Descargar la aplicación
76.66% Venomancer Of Gaming / Chapter 46: Danger

Capítulo 46: Danger

Editor: Atlas Studios

Four players of this party of the Owl Wolf Guild had died. The only one left was the Thief player who still had an Elite monster chasing after him.

After Fatty took a look at the scene, he targeted the Elite that the Death Knight had been attacking.

It was hard to encounter a Boss, and such opportunities were rare. Although Fatty also wanted to kill the Boss, after some calculations, he realized that was too dangerous. Since he was alone, it was really difficult for him to kill one big Boss and two small Bosses.

However, the Elite that the party of players had first concentrated on had low health, so he might be able to kill this one.

At this thought, Fatty did not hesitate anymore. Once the monsters were out of the combat state or went back, the Boss or the Elites would regenerate their health ten times. After some time, that Elite monster would very soon have full HP.

Upon rushing out, Fatty took a few steps away from the Elite monster and raised his hand to give the Elite a Poison Sting before he released a Miasma attack. He successfully attracted the Elite's attention.

This Elite monster only had one-third of its health left. Since Fatty had taken over in time, it did not regenerate much.

However, when the Elite monster chased him, it scared Fatty.

Not only did the Elite chase him, but even the Boss that had missed its target chased him!

Shocked, Fatty quickly ran. Since that Elite monster suffered from the speed reduction effect of the Poison Sting, the Quagmire Boss managed to catch up.

Upon seeing this, Fatty had an idea. When the Boss overtook the Elite monster, he made his character stop for a moment before he released a Poison Sting on the Boss.

The Boss's movement speed was abruptly reduced and the Elite monster behind was blocked by the Boss, so the Elite monster had to stop. A second later, it started chasing him again.

However, since the Boss and the Elite monster had the same speed, the two of them were on par.

Fatty continued running forward. After some time, the Elite monster's speed reduction effect, which had been caused by the Poison Sting, had disappeared. When it recovered its movement speed, it was blocked by the Boss every time it moved forward.

The Boss started lagging after it moved forward. Fatty suddenly stopped again and released another Poison Sting that hit it!

This time, the Boss was blocked by the Elite!

This was an alternating process. The two monsters were blocking each other, which actually resulted in Fatty getting away from them!

When Fatty saw this, his confidence increased suddenly. Since he'd counted the time to stop and release his skills, he could keep the two monsters at a safe distance. Thus, Fatty even poisoned the Boss!

As he ran ahead, the two monsters were chasing him. However, given Fatty's control, the two monsters could not even catch up. Instead, they lost an average of 7 speed points per second.

Even if the Boss and the Elite monster could regenerate their health in battle, it probably wouldn't be much. At most, it would be about 3 points per second. Such a subtraction was akin to the toxin effect causing the two monsters to lose 4 HP each time. 4 HP per second, 40 HP per 10 seconds, and 400 HP per 100 seconds. That Elite monster, which had 30% HP, only had about 800 HP. In other words, Fatty could kill it in 200 seconds.

200 seconds were around three minutes.

Of course, this was only a theoretical calculation. The result still depended on the actual situation.

Fatty was now in high spirits. The corpses of the party players who had died had disappeared. Fatty supposed that they did not intend to come back to pick up their bodies and had chosen to consume 25% of their equipment durability instead. They could be on their way here now!

The nearest resurrection point should be in the cemetery behind the Immecca Horde. Fatty could not remember how long it would take to come over from there, but he supposed it should take around five or six minutes.

He had to at least kill this Elite before they came back.

While Fatty was calculating, he suddenly realized that the Undead Thief player of that party was heading toward him!

Behind him was the Elite monster!

Fatty was shocked. Not only had this guy not died, but he hadn't been killed by the Elite monster either. Instead, he had drawn the Elite back!

However, upon seeing him stare as he gritted his teeth, Fatty knew that the Dark Hunter player of this party had told him everything through the party channel after he had been resurrected. Therefore, upon finding out that Fatty had caused them a Total Party Kill and he was the Venomancer they had kill-stolen from and bullied, the Thief player wanted to give Fatty a taste of his own medicine!

This guy wanted to rush forward and either attack him or keep the Elite monster behind him for himself so that Fatty would be killed by the Quagmire Monsters.

After understanding his intention, Fatty blinked and did not change direction. He just ran toward the Thief player.

The Thief player was stunned. He probably didn't understand why Fatty would do this. Unfortunately, Fatty did not leave him a chance. After the Thief player entered his attack range, he released a Poison Sting!

Damn! Didn't he know that when an Elite was chasing after him, it would be very hard to seek revenge on a Venomancer who had a speed reduction effect?

