After Captain Yerna's wake up call, Red was forced to bet everything on a desperate gamble. The members of the unit were dying like flies and despite his outstanding equipment, there was only so much White could do against a wyvern.
The Captain had asked him to do his thing, but there was actually a single option in his arsenal. Countering an unknown array was almost impossible, the only thing he could do was to identify its key points and use them to bring it down.
Destroying an array was always risky, even more if you were blocked inside it. It meant twisting the energies coursing through the formation into chaos, turning the mana flow against itself until its structure collapsed.
The stronger the array, the greater the risk for the consequences to be literally explosive. The only perk of the Disarray spell was to be relatively quick compared to most Warden incantations.