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4% The God of Light and Darkness / World Setting
The God of Light and Darkness The God of Light and Darkness original

The God of Light and Darkness

Autor: ArthurHFSS

© WebNovel

World Setting

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World:

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Realms:

Mortal Realm -> Atlas

Magic Realm -> Ancardia

Demonic Realm -> Hell

Devine Realm -> Pantheon

Nether Realm -> Underworld

Tartarus Realm -> The Prison for Demons, Monsters and Gods

Void Realm -> The Void.

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Pantheon Gods:

Zeus: God of Lightning/Thunder

Hyperion: God of Light

Poseidon: God of Water/Ice

Artemis: Godess of the Bow/Hunting

Aeolus: God of Air

Helios: God of Fire

Gaia: Godess of Earth

Hephaestus: God of Metals/Craftsmanship

Persephone: Godess of Nature/Agriculture

Hypnos: God of Illusions/Dreams

Athena: Godess of Knowledge/Strategies

Aphrodite: Godess of Speech/Charm/Love/

Ares: God of War/Duels

Nemesis: Godess of Revenge/Devine Punishment

Nyx: Primordial Godess, Godess of Night

Apollo: God of Music/Poem/Art

Hades: God of the Underworld

Tartarus: Primordial God, God of the Tartarus Realm

Chronos: God of Space/Time

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Atlas Countries:

Nirania -> Aristocracy

Velasco -> Monarchy

Baldio -> Republic

Morna -> Theocracy

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Ancardian main Families:

Lumine -> Light mages. Worship Hyperion.

Aqua -> Water mages. Worship Poseidon.

Feuer -> Fire mages. Worship Helios.

Terra -> Earth mages. Worship Gaia.

Anima -> Air mages. Worship Aeolus.

Donner -> Electricity mages. Worship Zeus.

Kinzoku -> Metal mages. Worship Hephaestus.

Natura -> Nature mages. Worship Persephone.

Trugbild -> Illusion mages. Worship Hypnos.

Mousiki -> Music mages. Worship Apollo.

Scientia -> Knowledge mages. Worship Athena

Sprache -> Speech/Charm mages. Worship Aphrodite.

Pendragon -> Fencer/Knight mages. Worship Ares.

Lieren -> Bow mages. Worship Artemis.

Kage -> Assassin/Thief mages. Worship Nyx.

Lytta -> Mages that worship the Mad God.

Dunkel -> Dark/Demonic worshippers.

Zeitraum -> Time and Space mages. Worship Chronos.

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Magic levels:

1)Novice (Tier 1 and 2 spells)

- Requirements: Creation of their own Mana Pool inside their souls. Mana Poll is basically where the Mana of a Mage is stored, to create a Mana Pool, someone has to be able to absorb Mana from the surroundings and cultivate it so that it could from the Pool inside their souls. Some people are already born with Mana Pool in them, other have to train hard to create one, and the majority of people would never be able to create their own because of their inability to cultivate. Mastery of at least 2 spells.

2)Apprentice Magic User/Mage (Tier 1 to 3 spells)

- Requirements: The choice of a supporting "class" to improve their fighting capabilities. Learn a Tier 3 spell.

3)Adept Magic User/Mage (Tier 1 to 4 spells)

- Requirements: The creation of their own Soul Armor, a armor made of Mana that protect the user from attacks that are directed at this part. Learn a Tier 4 spell.

4)Senior Magic User/Mage (Tier 1 to 5 spells)

- Requirements: The understanding of a single Law of the universe. Laws can be learnt only through experience and training. Learn a Tier 5 spell.

5)Expert Magic User/Mage (Tier 1 to 6 spells)

- Requirements: The creation of a complete self-made spell that is going to become the Magic user's trump card, the Supreme Magic. Learn a Tier 6 spell.

6)Master Magic User/Mage (Tier 1 to 7 spells)

- Requirements: The creation of their Dominion based on the Law previously learned. Learn a Tier 7 spell.

7)Deity Magic User/Mage (Tier 1 to 8 spells)

- Requirements: Achieve complete mastery over a Law and become one with it, thus ascending to godhood. Learn a Tier 8 spell.

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Support Combat Arts

1) Magic Fencer: The use of a single or more swords, or other long and sharp weapon, coupled with Magic. They are master of the usage of blades.

2) Magic Knight: The use of a sword and a shield coupled with Magic. They are masters in both the art of using the shield and the sword.

3) Magic Archer: The use of a bow and Magic. Masters in the art of usage of the bow.

4) Arcane Wizard: The usage of wands/staffs. Masters of the art of witchcraft, they maximize the power of their spells by using their wands/staffs.

5) Magic Assassin: The usage of daggers and Magic. Masters in the arts of using daggers.

6) Magic Lancer: The usage of spears and Magic. Masters in the art of the spears.

7) Magic Brawler: The usage of the fists, claws and other devices as such, coupled with Magic. Masters of martial arts with close combat.

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Magical Artifacts Levels:

1)Mortal: A artifact made by using any Magical material. Its very simplistic and only enable the user to connect and canalize his Mana to use spells using the artifact. Every Magic User can use them.

2)Spirit: A artifact made with more materials and the owner is able to leave a mark on it so that the artifact can only be used by him, as long as he is alive. Every Magic User beside Novices and Apprentices.

3)Heaven: A artifact made by the hands of an experienced blacksmith. It has a speck of sentience and is able to choose its owner, or the person might try to take it by force. Every Magic User beside Novices, Apprentices, and Adepts can use it.

4)Ethereal: A artifact made by the expert blacksmiths and also have complete sentience. They are able to fight for themselves by using the Mana from the host. Only Expert, Master, and Deity can use it

5)Devine: Complete sentient artifact that is impossible to be made by mortals. A Devine artifact can only be made by a God or an Ethereal artifact can be upgraded by time. They have their own Mana Pool and are able to move around freely and fight for themselves without the Mana from a host. Only Deities can use them.

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