Most of the shoes worn by players now had a movement speed of around 20. High-speed shoes were currently rare in the market. The Thief player also wore such shoes. Since the Quagmire Monster squirmed and tried to move forward, they were very slow, which was the same as having shoes with 20 movement speed points. As long as he kept running, it would be hard for the monsters to catch up.

However, the 10% speed reduction of the Poison Sting suddenly changed the situation…

10% was akin to 2 movement speed points. It seemed insignificant, but it was indeed a lot. When that Thief player rushed over to Fatty, the Elite monster behind him also caught up!

As the two of them were about to clash, Fatty actually used a Novice Speed Scroll to prevent the Thief player from blocking his path!

Upon seeing this, the Thief player wanted to weep. He had originally planned to approach Fatty, suddenly make a turn, and throw the Elite monster behind him at Fatty. After all, he had not attacked the Elite, so its hatred was not high and he could easily turn away.

However, Fatty had used a Speed Scroll, which had suddenly increased his speed. As a result, Fatty made a 90-degree turn before the Thief could!

This time, the Thief player clashed in between the Boss and Elite monster behind Fatty…

After he was hit by an attack, the Thief player's movement speed was suddenly reduced by 30%. He could not even escape with that speed. One big Boss and two small Bosses were venting on him, so the Thief player, who had a low HP, was killed after a few moves!

Although Fatty was delighted to see that, he also felt sorry for that player. When the Dark Hunter had first taken the initiative to PK him, he'd had fifteen minutes. Therefore, when he had first attacked the Dark Hunter, he had not started the PK. However, when he'd counterattacked and used the Poison Sting to reduce the Thief player's speed, he had initiated the PK. Hence, his 5 Reputation Points were gone just like that…

Before he could calm down and suppress his complicated feelings, another gloomy incident took place.

As soon as the Thief player was killed, the Quagmire Boss brought its two Elites and turned toward Fatty!

That Thief would be smiling in his grave. Just as he'd wished, he had thrown the Elite at Fatty, even though he had sacrificed his life to do that…

Fatty was in trouble this time. Although he could still use the same trick he had used to make the monsters alternately block each other to slow them down, and everyone knew that it would be fine to control two monsters, controlling three monsters would be challenging…

As he clenched his teeth, Fatty controlled the three monsters' movement speed as much as he could. Fortunately, he had a higher Luck and the speed reduction effect of his Poison Sting Skill and could maintain a higher accuracy rate. Therefore, the three monsters continued chasing after him.

However, he didn't have the time to stop and release the Miasma Skill. In such a nerve-racking situation, it was good enough that he could maintain the Poison Sting's effect on the three monsters…

While the three monsters were controlled by Fatty's skills, they alternatively ran forward and had their speed reduced. They blocked the monsters behind, while the monsters behind moved forward and were blocked by the next round of speed reduction. This crowd control method was indeed a little brilliant. Fatty had a talent for micro-control.

However, he was secretly anxious because he'd suddenly discovered a serious problem.

By alternatively reducing the speed of the three monsters, Fatty kept releasing his Poison Sting. This had still been fine when there had been two monsters, but now that there were three monsters, Fatty was going to face a predicament and run out of mana!

The Poison Sting Skill consumed more mana than the Miasma Skill. It consumed 10 Mana Points per release. Now that Fatty was at Level 15 but had never added points to his Intelligence, his Intelligence only had the points of every level-up. Plus, his initial stats had only included 17 Intelligence Points, and his Superior staff gave him a +3 Intelligence. Therefore, his Intelligence stat had a total of 20 points and his mana 260 points!

Although his staff gave him a +2 mana restoration during combat, since he had to crowd control three monsters at the same time, the mana consumed could not keep up with the restoration. Hence, his mana was slowly dropping!

If this went on, Fatty would be in trouble. Although he could slowly stall to let his mana be restored, time would not wait for him. The players who had just died would probably arrive soon…


Load failed, please RETRY

Regalos

Regalo -- Regalo recibido

    Desbloqueo caps por lotes

    Tabla de contenidos

    Opciones de visualización

    Fondo

    Fuente

    Tamaño

    Gestión de comentarios de capítulos

    Escribe una reseña Estado de lectura: C46
    No se puede publicar. Por favor, inténtelo de nuevo
    • Calidad de Traducción
    • Estabilidad de las actualizaciones
    • Desarrollo de la Historia
    • Diseño de Personajes
    • Antecedentes del mundo

    La puntuación total 0.0

    ¡Reseña publicada con éxito! Leer más reseñas
    Denunciar contenido inapropiado
    sugerencia de error

    Reportar abuso

    Comentarios de párrafo

    Iniciar sesión