stronger and more powerful spells.

But one cannot release their full potential on power alone.

Runes and scrolls of ancient times are scattered all over the world. Old ruins and forgotten, old buildings with legends and myths behind every one of them.

With the knowledge of the world, they can create stronger spells or even summon spirits and other beings of another realm.

The livings invented a magic book that helps them to increase their mana and broaden their knowledge, 'grimoires.'

They can be found sold at advanced and intermediate magic shops. Or, one can maybe find them deep in the ruins or even hidden and protected places anywhere in these worlds.

Perhaps dungeons and ancient chambers of the dead.

Another is a wand or a staff, helping one's user to increase their aim and control in their spells. Weapons and other magic tools have now spread throughout the world. Enchanted swords and ancient spell books, various staves and rods with gems and Magic Cores.

Each magic tool has its own history of how it was found or made. Their histories are important for those who use them. They might come in handy as a clue someday.

Possibly hints to their origins or even hidden secrets.

... Who knows?

The Earth Realm, also known as the Realm of the Livings has undergone a drastic change, with various technologies and magic tools developing rapidly.

It's no wonder that everyone is amazed by magic, as it is still mysterious and 'unknown' itself, even though inhabitants of this world have been using it since the beginning of time.

There's more to it than what one sees...

Inhabitants of this world are mostly elves and humans, including hybrids. Dwarfs and giants can also be found somewhere in this vast world, from valleys to mountains, deserts or snow biomes, forests and high plains.

The non-living ones have also inhabited every corner of these worlds since the very beginning.

–– beings that are being hunted and sold for high prices, only to satisfy a human's greedy wishes.

It's like a never-ending pit that won't fill up no matter how much one throw in there.

There are four spirits of the main elements of the world...

One of the most common ones, the Sylphs.

They are the spirits of the wind and air. They're similar to angels and fairies in some ways as they also have wings. However, that doesn't mean that the sylphs are the same as angels nor the fairies. They're able to control the wind and air to their likings.

They are also known to be quite mischievous and vengeful. Some tornadoes and storms are often caused by sylphs.

They are usually rougher, coarser, taller, and stronger than humans. However, an exception to their nature, they are closer to humans than the other elementals. They are also considered weak to fire.

Earth beings called Gnomes.

They are small humanoids that live underground, below and inside of the earth. They are the beings of earth and they can control beasts and nature however they wish. They can communicate with any creature with ease–– communicate in their 'languages,' that is.

When contracted or bound with certain earth users, their powers will be enhanced by the gnomes. Gnomes are also quite similar to dwarfs somehow. They are said to prefer animals more than humans. They are also weak against wind and air.

Spirits of the water, the Undines.

Most undines are female humanoids that live in water. The male undines are said to be more powerful than female ones. They can transform their body into various kinds of water and control any liquid however they like.

Though resembling a human, they lack a human soul.

So, to obtain it, one must be contracted or bound with a human through the Blood Seal. Though if the one they're bound to, is unfaithful, then they are to die. They are considered weak towards earth elements.

And finally, the infamous beasts, Salamanders.

They are lizard-like beasts that control fire. Dragons are also considered to be one of them, may it be the wise dragons from the east or the brutal ones from the west, even the ones that dwell within the waters are considered to be one of these flaming beasts.

The 'salamanders' also applies to the name of a human tribe where they also control fire and heat. Most of the tribesmen have fiery-red or orange hair and dark skin.

They can transform into a salamander however they want–– that's how the salamanders became their icon. The dragons are somehow tamed and calmed when around the tribesmen. They stay away from water or any liquids since they're weak to it.

Elements of their own, both Light and Dark.

The other two elements are considered to be the rarest types of attributes. The stars are said to represent the light attribute, while the realms represent the element of the dark.

These two attributes are the only ones without spirit representatives–– YET, that is.

The light represents healing and faith, while the dark represents evil and hatred. Though, that doesn't mean light users are all good. The same with dark users. Some use dark-based magic for good.

There are four realms known by most right now: The Realm of the Livings, the Realm of the Spirits, the Realm of Beasts, and the Realm of the Gods.

The gates to these four realms are all opened and connected around two million years ago or more by an unknown cause, conjoining all the realms, though there are still smaller realms and sub-realms that have yet to be discovered.

Of course, as their names suggested; the 'Realm of the Livings,' or what most knows as the Earth Realm, contains humans, elves, dwarves, giants, and other living beings.

The 'Realm of the Spirits,' which the Sun Tribe called Kakuriyo, contains the spirits, the undead, and demons.

'The Realm of the Beasts' is the home of all beasts and predators. One wouldn't dare to disturb its way of nature, as the circle of life depends on the predators there and primal beasts rule the realm.

'The Realm of the Gods' contains gods and goddesses of different ages. Angels and holy beings along with them. They are what the livings call 'Rulers' of the realms.

––

In this world, the strongest being there is, is known as the ever-so-famous 'Spirit Wielders.' They're humans that can use or transform themselves into spirits, beasts, or even gods and goddesses and other various beings that they've been contracted to.

