The reporter sat down happily.
There were also many comments on the bullet screen.
"Wow, this game can be shown off! Watch me show off to the whole audience!"
"Hehe, the yuan clan is already thirsty for 300 rounds!"
"Why do I feel like this game has no flaws at all? Did I go too far with my bragging, or did I miss something? The scene was rich, cool, and showy. It was perfect! Did Chen Mo use a powerful move this time?"
A few more reporters asked, but most of their questions were focused on the in-game details. Chen Mo didn't go too deep into it.
This was basically a tacit understanding. The reporters wanted to dig out as much material as possible and create a bigger sensation before the game was released to bring more traffic to their websites. On the other hand, the designer had to hide the content as much as possible to create a sense of mystery and attract the interest of the players.