When I wake up again, I take stock. My body looks less damaged, but it hurts more than before. My muscles feel tight, and a dull throb pulses through my entire body. Standing is easier, since my serious injuries are gone, but the pain makes me want to stay here all day.
Taking a look around, I see that nothing has changed. A straight hall, going forwards and backwards, with the end just barely in sight. Seeing no danger, I decide to try to ease the pain by doing stretches.
letting instinct guide me, like I do when fighting, I find my stretching each segment of my limbs, all followed by satisfying pops and crunches. The various movements loosen my muscled and reduce the pain, while also getting rid of the fatigue from waking up.
Looking at the pocket watch, I think I slept for about seven hours.
Now that I think about it, it's been about a day since I got here, which is both good and bad. Considering just how much I did, a single day is not a lot of time. It's also not a lot of time. Even with everything I've done, it's only been a day. Just imagining how much will happen after a week is both terrifying and exciting.
With everything taken care of, I continue forwards, hoping to find help.
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3rd POV- Viewing: ???
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The rogue stepping lightly across the stone floor, keeping a sharp eye out for traps. Her party trailed not for behind, prepared for a monster encounter to happen at any moment. Of course, the chances of running into a monster just after entering the Dungeon is almost zero, but you can never predict what the Dungeon will throw that you.
The biggest issue is traps, which is why the rogues, hunters, trackers, and other such classes were always found at the front of the party.
Regardless, the party of three, made of a rogue in dark leather armor, a mage wearing light blue robes, and the tank, wearing leather armor with chunks of metal to protect weaker sections, treaded carefully.
When the rogue took another step forwards, the signature black tendrils sprouted from the ground, coalescing into the most common monster of the first floor. A basic goblin, with no armor or weapons.
Even unarmed though, such a monster was much to strong for a single rogue to be able to take out.
Using a Skill, the rogue appeared suddenly back with the party, prompting the tank to rush forwards. With no melee offense, the party was slower at taking down the monsters than most others.
Raising a short sword, the tank performed the most basic move possible, a downward swing.
The goblin steps to the side, taking it's eyes off of the rest of the party. the biggest mistake it could have made in that moment. Chanting a quick spell, the mage casts a basic curse, slowing down the goblin by half.
The rogue uses her skill again, appearing where she was when she used it the first time. Using a basic dagger, she racks it across the wrists of the goblin. Even with how sharp the dagger is, the attack barley digs deep enough to bleed.
the rogue quickly backs up, letting the tank take control. The absurdly tough goblin doesn't even react as the sword is pierced through the side of it's leg. With a curse, bleeding wrists, and a wounded leg, the goblin tries it's best to land even a single attack on the group.
After a full 10 minutes of back and forth of stabs to the legs, and slits to the wrist, the monster finally dies, leaving the tired party alone again.
"I'm telling you, we just need a fighter! Even just someone with fighting Skills would make this so much faster!" The rogue complains while they rest to regain their stamina.
"And where do you plan on getting the money for one? I've said it before and I'll say it again Chelsea. No one is going to willingly join us, and we don't have the money to hire someone." The tank says, clearly annoyed at how many times he has to say this.
"Just let her vent. You know how she is." The mage says in a sweet voice. "What are you trying to say?! you wanna fight or something, Lana?!" The rogues complaints are ignored by the other two.
"Good news is that we finally got a monster core. Should be worth seven coins. I believe it's Trace's turn to get the extra, right?" Lana masterfully defuses the rising tension, for now at least.
"At least we got something. I almost had a heart attack when I saw that thing forming. We're at the dungeon entrance, why would there be a monster here?!" For a rogue, Chelsea is not particularly quiet.
"No point on complaining. The Dungeon does what the Dungeon wants. Just be happy it didn't send a boss at us." Trace says, in a clear attempt to raise spirits. Chelsea just scoffs. "You say that every time something bad happens. There's only one time that ever happened, and that was over fifty years ago!"
The age old say "The Dungeon does what the Dungeon wants" stems from a series of strange occurrences that changed the world.
"Any way, we should be ready to get going now. My mana is back, and Chelsea's Skill is off cooldown. We don't have much time today, so we need to get going." Lana urges the group onwards.
Sighing while raising, Chelsea takes her place in the front, followed by Trace and Lana, respectively. The hall they walked down quickly opened to a large room, with a dome shaped ceiling. The ground was uneven, and various passages opened up throughout the room, some of them half way through the floor, while others were horizontally placed on the roof.
"If there's no Chambers or Puzzles, I am never Delving again." Chelsea remarks while looking around the room. "Might as well start with the closest one." She turns to the left, finding a door-shaped hole in the wall.
Walking into the door, the sight of moss covered stone walls greets them. Staying in formation, they progress down the hall. At the end, they find a turn to the right. The new hall has no torches, making it difficult to see.
The lack of light makes it harder for Lana and Trace to know how far ahead Chelsea is, making them accidentally move too close. Suddenly, the ground under them gives out. Chelsea uses her skill, but she appears next to Lana, who was also caught in the trap.
With no way out, the three of them fall down the dark hole, landing hard on the ground. "Where are we now?" Chelsea asks while standing up. The room around them is mostly dark, with a single torch sticking out of the ground in the middle of the room.
"Either a Puzzle or a Chamber, I hope. It's not an immediately dangerous trap by the looks of it." Lana examines the room as she talks. "No exits, other than the hole we came through. Tile flooring. That might have something to do with a Puzzle."
The room was a large square, with 64 tiles arranged in an 8x8 grid. No plants around, unlike the rest of the Dungeon so far. While they try to figure out what to do, a screen appears in front of them.
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Dungeon Room Addition - Luck
Four players engage in a game of luck. Every five minutes, one of the tiles will drop at random. At the end of the game, only four tiles will remain. Rewards are based on number of survivors and collaboration.
A game from a distant place. Most of the time, death isn't part of the game.
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After reading through the System Notification, a door opened near them.
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Player 4 is not present. All Players must be present to play. Leaving the Dungeon is prohibited until ??? games are completed.
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