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75% Wolfs’ Vacation in The North / Chapter 3: Facta non Verba

Kapitel 3: Facta non Verba

The introduction with the locals was a shit-show. Well to be honest, I would be wary of a warhound titan just appearing out of the blue. Not to mention 3. That's what's my wolves and I probably looked like.

Not only was an alarm sounded by the gatekeepers but everybody and their mother got ready for battle. It was quite awkward when I just waved at them and asked to meet the man in charge of the place.

I just told them that I needed to go to the Godswood, as there is something important there. I was in turn interrogated by the gate guards until the lord Rickard Stark, came out.

He understandably was wary of me. A giant of a man just walks out of the woods and asks to see the Godswood. It doesn't help the fact that I know everyone here. By name, face and smell. Or the fact that two thunderwolves are flanking their formation.

I came close to the battlements as a way to alleviate their worries. But what can you do. Mortals are ever so fickle. A bit of back and forth, me saying we come from a land down under, and I was let into the Godswood.

Here I found the gestalt that made up the Old Gods. There was something else, hidden in the noise. But I couldn't get a lock on it. I did however find the cause of the taint. Some ice mutant cunt running around making life hard for everyone else. He was created by the Xenos on the planet.

This place needs a proper purge. The gestalt can stay. The seven who are one, sounds too much like Tzeentch spawn. The red god, don't know, don't care. Too risky to leave around. The many faced god, Tzeentch.

So basically they do not worship father, as he would have wanted. While some worship the weak manifestations of the Chaos gods.

Well I just have to rid the world of the corruption, and I'll be on my way. I may also declare this world under my protection, send a wolfen squad or two to keep things in order. Don't need the Grey Knights finding this place.

Moving on, the old gods are actually the gestalt of the Old ones that the Necrons fought. The reason it's still active is because there is at least one Old One still living. This gives me options as well as confirmation of many theories. Only few of which leave the galaxy intact.

Then comes the history of this place. The wars and struggles of this planet and its peoples. The gestalt also showed the Doom of Valyria, which was simply a chaos worshiper's folly. Too much power too quickly. Fortunately the little cunt was invoking Khorne. The warp deamon is known as R'hollor the lord of light. Somehow the people of this world have pushed back the Red Preists. But not enough.

The truly worrying things are the Seven, and the Many Faced God. Tzeetch's brood if I ever saw one.

So many to kill, so little time.

For starters, I need to wipe out the Iron Born. They constantly raid the Western coast, reducing the progress and productivity of the most abundant area of the North. The population can't sustain itself, much less grow.

The Weirwood trees showed a long history of raids, a burning fleet and a prosperous Western North. So someone burned the Western fleet. That simply won't do. I'll need to claim the Iron Isles or the Dreadfort for my self.

I will work with these Starks, unless they get uppity. Then they will be made to kneel to me. Also the Southern cunts. They'll need to be put in their place. With no more flying lizards, Dragons as the locals call them, the South has no power.

The only players on this board are the Old gods, The Night king, and the Kings of Winter. It is imperative that the Night king be destroyed before further taint can be removed from the world.

Now to inform the locals about my plans, and how they will fit into them.


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