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29.77% Video Game Tycoon in Tokyo / Chapter 145: What did I do wrong?

Kapitel 145: What did I do wrong?

The current television stations still have some influence. After a series of interviews and news reports, the focus of the television stations shifted to the issue of whether video games are good or bad.

However, most of the interviewed athletes seemed to target GameStar Entertainment specifically, rather than condemning video games as a whole.

The audience was not naive either; they were aware of the intentions of those television stations.

But when it came to the athletes' words, they tended to believe them to a large extent.

Previously, they thought the spin-off game of the Super Baseball Championship was somewhat interesting. Mainly because this game was more relaxed and humorous than the previous one, and playing it would often bring a smile to their faces involuntarily.

However, when the whole society started criticizing the irresponsible behavior of this game, even those who liked the game dared not speak out anymore.

At this time, a once somewhat famous composer, Ken Nagano, also spoke out. He began publishing condemnation articles in some newspapers and online.

"I think GameStar Entertainment is a very irresponsible company. They always question the professionalism of other industries and even force others to accept their demands!"

"This also makes me doubt whether video games are right or wrong."

He also opened his own blog on the Internet, starting from scratch to accuse GameStar Entertainment of exploitation. He narrated everything that happened during his tenure at GameStar Entertainment, although most of the articles were embellished by him.

In his articles, he claimed to be a somewhat famous composer. Initially, GameStar Entertainment approached him actively, and he did not refuse (in fact, he immediately agreed when he saw the opportunity to make money). Later, GameStar Entertainment was very annoying, often bothering him, hoping he would compose music for their games and even interfered with his life.

In the end, he had no choice but to accept their invitation to help write a few songs.

But unexpectedly, after going to their company, he encountered all sorts of difficulties. This company not only wanted him to compose music but also wanted him to learn programming and manage him as if he were their own employee, affecting his creativity from all aspects. He was unable to create excellent songs smoothly, and eventually, he decided to leave.

Now he believed that leaving was the right choice because this company was bad from the beginning.

Perhaps because this company grew too fast, they became arrogant and obviously lacked respect for other industries. Such a disrespectful company should be condemned by society as a whole!

After this article was published, there were some questioning voices below his blog.

For example, if you were harassed from the beginning, why didn't you call the police?

And I searched for your name on the Internet and elsewhere and found that you were only somewhat famous five or six years ago. You're already past your prime now, and your compositions are just average. It doesn't make sense that GameStar Entertainment was willing to hire you tirelessly.

There were also one or two comments from programmers explaining the current programming and structural patterns of video game production. There were inherent flaws, which made it necessary for composers to learn some programming skills.

Because most programmers don't understand how to compose music, asking them to help write simple tunes like 'Do-Re-Mi' might be okay.

But music is not just 'Do-Re-Mi'; there are many complex tones and reverberations. Sometimes, a slight difference in tone could affect the overall effect of a piece of music. Only composers are most sensitive to such matters, and it's most appropriate for them to personally use programming to create music.

This is like a top pianist not playing the piano himself during a live performance but letting a novice play instead while he only provides the score. It's absurd.

However, such questioning and defense comments couldn't last long.

Either they were directly deleted, or they were quickly pushed down by other comments, making it difficult for people to notice them.

More people expressed sympathy in the comments.

Because of the previous TV programs interviewing athletes, it seemed that more and more people were standing on the side of the seemingly weaker party.

They also began to doubt GameStar Entertainment together.

As for their own purchased Nintendo Entertainment System (NES) and Super Famicom (SFC), they also felt a sense of annoyance. But after thinking about it, since they had spent money on them, they simply decided to put them away in a box and never touch them again.

This wasn't over yet.

In addition to these criticisms, the head of a small baseball league also came forward, saying that GameStar Entertainment's game was defaming athletes, which was a very immoral thing. This game's release should be strictly restricted, or even directly banned.

"President, we should think of a way to respond, just like the last PR activity. This time, we have a lot of enemies. If necessary, we can soften our stance and take a step back first."

Takayuki raised his head and looked at Yasutaka. "Taking a step back this time, and then continuing to step back when faced with difficulties in the future?"

Yasutaka hurriedly said, "President, this time is different. This time, we have provoked baseball, which is a behemoth. The previous few television stations couldn't compare."

Takayuki just shrugged indifferently and said, "Baseball is indeed a behemoth, but you see, not the entire baseball industry is against us, just a few baseball players and a small league."

This small league was just an organization spontaneously formed in a certain region, and its status was probably similar to a writers' association in some areas of China.

It certainly had a status, but it definitely couldn't reach the level of influencing the whole society.

Yasutaka was responsible for publicity on a daily basis, and he also took care of market public relations. Mainly because he happened to be good at this aspect too.

Normally, what they should do is to appear proactively in front of the media, then bow ninety degrees to apologize to the whole society for not being responsible for baseball's professionalism.

But Takayuki was not the kind of person to apologize.

If I really did something wrong, then I'm willing to apologize.

But Takayuki was never a practitioner in the baseball industry from beginning to end; it was normal for him not to understand baseball.

Takayuki believed that what he should do was to be responsible for the quality of the game. While ensuring the quality of the game, it was okay to slightly consider the professionalism of the industry involved in the game.

But if this led to abandoning the entertainment attributes of the game, it would be purely reversing priorities.

He was making games, not charity.

And besides, in the game, were there really no incidents where competitors were tripped up afterwards?

Takayuki didn't believe it for a second.

Those who actively came out to criticize seemed more like they were frustrated.

So, asking him to apologize for this? Forget it, because he didn't think he did anything wrong.


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