Across the boundless realms of existence, from galaxies far beyond the reaches of comprehension to mystical lands unseen by mortal eyes, a mesmerizing projection materializes. Lord Dekaris Zharqasti's regal figure flickers into view—an ethereal presence that commands attention as his voice reverberates across dimensions, piercing time, space, and consciousness.
Lord Dekaris Zharqasti — Greetings, beings of all dimensions. You have been chosen to participate in a spectacle unlike any other. The Phantasmagoria Show is about to begin. Get ready for a great night's sleep and an amazing lucid dream experience! I'll fill you in on the details.
A breathtaking image of The House—a sprawling, mysterious, otherworldly chateau—appears, its grandeur and enigma holding the gaze of every viewer across countless worlds.
Lord Dekaris Zharqasti — Welcome to The House! This is a place where anything is possible, where your choices shape your destiny. To get started, we'll ask you to choose one destiny item. Destiny items are tools that will open the doors of The House to you and connect you to the player whose life you'll be writing. These tools are designed as magical puppet cards.
Holographic Marionette Cards materialize, each glowing with an ethereal, otherworldly energy, pulsating with hidden power.
Lord Dekaris Zharqasti — These cards are the key to dimensions and the key to fate. Choose wisely, because your choice will determine where and when you start the game. What awaits you inside The House is as unpredictable as the universe. It is now time for you to make your choice. Choose your Marionette, and let it direct you to a player. Please do not worry, as you will be able to change your choices at any time in this long-lasting dream.
The cards now expand on the screens, revealing detailed descriptions of their unique powers and traits. Each one, more alluring than the last, promises untold possibilities—and dangers.
Lord Dekaris Zharqasti — Each card represents a puppet, and each puppet is a vessel for an ancient spirit. The player's task is to develop a vessel and cultivate a spirit. As for you, the audience, you can keep the players alive, perhaps... Do whatever you want, this is an offer that is open to all options and it is your decision. Remember, you're in control of the puppet strings unless you cut your hand. Until you adapt or the card you're tracking falls into the hands of another player.
As his voice fades, the holographic projection dissolves into the air, leaving a sense of anticipation rippling across dimensions. The Phantasmagoria Show is about to begin, and with it, the fate of many.
MAGIC PUPPET CARDS
These powerful Magic Puppet Cards offer players a fusion of their attributes and the role assigned by the card. Each card contains three passive traits that add distinct abilities and quirks to both the character and their class.
THE MARIONETTE OF DREAM
The Sleepwalker: The player cannot be disturbed while sleeping, and their dreams cannot be altered.
Hive of Consciousness: This player can telepathically communicate with someone outside The House or with an observer.
Indigo Dreamer: The player drinks the densest, last blue potion and is the final one to awaken and start the game.
THE MARIONETTE OF FORTUNE
Lucky One: When leaving things to chance, this player will always end up with a favorable outcome.
Platinum Access: This player begins the game five times richer than the others and is placed in the most luxurious room.
Unlucky One: The player's room, including the bathroom, is completely transparent and visible to all.
THE MARIONETTE OF DESTINY
The Vessel of Time: The player receives a camera.
Save/Load: This player can use the videos recorded on their camera as restart points, allowing them to reverse the flow of the show three times.
Game Over: The player is disqualified after their third restart.
THE MARIONETTE OF JUSTICE
The Witness: This player can prevent an observer from erasing their memory during or after a tackle.
The Judge: This player's judgments affect the course of events directly or indirectly.
The Offender: The player will be penalized if they fail to follow a rule that they've influenced or altered.
THE MARIONETTE OF JOY
Half-Full Glass: The player drinks half of the blue potion and regains memory faster than others.
The Early Bird: This player wakes up two hours before others and starts the game early.
The Horse Joke: This player cannot bring any possessions into The House.
THE MARIONETTE OF LOVE
I Love Myself: The player's class is replicated with their real-life professional and magical skills.
I Love My Home: This player's private space from real life—bedroom and bathroom—is replicated exactly in The House.
Who Am I?: The player cannot see their reflection in mirrors, windows, or cameras.
THE MARIONETTE OF EMIGRATION
Whispers of the Border: This player can see the magical barriers around The House.
Master of Keys: The player has three keys that open all doors—except those protected by magical barriers.
The Refugee: The player starts outside The House, in the garden, with no assigned room.
THE MARIONETTE OF DESIRE
Pleasure Seeker: This player can bypass magical barriers that protect places like the bathhouse or wine cellar, and transport others to these places.
King or Queen: This player can manipulate and charm others with an irresistible aura, gaining advantages in negotiations.
Envied One: Other players view this cardholder with envy and animosity, making them the first target for hostile creatures.
THE MARIONETTE OF DARKNESS
The Silencer: This player can hear and temporarily silence sounds within The House, including other players.
Forget Me!: The player can erase themselves from the memory of other players.
Dead Face: This player starts with a mask they cannot remove during the game.
THE MARIONETTE OF LIGHT
Aura Reader: This player can see the auras of other players and gather insight about them.
Dead or Alive: The player can take on the form of a ghost, becoming invisible and able to pass through walls—except those with magical barriers.
Weeping Paint: This player leaves colorful, glowing footprints behind them everywhere they go, creating a magnificent and showy trail.
Lord Dekaris Zharqasti — Hope you see that your marionettes will be born and grow like babies. And now, let the Phantasmagoria Show unfold, a spectacle of epic proportions that will redefine the very nature of reality!