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Elaria: The Arcane Chronicles Elaria: The Arcane Chronicles original

Elaria: The Arcane Chronicles

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World OverviewWorld Name: Elaria

Elaria is a vast and diverse world filled with magic and wonder. The land is composed of lush forests, towering mountains, serene lakes, and bustling cities. Magic permeates every aspect of life in Elaria, from the simplest household chores to the grandest feats of heroism.

Magic Entities: The Arcanum Pantheon

Magic in Elaria is governed by a pantheon of powerful entities known as the Arcanum. Each entity embodies a specific type of magic and derives power from its use in the world. The Arcanum Pantheon exists in a dimension called the Etherial Nexus, a realm of pure magical energy.

Points System

The Arcanum Pantheon operates on a points system where each entity gains points whenever their type of magic is used in Elaria. These points allow them to compete with each other, influence events in the world, and support their favored mortals. The entities can also use these points to temporarily enhance their power or create magical artifacts.

Magic Entities and candidates + powers :

Aeloria, Lady of Light

Magic Type: Light Magic

Description: Aeloria is the embodiment of light, purity, and healing. Her followers include healers, paladins, and those who seek to banish darkness.

Symbol:A radiant sun.

Favored Candidate: Lyra, a young healer with a pure heart and unmatched dedication to helping others.

Nyxara, Mistress of Shadows

Magic Type: Shadow Magic

Description: Nyxara controls the shadows and is associated with stealth, illusion, and necromancy. Her followers are often spies, assassins, and necromancers.

Symbol: A crescent moon obscured by clouds.

Favored Candidate: Kael, a master thief who can move unseen and has a mysterious past.

Thalor, Lord of the Elements

Magic Type: Elemental Magic

Description: Thalor governs the elements—earth, fire, water, and air. His followers are elementalists and those who seek to harness the raw power of nature.

Symbol: A swirling vortex of the four elements.

Favored Candidate: Rhea, an elemental mage with the unique ability to control all four elements.

Sylphara, Queen of Beasts

Magic Type: Beast MagicDescription: Sylphara commands the magic of animals and mythical creatures. Her followers are druids, rangers, and those who form bonds with magical beasts.Symbol: A majestic stag with glowing antlers.Favored Candidate: Finn, a ranger who can communicate with and summon various magical creatures.

Zarathor, Master of Arcane

Magic Type: Arcane Magic

Description: Zarathor represents pure arcane energy, including spells of manipulation, enchantment, and raw magical force. His followers are wizards and scholars who study the ancient tomes.

Symbol: An open book with a glowing sigil.

Favored Candidate: Elara, a brilliant young wizard with a thirst for knowledge and an unyielding curiosity.

Morwen, Guardian of the Wild

Magic Type: Nature Magic

Description: Morwen is the protector of the natural world and embodies growth, life, and natural balance. Her followers are herbalists, druids, and those who seek harmony with nature.

Symbol: A blooming flower entwined with vines.

Favored Candidate: Arin, a druid who has a deep connection with the forest and the ability to heal through nature.

Vaelira, Weaver of Time

Magic Type: Time Magic

Description: Vaelira governs the flow of time, allowing her followers to manipulate time, foresee possible futures, and alter past events. Her followers include seers, time mages, and historians.

Symbol: An hourglass with sand that glows.

Favored Candidate: Eryndor, a time mage who seeks to correct historical wrongs and has a mysterious connection to ancient times.

Points System and Competition

Each time a type of magic is used in Elaria, the corresponding entity in the Arcanum Pantheon gains points. These points are visible in the Etherial Nexus as shimmering orbs of energy that swirl around the entities. The points can be used in various ways:

Enhancing Power: Temporarily boosting the entity's own abilities or their magic type's potency in the world.

Creating Artifacts: Forging powerful magical items to be bestowed upon worthy mortals.

Influencing Events: Directly intervening in the mortal world to guide events or protect their followers.

Supporting Candidates: Granting their favored candidates boons, such as enhanced abilities, protection, or special missions.


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