Yasutaka has always been a relatively conservative person.
This has both its advantages and disadvantages.
Takayuki just smiled and said, "Video games are an emerging field, and there will definitely be some differences from the past, so let's not stick to those details. In your eyes, I am a president, in my own view, I am a game producer, but deep down, I have always believed that I am a player."
Several people in the conference room seemed moved.
They also enjoyed playing games and strongly agreed with Takayuki's words.
Only by considering oneself as a gamer can one truly understand what players want.
Takayuki continued, "So, on television, I won't identify myself as a president or anything like that. I will always identify myself as a player, and I am proud of it."
In fact, what Takayuki just said was inspired by one of his most admired people: Mr. Iwata Satoru's famous quote.
This person made great contributions to Nintendo and was the biggest contributor to Nintendo's continued prosperity after the millennium.
He was also widely popular among players.
Even competitors and peers admired him.
When this gentleman unfortunately left the world, both gamers and industry leaders mourned for him. No one could deny the changes he brought to the gaming industry.
Calling Iwata Satoru the Steve Jobs of the gaming industry is not an exaggeration.
Takayuki has made a decision, and there is no need for others to stop him. After all, this company is his. Now, Takayuki has absolute control over the entire company, without even a second shareholder who could influence the company's will. Others naturally couldn't say anything.
Takayuki continued, "Alright, everyone, prepare yourselves. I need substantial content for the face-to-face meeting half a month from now, content that goes beyond just the release of game consoles."
The leaders of several game development teams became excited.
They each reported the corresponding games prepared in their groups.
Among them, three out of the five current groups would each produce a first-party masterpiece game before the official release of the SFC.
They would also improve the graphics and sound effects of the first-party games originally on the Famicom, and launch them on the new gaming console, essentially as remastered games.
Old players only needed to bring their old cartridges along with five hundred yen to exchange them for the new version game cartridges for the SFC.
The old cartridges would be refurbished and repackaged for sale at a lower price, essentially being officially replaced with new cartridges.
Takayuki knew that it was impossible to avoid the sale of second-hand cartridges, so he might as well do this business himself.
With the official endorsement of refurbished cartridges, the quality would also be guaranteed, and players would be more welcomed.
Besides these, Takayuki actually prepared another unexpected surprise.
A surprise that could be fatal to SuRui Electronics.
After listening to the reports from several group leaders, Takayuki looked at Sayuri.
"Sayuri, has the battery issue of the second project development team been resolved?"
Sayuri had been waiting for Takayuki to call her.
Now that she was finally mentioned, she immediately became spirited and said happily, "It's been resolved! According to your requirements, we can now ensure a minimum of twenty-five hours of battery life."
"Good, then let's officially launch it. Next, let's discuss how to announce it in a way that generates the most impact."
Sayuri was very happy. She had been overseeing this project all along, and along with a few others, had been planning it for half a year, even earlier than the planning of the SFC.
At the very beginning, Takayuki had already requested them to solve the balance problem of battery consumption as much as possible.
To solve this problem, from researching batteries at the beginning to now, they finally managed to maintain a battery life of over twenty-five hours, just meeting Takayuki's minimum requirement, which was considered barely meeting the task.
And this product was the Game Boy, abbreviated as GB, a handheld gaming console with slightly inferior performance to the Famicom, but its greatest advantage was that it allowed gaming on a very small screen, making it possible to enjoy electronic games anytime, anywhere.
Its portability, combined with long-lasting battery life and relatively low price, immediately captured the hearts of players upon its release. Even though there were quite a few competitors at the time, they found it difficult to compete with the GB.
That was truly the era when Nintendo dominated the world.
In the previous life of Takayuki, his first handheld console was the GBC, an upgraded version of the GB handheld console.
Initially, Takayuki wanted to develop this gaming console directly, skipping the first-generation GB handheld console, to make the gaming console perform better.
But if they did that, the price would increase significantly, resulting in the gaming console possibly being sold for over ten thousand yen.
Perhaps players in this era would not be able to accept such an expensive gaming console, so they decided to increase the number of players first and then consider upgrading the gaming console.
In the end, they might even skip the GBC and directly develop the GBA.
Moreover, Takayuki also confirmed the lineup of games landing on the GB.
Among them were Metroid, which should have been the second generation, as well as Tetris and a Super Mario title, along with the latest installment of Super Baseball.
In the previous life, the launch lineup of the GB consisted of four games, but two of them seemed somewhat lacking: Brick Breaker and Mahjong.
But the games he planned to release could be considered a luxurious lineup, and Takayuki also wanted to see if, under these circumstances, they could surpass Metroid's highest sales record.
Generally, launch games often have certain advantages.
In the launch games of the Famicom, Gomoku Narabe had already reached sales of five hundred thousand copies. Other similar types of board games couldn't compete with it, illustrating the advantage of launch titles.
Regarding how to publicize these things at the face-to-face meeting, how to announce them to achieve the greatest effect, everyone began to discuss enthusiastically, and Takayuki didn't intervene much anymore. After all, there was still plenty of time, and finalizing everything on the last day would be fine.
"Alright, you can discuss the details after the meeting ends. Adjourned."
People left the room one after another, continuing their discussions in pairs or groups outside.
This face-to-face meeting was indeed very important, as it was an opportunity for the company to showcase its capabilities externally.
Perhaps companies like SuRui Electronics were already aware of the release of the SFC in advance, but they probably didn't know the price yet. However, they absolutely wouldn't expect another super bombshell after the SFC.
I wonder what their expressions will be when they see this bombshell.
Well, it's decided, let GB be the highlight of the face-to-face meeting and give a little 'surprise' to a few competitors.