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57.02% Movie Queen Development Plan / Chapter 69: Chapter 69: All the adapted movies are good? How is that possible!

Kapitel 69: Chapter 69: All the adapted movies are good? How is that possible!

Lin Bao Company Building, still the familiar office, Nanaya, his teacher Hanai Ryuichi and his junior brother Ryougi Ori were sitting in the office waiting for other people from Lin Bao to come to discuss the project.

"Senior." Ori looked at Nanaya who was eager to try and asked, "You seem to be very excited."

"Well, although it's a movie adapted from a game, it's a 60 million dollar production after all. If I remember correctly, this should be the most expensive live-action movie produced in Japan so far." Nanaya said excitedly with his arms folded across his chest. "But isn't that a movie adapted from a game? I always feel like it will be a failed movie."

Unlike fans outside who are excited to see their favorite games being adapted into movies, Ori, as an insider, is well aware of the difficulty of adapting games into movies.

It stands to reason that movies adapted from popular games should have a large fan base and be very popular. But in fact, it is very difficult to adapt games into movies.

This is difficult to say. Even in Nanaya's memory, even after 20 years when movie special effects technology has been highly developed, there are still only a few cases of game-adapted movies that can become popular. There are many reasons for this, one of the most important reasons is that the subject matter of games is not so suitable for adaptation into movies.

Film is a high-investment and high-risk project. There are too many uncertain factors in the success of a film. Even the top film companies and filmmakers in the industry cannot guarantee that their films will be successful.

Therefore, every film needs to be repeatedly scrutinized when it is launched, in order to maximize the chances of success. Especially as the cost of commercial films continues to increase, film companies have found that if they want to ensure the success of a film, they must have a considerable fan base. Using the enthusiasm of the first batch of fans to drive the interest of other passers-by has become a relatively safe solution.

Thus, the trend of film adaptations emerged, and especially after 2015, original large-scale films can be said to be few and far between.

The entire Hollywood or global film market is flooded with various adaptations and sequels.

Even James Cameron, who has created box office miracles twice in film history, called his next movie "Avatar 2" instead of an original new movie.

Only a few special cases like Christopher Nolan can rely on their own signature efforts to create original films.

However, even if the movies are changed, the original IPs that are adapted are also divided into levels.

The IP sources of these adapted movies include famous works, comics, animations, novels, games and even classic old movies and other various original themes.

Among these IPs, Japanese anime and game IPs can be said to be the lowest level IPs in adapted movies.

Saying these two IPs are inferior does not mean that they are not popular, but because these two IPs are the least suitable and the most difficult to adapt into movies.

Anyway, in Nanaya's memory, these two types of movies are still the same even after 20 years, and none of them can be called a big hit.

There are many reasons for this. The biggest problem for Japanese anime movies is the cost. If there is less money, it will look like a cosplay, but if there is more money, it will be difficult to recover the cost.

Of course, the most fundamental reason is the script problem. Popular Japanese anime and game IPs are basically super long plots with a grand world view, which makes it very difficult to write scripts for adapted movies.

If the plot is picked up too early and the key plot points are not reached, it will annoy the fans of the original novel, and the lack of classic scenes from the original novel makes it difficult to reflect the essence of the original novel; but if the plot is picked up too late, the whole movie will be too long because of the excessive amount of plot, making the non-original audience confused.

This is even more true for movies adapted from games. A classic game usually has dozens or even hundreds of hours of gameplay, and the amount of plot text is simply too much.

Not to mention those Galgames or RPG games that are mainly based on the plot, even in fighting games without much of a plot, the background story of each character is so long that several movies can be made out of them individually.

It is extremely unreliable no matter how you think about it to focus such a complex and huge amount of information into a movie that is only more than two hours long.

The most direct problem brought about by this situation is the sharp increase in the difficulty of adaptation, which makes film companies love and hate these popular IPs, and even makes them a taboo.

"Nanaya, you'd better think about this carefully." Hanai Ryuichi was also worried about Nanaya's eagerness to try. "Now is the time when the quality and reputation of the movie are most important to you. If this movie collapses, it will be difficult for you to get back on your feet later."

"Don't worry, teacher. I have an idea." Nanaya nodded confidently and said, "I have the "Kara no Kyoukai" series in my hands. As long as this movie is not too broken, there shouldn't be any problems. And I have some ideas."

Because he had nearly 20 years more experience in the future than anyone else, Nanaya's idea was very simple. He just copied the successful examples of his predecessors.

After all, in the original world, after countless pioneers committed suicide one after another, Japanese comics and game IP movie adaptations have developed their own money-making routine, but this routine is not a good thing for fans of the original work.

The routine of those film companies is to use extremely low costs to compress film production expenses to produce some shoddy movies, use the curiosity of fans of the original work and passers-by to make a quick buck to break even, and then go offline to slowly gain more profits in the long run.

The film companies said that they were making quick money, and these movies were good projects that were quick, easy, and cheap. One of the experts in operating such projects is Uwe Boll, who is known as "Brother Bao". This guy is best at using limited funds to shoot those game-adapted movies. Although the movies he made are terrible, because the cost is low, it is not a problem to use fans to make the entire project profitable.

Anyway, for the film companies, what does the fans' mood have to do with them? In their eyes, a good project is one that can make money, and the reputation of the movie is completely irrelevant to them.

If you have the guts, just don't look at it and make me lose money, otherwise just shut up.

As for conscience, that kind of thing is like tan90° for a commercial company, it doesn't exist.

