Dustfire in the game was flourishing, and everything seemed well-ordered; Fang Cheng had already addressed the issue of the game being too demanding, and now it was his chance to ascend.
However, Fang Cheng saw certain inadequacies in this Dustfire.
Among these, some enemies were still lurking in the shadows, making the Dustfire not entirely foolproof, necessitating preemptive precautions.
In the game, this manifested in the Iron Guards, like Gong Gong, becoming a bit stricter in their surveillance of players.
Ordinary gaming behavior wouldn't be interrupted by the Iron Guards, but if a player made some especially outrageous moves, they might be taken aside for discipline.
Normal players naturally wouldn't receive such treatment, but the enemies on Fang Cheng's blacklist experienced a far rougher time.
The manor's gates closed behind them, and the voice of an Iron Guard sounded behind the young man.