When he arrived back at Tengda Games, Pei Qian checked on the progress of GOG.
The game was still at the conceptual designing stage. Li Yada was still struggling with the basic design details.
However, they were already more or less ready to buy over some small IPs. They had hired professionals to conduct negotiations with local and foreign companies.
Licenses for these IPs lasted either for a limited period or permanently, both depending on how the many rounds of negotiations went.
The more famous an IP was, the more expensive it would be. The license granted would also tend to be for a limited period. Many games had to be taken off the shelves because their materials' copyrights expired, the fees exponentially increased, and the developers could no longer afford them. That situation often developed terribly.
Thus, Tengda was currently looking for IPs with permanent licenses.