"So, senior, are you planning to do it this way too?" After hearing Nanaya's explanation, Ori asked worriedly, "Now, senior, your director has a good reputation. If you use this method, something bad will happen."

"Well, of course I won't do that." Nanaya said with a smile, "In fact, I'm thinking of another way, which is to completely separate the game from the movie."

This is the approach taken by the evergreen "Resident Evil" series of game-adapted movies. There are two key reasons why this series has been able to shoot six films until 2017, and the producers said they would restart and shoot six more films.

The first is to strictly control the budget to ensure costs. Although it is a special effects commercial film, the cost is not outrageously expensive. Compared with other big productions that cost hundreds of millions, the investment is actually not too high.

The second is the complete separation from the original game plot. Although some basic settings and related characters are retained, even the most fanatical "Resident Evil" game fans will not completely link the movie plot with the game plot.

Everyone only regards the "Resident Evil" series as a zombie movie that borrows some settings from the "Resident Evil" game, which can be regarded as a semi-official fan work (based on the perspective of the game as the original work).

Nanaya was going to learn from the Resident Evil approach, using the method of grafting to make the movie he wanted to make. However, this path was not so easy to follow, and the subsequent Assassin's Creed movie also wanted to learn this, but unfortunately he didn't learn it well and ended up with hemiplegia.

As for why Nanaya refused to take the first path, it was not because he had any ideas about the original game. It was mainly because as a time traveler, how could he bear to be forced to make a bad movie?

"As a responsible filmmaker, I should at least be responsible for my work. Whether I can make a good film is a matter of ability, but deliberately making a bad film when I can make a good work is detrimental to my reputation as Nanaya Kiryu."

Bang!

Nanaya raised his head but was slapped back by Hanai Ryuichi. Hanai Ryuichi lectured Nanaya: "Look at what you are capable of, you just directed a movie and a TV series! Are you thinking about going to heaven?"

"How can that be, teacher?" Nanaya said with a smile, "I am just telling you my bidding ideas~"

"Tsk, how many times have I told you to stop showing off." Hanai Ryuichi snorted, "You've revealed everything now, aren't you afraid that I'll learn from you?"

Nanaya made an extremely exaggerated expression: "It is a great blessing for me to be able to learn from you, teacher."

"You little bastard, you're still so naughty!" Hanai Ryuichi, who was made to laugh by Nanaya, hit him on the head again.

For a project with such a large-scale investment, of course, Nanaya would not be the only candidate. In fact, Ryuichi Hanai, who came with Nanaya this time, is also one of the candidate directors for this project.

It wasn't just them, because the project was so attractive that Lin Bao invited almost all the directors he had a working relationship with to come and let the investors choose. Nanaya was just one of the candidates.

"Nanaya, don't think too much." Although he was scolding, he still had to remind his own children. Hanai Ryuichi said to Nanaya seriously, "The investor of this movie is a game company. They may not agree to let you have too much autonomy in the production of the movie. It is even possible that you will be a puppet of the game company."

"Director Hanai, you're going a bit too far."

At some point, a young woman with green hair and red eyes appeared at the office door. She clapped her hands and smiled at Nanaya and his disciples, "As newcomers to film production, Washimine will of course hand over the power to the director."

"Kiryu-kun, Ryuichi."

Standing next to this woman was the granddaughter-controller Ryutani Nobuyuki, whom Nanaya was very familiar with. He introduced the beauty next to him to his old friend and his old friend's apprentice: "This is Washimine Shion, the chairman of Washimine Corporation, and also the investor of this project."


AUTORENGEDANKEN
Onigiri Onigiri

pS1: Emmmm, everyone seems to have guessed wrong. It's Mi-chan's own fault for not giving it a pass. The premise of the game adaptation led everyone astray. This is Mi-chan's fault. 23333

In fact, in addition to the two game adaptation models mentioned in this article, there is another situation, that is, movies like Final Fantasy: Advent Children, which are movies that serve fans. However, this type of movie is easy to satisfy fans who already understand the time concept of movies, but it is too difficult to attract newcomers, and the influence is basically limited to the fan circle.

So far, the only movie that Mijiang can remember being sold to by fans is "Avengers 4: End Game", but this movie was a success because Marvel spent 10 years and more than 20 movies to cultivate [movie fans] in advance.

Generally, fan-oriented movies can only be spread through word of mouth among fans, and the influence spreads too slowly, which does not meet the requirements of investors, so Qiye did not mention it in the article. _(:з」∠)_

pS2: Uwe Boll has the reputation of being the worst director of the century, and he is also an expert in making movies adapted from games.

Many people don’t understand why this guy can continue to make movies even though he is such a bad movie maker.

In fact, this is the same reason why some of the domestic traffic stars have been taking on movies. All his projects are profitable, it's that simple.

However, Uwe Boll still has many loyal fans. After all, there are many foreign audiences who watch bad movies and complain about the plot. However, unlike those people in China who think they are great and just wander around, Uwe Boll is still a good person. At least he has a clear positioning, does things for money, and has not caused investors to lose too much money.

At least he's a good employee 2333.

pS3: The prototype of the company Washimine Co., Ltd. is the old Nintendo in Nanaya's world. Because it will be too closely related to the protagonist, the name was changed as per convention.

Washimine Shion is a guest role played by a book friend. Originally, this role should have been played by Cong Ge, but how can an uncle be as attractive as a beautiful girl? However, Cong Ge still has the opportunity to appear, but not many times.

As for Sony, Dafa still uses the original name. ╮(╯▽╰)╭

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