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2.22% Quicksword Bob / Bob's equipment and stats

Bob's equipment and stats

Name: Bob

Level: 30/30

Character Grade: S

Damage: AD: 50 + 70 AP: 5

Gear: Black Death | Earring of Mortal Reminder

Champion: Kayle

Passive:

Sword Mastery S - Increase sword dmg by 25% Increase sword speed by 25%

Ascendance S - Increase Attack speed by 5% every time you attack (Stackable 5)

Active:

Radiant Illusion - Summon an illusion of yourself that slays your enemy reducing their resistances.

Grand Blessing - Heal yourself or an ally while also granting a burst of movement speed.

Spellblade - Imbue your blade with holy light, increasing the damage done by 10%. Melee attacks become ranged.

Judgement - Become Immune to all damage and status for 3 second.

Ultimate: None

Devil Fruit - Blue apple with strange markings that Bob ate. It allows him to transform his body into that of the Kuraokami which is a dragon that controls snow and rain.

[Black Death]

[+50 Attack Damage]

[+30% Attack Speed]

[+5% Movement Speed]

[Unique Passive - Soul Taker: After killing your foe absorb their soul for increased stats.]

[Souls Taken: 0]

[Note: After 50 souls are taken, Attack Damage increased by 10. After 100 souls are taken Attack Speed increased by 5%. After 150 souls are taken Movement speed is increased by 5%. All souls collected vanish at midnight.]

[Earring of Mortal Reminder]

[Attack Damage + 20]

[Attack Speed + 20%]

[HP +100]

[Magic Resistance +10]

[Health Regeneration + 10%]

[Unique Passive - Mortal Reminder: Charge energy while fighting an enemy up to 3 stacks. Upon consuming the energy your next attack will always deal damage to your opponent.]

[1st charge - 30% chance of ignoring enemy defense]

[2nd charge - 60% chance of ignoring enemy defense]

[3rd charge - Ignores all of your opponents defense]

[0 of 3 charges available.]

[Note: Unleashing the 3rd charge of Mortal Reminder will deal true damage to the opponent, meaning they will take the full force of your attack no matter what.]

[Note 2: To activate this your opponent must be in your attack range.]


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