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World:
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Realms:
Mortal Realm -> Atlas
Magic Realm -> Ancardia
Demonic Realm -> Hell
Devine Realm -> Pantheon
Nether Realm -> Underworld
Tartarus Realm -> The Prison for Demons, Monsters and Gods
Void Realm -> The Void.
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Pantheon Gods:
Zeus: God of Lightning/Thunder
Hyperion: God of Light
Poseidon: God of Water/Ice
Artemis: Godess of the Bow/Hunting
Aeolus: God of Air
Helios: God of Fire
Gaia: Godess of Earth
Hephaestus: God of Metals/Craftsmanship
Persephone: Godess of Nature/Agriculture
Hypnos: God of Illusions/Dreams
Athena: Godess of Knowledge/Strategies
Aphrodite: Godess of Speech/Charm/Love/
Ares: God of War/Duels
Nemesis: Godess of Revenge/Devine Punishment
Nyx: Primordial Godess, Godess of Night
Apollo: God of Music/Poem/Art
Hades: God of the Underworld
Tartarus: Primordial God, God of the Tartarus Realm
Chronos: God of Space/Time
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Atlas Countries:
Nirania -> Aristocracy
Velasco -> Monarchy
Baldio -> Republic
Morna -> Theocracy
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Ancardian main Families:
Lumine -> Light mages. Worship Hyperion.
Aqua -> Water mages. Worship Poseidon.
Feuer -> Fire mages. Worship Helios.
Terra -> Earth mages. Worship Gaia.
Anima -> Air mages. Worship Aeolus.
Donner -> Electricity mages. Worship Zeus.
Kinzoku -> Metal mages. Worship Hephaestus.
Natura -> Nature mages. Worship Persephone.
Trugbild -> Illusion mages. Worship Hypnos.
Mousiki -> Music mages. Worship Apollo.
Scientia -> Knowledge mages. Worship Athena
Sprache -> Speech/Charm mages. Worship Aphrodite.
Pendragon -> Fencer/Knight mages. Worship Ares.
Lieren -> Bow mages. Worship Artemis.
Kage -> Assassin/Thief mages. Worship Nyx.
Lytta -> Mages that worship the Mad God.
Dunkel -> Dark/Demonic worshippers.
Zeitraum -> Time and Space mages. Worship Chronos.
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Magic levels:
1)Novice (Tier 1 and 2 spells)
- Requirements: Creation of their own Mana Pool inside their souls. Mana Poll is basically where the Mana of a Mage is stored, to create a Mana Pool, someone has to be able to absorb Mana from the surroundings and cultivate it so that it could from the Pool inside their souls. Some people are already born with Mana Pool in them, other have to train hard to create one, and the majority of people would never be able to create their own because of their inability to cultivate. Mastery of at least 2 spells.
2)Apprentice Magic User/Mage (Tier 1 to 3 spells)
- Requirements: The choice of a supporting "class" to improve their fighting capabilities. Learn a Tier 3 spell.
3)Adept Magic User/Mage (Tier 1 to 4 spells)
- Requirements: The creation of their own Soul Armor, a armor made of Mana that protect the user from attacks that are directed at this part. Learn a Tier 4 spell.
4)Senior Magic User/Mage (Tier 1 to 5 spells)
- Requirements: The understanding of a single Law of the universe. Laws can be learnt only through experience and training. Learn a Tier 5 spell.
5)Expert Magic User/Mage (Tier 1 to 6 spells)
- Requirements: The creation of a complete self-made spell that is going to become the Magic user's trump card, the Supreme Magic. Learn a Tier 6 spell.
6)Master Magic User/Mage (Tier 1 to 7 spells)
- Requirements: The creation of their Dominion based on the Law previously learned. Learn a Tier 7 spell.
7)Deity Magic User/Mage (Tier 1 to 8 spells)
- Requirements: Achieve complete mastery over a Law and become one with it, thus ascending to godhood. Learn a Tier 8 spell.
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Support Combat Arts
1) Magic Fencer: The use of a single or more swords, or other long and sharp weapon, coupled with Magic. They are master of the usage of blades.
2) Magic Knight: The use of a sword and a shield coupled with Magic. They are masters in both the art of using the shield and the sword.
3) Magic Archer: The use of a bow and Magic. Masters in the art of usage of the bow.
4) Arcane Wizard: The usage of wands/staffs. Masters of the art of witchcraft, they maximize the power of their spells by using their wands/staffs.
5) Magic Assassin: The usage of daggers and Magic. Masters in the arts of using daggers.
6) Magic Lancer: The usage of spears and Magic. Masters in the art of the spears.
7) Magic Brawler: The usage of the fists, claws and other devices as such, coupled with Magic. Masters of martial arts with close combat.
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Magical Artifacts Levels:
1)Mortal: A artifact made by using any Magical material. Its very simplistic and only enable the user to connect and canalize his Mana to use spells using the artifact. Every Magic User can use them.
2)Spirit: A artifact made with more materials and the owner is able to leave a mark on it so that the artifact can only be used by him, as long as he is alive. Every Magic User beside Novices and Apprentices.
3)Heaven: A artifact made by the hands of an experienced blacksmith. It has a speck of sentience and is able to choose its owner, or the person might try to take it by force. Every Magic User beside Novices, Apprentices, and Adepts can use it.
4)Ethereal: A artifact made by the expert blacksmiths and also have complete sentience. They are able to fight for themselves by using the Mana from the host. Only Expert, Master, and Deity can use it
5)Devine: Complete sentient artifact that is impossible to be made by mortals. A Devine artifact can only be made by a God or an Ethereal artifact can be upgraded by time. They have their own Mana Pool and are able to move around freely and fight for themselves without the Mana from a host. Only Deities can use them.
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