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14.28% Beyblade Maker / 0.2

0.2

Beyblades:

--- Egyptian Horn Solar Fox Beyblade ---

Type: Nature/Horn Beast

Energy Type: Solar

Grade: Bronze

Stats: Attack: 4/10 Defence: 3/10 Speed: 6/10 Agility: 4/10 Stamina: 6/10

Effects: Attacks will carry solar energy in them. It can create temporary binds and seals out of cloth that looks like tree roots from afar. Increase Physical Attack, Speed, Damage, Defense, Stamina, and Recovery during the daytime and in natural environments. Has Size Changing and Power Condensing properties for the Beyblade Spirit. Attacks made on opponents can carry Pierce Damage. Better performance in sunny areas, wooded areas, grassy fields, and open plains.

Special Moves: Flash, Egyptian Inner Curse, Egyptian Outer Curse, Nature Aura, Solar Charge

Ultimate Move: Solar Horn Fox Curse

Description: The Beyblade Spirit Form looks like a Horn Fox with Egyptian eyes and dressed in Egyptian cloth with its body surrounded by a golden halo that gives off a sense of nature and warmth.

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--- Dancer of the Boreal Valley Beyblade ---

Type: Humanoid Beast/ Enchanted Warrior

Energy Type: Abyss/Flame/Dark/Divine

Grade: Silver

Stats: Attack: 28/30 Defence: 18/30 Speed: 20/30 Agility: 30/30 Stamina: 26/30

Effects: Physical attacks will have Abyssal energy in them. Attacks involving Dark Sword Hidden Energy Wheel will carry dark energy. Attacks involving Flaming Sword Fusion Wheel will carry Fire energy. Boosts attacks, as long as attacking persists (Initial boost is 6%, then 10%, and maxes out at 20%). +10% for regular attacks and +5% for special attacks. Increase in Attack Power, Strength, Dexterity, Speed, Stamina, Agility, Magic, Fire, Lightning, and Dark. Weak to Dark and Lightning attacks. Immune to Poison, Toxic, and Frost attacks. Creates an Illusion of an aurora the Beyblade to hide any special/ultimate moves it makes. It can restore a large amount of health/energy for self and those in the general area. Better performance in wide-open areas. Release a faint aura of the divines. Contains the memory of Dancer of the Boreal Valley from Dark Souls 3.

Techniques*: Triple Hit & Slam, Grab, Swing, Slam, Twirl, Thrust, Uppercut Slice, Blade Dance, Slash, Spin & Double Thrust Combo, Slash Combo, Jump & Spin Combo, DualUppercut

*(Techniques are moves set the Beyblade Spirit can use based on memories it could remember.)

Special Moves: Soothing Sunlight, Residual Flames, Fire Thrust, Explosion, Ash Cloud, Erupting Ground Slices, Ash, Aurora Dance of Flame, Aurora Dance of Ash

Ultimate Move: Dancer's Grace, Aurora Dance of Flame & Ash, Dancer's Final Dance

Description: She was one of the daughters of the royal family of Irithyll, but was ordered by Pontiff Sulyvahn to become a dancer first, and then legioneer, which is equal to exile. He also gifted her dual blades, infused with darkness and fire, similar to his own weapons.

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