They are also considered 'immortals,' seeing that they stopped ageing at the young age of twenty. One cannot die unless one is killed. Of course, they can't kill themselves or even kill their kind.

There are five known families, filled with Spirit Wielders...

The Ichijou Family, or best known as the Ichijou Clan; a family that is known to be one of the richest and strongest families in the Kingdom of Xenorynth. However, they do not work for the royal families, unlike the Ichisaki Clan.

This clan does not side with anyone and only side with the 'Law of Nature' itself. They are also known for their good looks and cleverness.

The Ichinosuke Family or the Ichinosuke Clan; are also known also as the 'Messenger of the Rulers,' as they're mostly contracted to various gods and goddesses as their spirits.

They all have an eight-pointed star marked on their right palm. Though, they always hide the star on their palms with magic, preventing others from seeing.

The Ichisaki Family is also known as the Ichisaki Clan. They are known for their high-levelled teleportation magic, which is handed down from generation to generation. They are known to be working directly under the royal families, though they always do things their way.

The Ichisaki Family and the Ichijou Family have a cat-and-dog-like relationship, aside from the younger ones at least.

Their Head Clans are quite famous for being controversial with each other, especially on missions together.

The Ichinose Family. They are better known as the Ichinose Clan. They are the family who excels greatly in water-based magic. This clan protects those who dwell in the water, may it be the oceans, rivers, lakes, and other water-based places.

Last but not least... the Ichimori Family or the Ichimori Clan.

They protect the inhabitants of nature, and nature itself. They have close bonds with the nature elves and the forest elves. Their most eye-catching feature is their emerald-like green eyes. Most of the Ichimoris have tall builds and fit bodies.

The five clans each have several sub-clans, loyally serving them since the very beginning. These five families came from the famous Sun Tribe–– which they call 'Taiyou no buzoku'–– a tribe where every one of them is a Spirit Wielder.

They used unique 'symbols' and 'words' to write their names. Unfortunately, only less than two percent of occupants of this world are Spirit Wielders.

Coincidentally, the Spirit Wielders are now staying in a kingdom known for its magic and amazing mages, Xenorynth–– a kingdom with one of the most mesmerizing sceneries in the world. It used to be under the control of the Noxtorians.

Under the protection of the six great rulers, the Kingdom of Xenorynth is prosperous and ever so fertile. A kingdom of four main seasons–– ruled by the Xenorynth Royal Family. The six Great Guardians are, of course, adored and worshipped by the Xenorynthians.

They were the ones who lead the Xenorynthians towards victory over the Noxtorian armies. Saints and heroes died during the Great White War between the two kingdoms. Giving up their lives for the sake of their kingdom's freedom and liberty.

The war between Xenorynth and Noxtoria is one of the greatest wars in human history. And in that one particular kingdom, known for its magic users, lived the five clans of the spirits, one of them being a key to everything.

––

Follow the story of a young high school girl, living as a Spirit Wielder. She holds the title of the Grand Summoner, one of the mysteries of the worlds.

Yes, a mystery. 

The title is not given by a person–– but rather, obtained.

What is the Grand Summoner? What does it mean? The answers all lie within her.

These are our stories to unfold, tales of young Spirit Wielders to be told. Look around you and see. Everyone is here. Doesn't this place seem familiar to you? We've visited it before in the past. No? Well, how about we take another look, hm?

What do you say? 

Will you go see the worlds with us and venture them? 

Now then, will you read this story with us as we go? It's a tale of our story: The story of Spirit Wielders.

|| PROLOGUE I | The Origin of One's Dwelling - End ||

––


REFLEXIONES DE LOS CREADORES
Xierryne Xierryne

––

|| The Origin of One's Dwelling ||

Every end has a beginning.

Every beginning has its endings as well.

Nothing ends without something to start with, and what good will it be to not end what we have started?

This is not our end, but this is where we will go our different ways. Fret not, for we will meet again someday, somewhere. Until that day comes, go see the world. For they are, beautiful, even if the sins have stained the lands.

Under the rains of the cherry blossoms that you once promised to meet me once more...

––

Load failed, please RETRY

Regalos

Regalo -- Regalo recibido

    Estado de energía semanal

    Rank -- Ranking de Poder
    Stone -- Piedra de Poder

    Desbloqueo caps por lotes

    Tabla de contenidos

    Opciones de visualización

    Fondo

    Fuente

    Tamaño

    Gestión de comentarios de capítulos

    Escribe una reseña Estado de lectura: C1
    No se puede publicar. Por favor, inténtelo de nuevo
    • Calidad de escritura
    • Estabilidad de las actualizaciones
    • Desarrollo de la Historia
    • Diseño de Personajes
    • Antecedentes del mundo

    La puntuación total 0.0

    ¡Reseña publicada con éxito! Leer más reseñas
    Votar con Piedra de Poder
    Rank NO.-- Clasificación PS
    Stone -- Piedra de Poder
    Denunciar contenido inapropiado
    sugerencia de error

    Reportar abuso

    Comentarios de párrafo

    Iniciar sesión