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4.87% Life Travelling Through Fiction / My Hero Academia Character Sheet

My Hero Academia Character Sheet

Starting Location: Musutafu, Japan

Origin:Student (FORCED): A young boy or girl with aspirations of greatness, currently living your average middle-school life. You're looking to take the entrance exam for a hero academy for high school. Whether that's U.A. High or a rival school in the form of Ketsubutsu Academy or Shiketsu High, your family gives you their complete, unwavering support. (Age: Take 14)

Drawbacks:

-"Quirkless Loser" (FORCED): You don't have a Quirk and everyone knows it. Whatever Quirk you bought or customized will be locked for the duration of your stay, completely unusable. As a member of the 20% of the world's population deemed "Quirkless", without individuality, you'll be treated as a second-class citizen by some, and looked over as weak or a charity case by others. People always seem to know about you at a glance too, even without you needing to tell them, so you'll never be able to hide this fact.

RUIN(FORCED): Cannot access pocket warehouse or any supplies or companions from previous jumps. Cannot access Item section for this jump. Cannot take any supplies or companions with you from this jumps.

-"Tragic Backstory" : Some messed up shit happened in your past, real messed up shit, dead parents in front of your eyes level messed up Mental scarring is guaranteed and physical scarring is a possibility on top of it, both potentially hindering normal life, much less the studies of a student or the dangerous work of a hero or villain. In addition, pick any form of common trauma such as experiencing a house fire or parental abuse. Topics and situations that remind you of your trauma will lock you up physical and mentally or put you into a state of distress.

Quirk:

Creation(Sealed for this jump): This Quirk allows you to produce different objects from any exposed part of your body. Apart from living things, you can create virtually any object. Due to the incredible power, there are a few requirements however. To produce an object requires knowledge of its atomic configuration ahead of time. The Quirk user's body breaks down fat at the molecular level, reconfiguring into the various objects produced with this Quirk. Larger objects need more exposed skin, necessitating light clothing

Perks:

-"It Might Be Destiny" : You don't have to be an adult or someone big and important to leave a lasting impression on someone, and you don't need to be a hero to help people when they need it. You have a way of landing chance meeting with or running into people during formative or troubled moments in their lives. They might be complete strangers having a bad day, or an old acquaintance looking for a fresh start and no plans. Whatever the case may be, it's in your hands what you do with these chances. Befriending someone when they're looking for a friend, hurting them when they're vulnerable or simply giving them a bit of direction. These meetings happen often and you'll always know when it's happening.

-"Push Through": Many Quirks lack common precautions you would think would be built in. Training and even active use of powers can sometimes hurt, a lot, and you don't have time for that. You can push through the pain of any self-inflicted injuries and push the stimuli to the back of your mind as you focus on the situation at hand, whether that's combat, training or something else. Break your arms in a dozen places each? Fracture your legs? If it's an emergency you'll still be able to keep running and fighting and moving. Just be careful you don't cripple yourself in the process.

-"Do You Ever Do Something UN-Cool!?" : Heroes in this world stick out, standing in the spot light and inspiring those who watch them, those who surround them. They're still people though, they were young once, you too can inspire people even if you're not a hero yet. Something about you just makes you hard to forget. Even young you're leaving impressions on people, though what kind tends to vary based on what you're doing. What's more, you've become more endearing, with your good points accentuated in people's perception, especially to those who already like the way you carry yourself on some level. Even if you're a complete asshole, 'someone' would probably still appreciate your manliness or honesty, wanting to be your friend or think you're cool. Just don't push it too much, ya know?

Herotaku" : There's fanboys and fangirls, and then there's you. You're an absolute maniac when it comes to monitoring and geeking out over the hero/villain scene. The moment you see someone in good old spandex your mind starts going into overdrive, thinking about who would like them, how their personality fits with being a hero or villain, the best applications for their powers off the top of your head, good partners or strategies involving them and more. If you're not careful, you could get lost in thought just picturing them in various scenarios and making logical guesstimates over how well they would do, what their weaknesses are, the benefits of their Quirks and so on. Your target doesn't necessarily have to be a hero or villain either, anyone with a superhuman power can apply as you try to figure out possible applications and likely uses of their ability. This perk gives you lots of valuable insight on how to approach people either as opponent, what you could do to potentially beat them, or as a friend, how you could work with them.

-"Plus Ultra!" : Not everyone in life gets a good hand every time. Perhaps you lost the power lottery, or you've just got some of the worst tools possible. Maybe you're even just in a tough situation, stacked against seemingly insurmountable odds. No amount of brute force can help you out whatever it is, so what's a kid like you supposed to do? You put your mind to it and never give up, that's what! You've got an amazing mind when it comes to finding the advantages where none appear to exist. If you have the time, you can turn that crapsack power into something people call cheating! You can make those tools fit for an artisan! You have the power to overcome foes no one thought you could be by the power of applying yourself! As long as you still have hope and the ability to think clearly, your ability to formulate plans and make the best of your situation is second to none. Nothing shall impede your progress, Plus Ultra!

Basic Body Mod Changes:

Strength 1->4: Lift 3X Body Weight

Endurance 2->4: Can run all day without tiring

Speed 3->4:Speed comparable to a motorcycle

Dexterity 3->4:Extreme Parkour I.E. Wall running, tightrope walking, Recovery from extreme fall, ect

Appeal 1->4:Flawless skin

Shape 1->4:Ideal body proportions

Sense 1->4: Hear and see outside of normal spectrum such as IR or UV vision

Metavore

Flexibility


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