Some players might be very curious. Were Team Dungeons in the 1960s really that difficult?
Isn't this nonsense ...
Of course, in the original World of Warcraft, the difficulty of the team dungeon in the 1960s was due to many factors.
First of all, there were very few plug-ins at the time, and many players did their quests without any plug-ins. The official quests did not have any location or regional hints, and they had to search with their eyes. For many quests that were hidden too deeply, players simply gave up on them.
There were 40 people in a team, and only a few of them had plug-ins. Even in the early stages of the game, the team didn't have voice software and relied on typing and commanding. This efficiency was really impressive. In the end, almost every player who participated in the exploration had a team plug-in and a brainwashing voice prompt of "fire wall, fire wall, fire wall, fire wall". This increase in efficiency was not just a little.