The Collector continued mass spawning of units. It could field approximately two thousand golems before it ran out of raw materials considering the additional resources it had to invest in spawning units that were not simply giant and roughly shaped chunks of raw material. The Collective units that the Collector were now creating might have been smaller in physical dimensions, and they did take up less raw physical materials, but they required more concentrated primal energy to give them animated commands as they possessed far more complex behaviors than the relatively simple ones manifested by ordinary golems.
As a result, the Collector created eight hundred units in total. The vast majority of these were Striders, though it did create a sizable host of Spitters and Abductors also. The fewest amount of specimens it created were the Breakers for they were the most resource intensive to create on account of their fortified carapaces and bulk.